Moonblood

   (9 reviews)

Author

Deadwing

About This File

Moonblood is a megawad (32 levels) for Doom 2. The Project has started with remastering the levels from my first wad, Eclipse, but the changes became quite big and I decided to turn it into Moonblood (it was initially called Revclipse, then after Reclipse). The levels were most inspired by early Scythe 1 levels, Jenesis, Mano Laikas and DTWID series.

Credits

gaspe, rdwpa, mouldy, koren, skepticist, an_mutt, leodoom85, NoisyVelvet, joe-ilya, antares031, memfis, rhinoduck, Keyboard_Doomer, SSGMaster, rodster, scifista42, dobu gabu maru and EffinghamHuffnagel for providing feedback, demos and helping me out!

Base

Eclpseii

Build Time

One and a half year

Editors Used

Doom Builder, XWE, Photoshop.

Bugs

None


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· Edited by NoisyVelvet

  • 5
   1 of 1 member found this review helpful 1 / 1 member

Really damn solid.  It was hard on UV but very engaging, and the maps are tightly balanced for pistol start.  Stay alert and vigilant as you navigate the map, or you will neglect one of many shot-gunners waiting to ambush you around corners, pillars, and nooks and crannies.  This, while juggling mid-tier threats at the same time.  There's also some iwad style puzzles thrown in there too, which i'm a big fan of.

 

Moonblood doesn't focus on awe-striking atmosphere like some modern maps, but goes for the more classic but clean visual style.

 

In the third episode of Moonblood, I found myself switching from UV to HMP because there is a difficulty ramp-up as you reach the final stretch of maps.  There was actual variability in Moonblood's difficulty settings, and didn't seem half-assed for when I switched to HMP.  I have not gone back out of my way to observe the difficulty variability on earlier levels, though.  Additionally, for players looking for a relaxing stroll, I haven't seen HNTR at all to see if Moonblood will accommodate that type play-style.

 

very good mapset.

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leodoom85

  • 5
   1 of 1 member found this review helpful 1 / 1 member

Deadwing knows my rating already and I did a playthrough of the entire megawad on YT. So, yeah. Recommended in every way. The game has a Doom 1-esque feel than a proper Doom 2 megawad. It has the right amount of monsters, medium-sized maps, difficulty is on point, great music and an unexpected final boss.

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Zalewa

  • 5
   1 of 1 member found this review helpful 1 / 1 member

The maps here are quite long, or rather I should say that they take longer to beat than expected when you notice that the monster count never goes above 150 (I think). Despite the low monster count, the maps can be challenging to beat. It's not the quantity that matters here but how it's used (she never said that, though). Layouts feel very organic, but not in a chaotic way that would spell "hey bro, let's make some interconnected layoutz out of random geometry". The maps are very coherent and good looking and they play very, very well and despite some unobvious triggers you rarely feel lost. A great WAD.

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Count651

  • 5
   1 of 1 member found this review helpful 1 / 1 member

Loved it from the beginning to the end. This one's earned itself a nice little spot in my favorites folder.

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StormCatcher.77

  • 4
   1 of 1 member found this review helpful 1 / 1 member

Cool megawad with a strong atmosphere of Final Doom, moderate difficulty and thoughtful arrangement of enemies.

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  • 2
   0 of 2 members found this review helpful 0 / 2 members

Gameplay consists of getting ambushed by Revenants flanked by Archviles and Pain Elementals while chaingunners chip away at you through windows and on ledges. 

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AnonimVio

  • 2
   0 of 4 members found this review helpful 0 / 4 members

Incredibly, amazingly, furiously, unbelievably boring.

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NuMetalManiak

  • 4
  

more or less another standard Doom 2 megawad, with mostly standard gameplay. the things you must watch out for are how some of the encounters are laid out. things can get quite sneaky, like when a monster opens up a closet on its own to attack you. not a whole lot of this megawad is memorable to be honest, as most levels took between 3 to 6 minutes to play and most got down quickly. but it's fine.

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Bellaco

  • 5
  

Is amazing with project brutality + PSX Doom Music Mod .... Thanks.

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  • File Reviews

    • By Nine Inch Heels · Posted
      What happens when you try to make chillax more interesting and perhaps more difficult by spicing it up with a daring selection of custom monsters? You get Tarakannik 3...   This maximum-ridiculum spans 43 maps and is loaded with fierce opposition like you wouldn't believe. Make no mistake, this thing is hard to a point that even HMP-difficulty will stop most doomers dead. The author had the courtesy of warning me when I started playing this on UV-settings, and unless you want to bash your head against this madness like I did, you'd do well to listen to the advice given and tune it down. No, seriously, consider not playing UV unless you're either a doom-god, or you want to hone your skills to eventually become one.   So, what's going on here, how does it compare to, say, chillax? Where chillax liberally flooded the area with overwhelming opposition by way of numbers, tarakannik 3 oftentimes favours quality over quantity, even your seemingly bog-standard imp is a bit more threatening now, and imps, like many other demons in this set, come in different variations, some of which put scytheII's zombie-marine to shame. If you want to see a pinkie shoot a rocket at you when it dies (Which I think is hilarious), this is where that and many other things are going to happen.   The author expects rock solid execution when it comes to avoiding incoming damage. Whatever it is that you can possibly evade, you almost always need to evade it. Mistakes will get punished severely.   Aesthetically this is a mixed bag. Most of the maps are crafted either by way of copy+paste or with a fairly broad brush, without much attention to details in general. That's not to say Tarakannik 3 looks disgustingly ugly. There is some utterly absurd eye-candy to be had on occasion, map 41 and 42 in particular were... Oddly fascinating to just look at. If you've nothing better to do, you might want to consider IDCLEV-ing through this thing and have a gander, you may see something you actually like.   Note that you won't be able to run this set in PrBoom+ (at least I couldn't). I loaded this with GZDoom, and most of the maps worked properly, some just didn't for reasons beyond my knowledge/understanding. A fraction of the maps might cause the average machine's framerates to take a nose-dive to the point of being unplayable as a result of absurd bullet spammyness among other things however.   So, is Tarakannik 3 for you? If you're the type of player who actually enjoys playing chillax legitimately, however difficult it may be, this is a must-have. If you're curious to see how much frustration you can handle, this is where you can put your limits to the test. If you're looking for utterly ridiculous difficulty, you'd best start downloading right away.   I would have given 2.5 stars if I could, since some of the maps were unplayable no matter what I tried, but considering that this set made me laugh quite a bit here and there, and I generally like these utterly absurd maps, there's 3 stars for Tarakannik 3. How quaint...
    • By Dedalus 80 · Posted
      The battles are not that interesting but very difficult. Good idea at start (switches & cyberdaemon) but I think the switch are too little and too recessed into the wall. Not bad visually but too simple.
    • By Tango · Posted
      Really solid set of maps! I think it felt a little visually simple in places but generally it felt pretty polished. Loved the new resources too!
    • By galileo31dos01 · Posted
      Amazing megawad!! Very cool textures, music and atmosphere. I liked the concept of dividing the pwad into 6 episodes, with each episode in a different ambient. Also starting every episode with only the pistol and the weak fist really made me improve my skills, such as using the berserk for revenants and others. Gameplay is more or less like its prequel, the 1-9 maps are rather easy, the 10-20 increase difficulty, and 21-30 varies in massacre and slaughtery. I started to die repeatedly from map 23, and a few maps became really tedious and exhausting, mainly because of monster placement (specifically map 27, ugh...). The new enemies are, well, the afrit is cool, but the evil marine, annoying as f...  In general, secrets were nice. Ok, to me this was very fun but I doubt I would play it in UV, the differences between the difficulties is very notorious. So overall I'll give this a 9/10 
    • By felgro · Posted
      This one started of well enough - but another one I simply gave up on finishing. Suffers from overdoses of teleporting chaingunners, hordes of revenants and layout too confusing to be bothered with working out. What is wrong with simple elegance? Really.