Moonblood

   (7 reviews)
Sign in to follow this  
Followers 0

Author

Deadwing

About This File

Moonblood is a megawad (32 levels) for Doom 2. The Project has started with remastering the levels from my first wad, Eclipse, but the changes became quite big and I decided to turn it into Moonblood (it was initially called Revclipse, then after Reclipse). The levels were most inspired by early Scythe 1 levels, Jenesis, Mano Laikas and DTWID series.

Credits

gaspe, rdwpa, mouldy, koren, skepticist, an_mutt, leodoom85, NoisyVelvet, joe-ilya, antares031, memfis, rhinoduck, Keyboard_Doomer, SSGMaster, rodster, scifista42, dobu gabu maru and EffinghamHuffnagel for providing feedback, demos and helping me out!

Base

Eclpseii

Build Time

One and a half year

Editors Used

Doom Builder, XWE, Photoshop.

Bugs

None


5 people like this


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

leodoom85

  • 5
   1 of 1 member found this review helpful 1 / 1 member

Deadwing knows my rating already and I did a playthrough of the entire megawad on YT. So, yeah. Recommended in every way. The game has a Doom 1-esque feel than a proper Doom 2 megawad. It has the right amount of monsters, medium-sized maps, difficulty is on point, great music and an unexpected final boss.

1 person likes this

Share this review


Link to review
Zalewa

  • 5
   1 of 1 member found this review helpful 1 / 1 member

The maps here are quite long, or rather I should say that they take longer to beat than expected when you notice that the monster count never goes above 150 (I think). Despite the low monster count, the maps can be challenging to beat. It's not the quantity that matters here but how it's used (she never said that, though). Layouts feel very organic, but not in a chaotic way that would spell "hey bro, let's make some interconnected layoutz out of random geometry". The maps are very coherent and good looking and they play very, very well and despite some unobvious triggers you rarely feel lost. A great WAD.

1 person likes this

Share this review


Link to review
Count651

  • 5
   1 of 1 member found this review helpful 1 / 1 member

Loved it from the beginning to the end. This one's earned itself a nice little spot in my favorites folder.

1 person likes this

Share this review


Link to review
StormCatcher.77

  • 4
   1 of 1 member found this review helpful 1 / 1 member

Cool megawad with a strong atmosphere of Final Doom, moderate difficulty and thoughtful arrangement of enemies.

1 person likes this

Share this review


Link to review
AnonimVio

  • 2
   0 of 2 members found this review helpful 0 / 2 members

Incredibly, amazingly, furiously, unbelievably boring.

1 person likes this

Share this review


Link to review

  • 2
  

Gameplay consists of getting ambushed by Revenants flanked by Archviles and Pain Elementals while chaingunners chip away at you through windows and on ledges. 

Share this review


Link to review

· Edited by NoisyVelvet

  • 5
  

Really damn solid.  It was hard on UV but very engaging, and the maps are tightly balanced for pistol start.  Stay alert and vigilant as you navigate the map, or you will neglect one of many shot-gunners waiting to ambush you around corners, pillars, and nooks and crannies.  This, while juggling mid-tier threats at the same time.  There's also some iwad style puzzles thrown in there too, which i'm a big fan of.

 

Moonblood doesn't focus on awe-striking atmosphere like some modern maps, but goes for the more classic but clean visual style.

 

In the third episode of Moonblood, I found myself switching from UV to HMP because there is a difficulty ramp-up as you reach the final stretch of maps.  There was actual variability in Moonblood's difficulty settings, and didn't seem half-assed for when I switched to HMP.  I have not gone back out of my way to observe the difficulty variability on earlier levels, though.  Additionally, for players looking for a relaxing stroll, I haven't seen HNTR at all to see if Moonblood will accommodate that type play-style.

 

very good mapset.

Share this review


Link to review
  • File Reviews

    • By NuMetalManiak · Posted
      until you get the chaingun it's rather tedious as heck due to the ss's being hitscanners in rather wide spaces. the idea seems cool for those who liked Wolfenstein but really it's not that good in execution. the Dead Simple level was actually quite nasty too.
    • By Marveller · Posted
      This and the first Scythe have always been my go to when trying out gameplay mods. An absolute classic without a doubt.
    • By Hells Kitchen · Posted
      Gameplay consists of getting ambushed by Revenants flanked by Archviles and Pain Elementals while chaingunners chip away at you through windows and on ledges. 
    • By doomfan444 · Posted
      Legendary, enough said!
    • By Slimz · Posted
      On a start... Heres no medikits or more ammo, you have like 60 Energy cells on your backpack and you can't elimante Cyberdemon using a BFG9000, Even heres many Cacodemons to cockblock marines and send them to D E A T H. Its very funny if you get first time pranked by a Cacodemon and killed yourself. (No offense I'm just bad at joking...) Map is a bit confusing but its very linear and good concept than Terry wads. I rate it 4/5 - Slimz on a nutshell.