Moonblood

   (10 reviews)

Author

Deadwing

About This File

Moonblood is a megawad (32 levels) for Doom 2. The Project has started with remastering the levels from my first wad, Eclipse, but the changes became quite big and I decided to turn it into Moonblood (it was initially called Revclipse, then after Reclipse). The levels were most inspired by early Scythe 1 levels, Jenesis, Mano Laikas and DTWID series.

Credits

gaspe, rdwpa, mouldy, koren, skepticist, an_mutt, leodoom85, NoisyVelvet, joe-ilya, antares031, memfis, rhinoduck, Keyboard_Doomer, SSGMaster, rodster, scifista42, dobu gabu maru and EffinghamHuffnagel for providing feedback, demos and helping me out!

Base

Eclpseii

Build Time

One and a half year

Editors Used

Doom Builder, XWE, Photoshop.

Bugs

None


5 people like this


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NoisyVelvet

· Edited by NoisyVelvet

  • 5
   3 of 3 members found this review helpful 3 / 3 members

Really damn solid.  It was hard on UV but very engaging, and the maps are tightly balanced for pistol start.  Stay alert and vigilant as you navigate the map, or you will neglect one of many shot-gunners waiting to ambush you around corners, pillars, and nooks and crannies.  This, while juggling mid-tier threats at the same time.  There's also some iwad style puzzles thrown in there too, which i'm a big fan of.

 

Moonblood doesn't focus on awe-striking atmosphere like some modern maps, but goes for the more classic but clean visual style.

 

In the third episode of Moonblood, I found myself switching from UV to HMP because there is a difficulty ramp-up as you reach the final stretch of maps.  There was actual variability in Moonblood's difficulty settings, and didn't seem half-assed for when I switched to HMP.  I have not gone back out of my way to observe the difficulty variability on earlier levels, though.  Additionally, for players looking for a relaxing stroll, I haven't seen HNTR at all to see if Moonblood will accommodate that type play-style.

 

very good mapset.

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Zalewa

  • 5
   3 of 3 members found this review helpful 3 / 3 members

The maps here are quite long, or rather I should say that they take longer to beat than expected when you notice that the monster count never goes above 150 (I think). Despite the low monster count, the maps can be challenging to beat. It's not the quantity that matters here but how it's used (she never said that, though). Layouts feel very organic, but not in a chaotic way that would spell "hey bro, let's make some interconnected layoutz out of random geometry". The maps are very coherent and good looking and they play very, very well and despite some unobvious triggers you rarely feel lost. A great WAD.

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leodoom85

  • 5
   2 of 2 members found this review helpful 2 / 2 members

Deadwing knows my rating already and I did a playthrough of the entire megawad on YT. So, yeah. Recommended in every way. The game has a Doom 1-esque feel than a proper Doom 2 megawad. It has the right amount of monsters, medium-sized maps, difficulty is on point, great music and an unexpected final boss.

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StormCatcher.77

  • 4
   2 of 2 members found this review helpful 2 / 2 members

Cool megawad with a strong atmosphere of Final Doom, moderate difficulty and thoughtful arrangement of enemies.

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cortlong50

· Edited by cortlong50

  • 5
   1 of 1 member found this review helpful 1 / 1 member

i had a fuckin blast shooting my way through this one.

some texture choices are a little confusing, but that didnt change anything for me...im nominating for a caco. its not mind blowing...its just EXACTLY what i want from a map pack.

 

download it, you wont regret it.

 

hows that for a review?

 

 

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Count651

  • 5
   1 of 1 member found this review helpful 1 / 1 member

Loved it from the beginning to the end. This one's earned itself a nice little spot in my favorites folder.

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  • 2
   0 of 5 members found this review helpful 0 / 5 members

Gameplay consists of getting ambushed by Revenants flanked by Archviles and Pain Elementals while chaingunners chip away at you through windows and on ledges. 

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  • 2
   0 of 6 members found this review helpful 0 / 6 members

Incredibly, amazingly, furiously, unbelievably boring.

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NuMetalManiak

  • 4
  

more or less another standard Doom 2 megawad, with mostly standard gameplay. the things you must watch out for are how some of the encounters are laid out. things can get quite sneaky, like when a monster opens up a closet on its own to attack you. not a whole lot of this megawad is memorable to be honest, as most levels took between 3 to 6 minutes to play and most got down quickly. but it's fine.

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Bellaco

  • 5
  

Is amazing with project brutality + PSX Doom Music Mod .... Thanks.

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  • File Reviews

    • By JudgeDeadd · Posted
      A pretty, fun map with a lot of fiendish traps. Heretic's features are used very well.
    • By felgro · Posted
      Best entry in series so far - recommended.
    • By SnowyDude74 · Posted
      Doomguy 2000 back at it with those high quality doom wads. Good work man, can really see the effort in this.     I can't complain too much though. This is basically a gigantic midi zip folder than I can add to my music collection.
    • By felgro · Posted
      Another of the better maps in this series, and again, because it's not cramped and does not go overboard on the slaughter. Ammo here is also better balanced.
    • By felgro · Posted
      One of the better entries in the series. Has some expansive spaces for a change and the overkill is toned down for a more enjoyable experience. Probably has way too much plasma for most, but I like that.