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Running Late

   (3 reviews)
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About This File

Small, 5 level mini wad I've been working on since late October of last year. Levels are short and action packed.

After spending most of the year on single mapping projects, I decided to try my hand at building a small, continuous wad.

Levels were designed for pistol start.

Utilizes mostly vanilla Doom textures, with a few new graphics here and there.

All maps were built in Boom format using GZDoomBuilder.

Runs in GZDoom, ZDoom, PRBoom+ and GLBoom+ (May not run in Zandronum).

*Story*

You are a security guard, stationed at a remote UAC facility. You show up to your shift one evening only to discover the entire base has been overrun by demons.

*Levels List*

Map01 - Green Shift :Music - "Mega Man 8 Stage Select Remix"

Map02 - The Crate Temple :Music - "Astral Dreadnought" by Jimmy

Map03 - Clocking Out :Music - "Sigma Fortress A" from Mega Man X

Map04 - Full Lot :Music - "Pissed Office Box" by Lee Jackson

Map05 - The Big Promotion :Music - "Adversary Within" by Jimmy


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Tango

  

Really solid set of maps! I think it felt a little visually simple in places but generally it felt pretty polished. Loved the new resources too!

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Scotty

·

  

Good fun and at only 5 maps is definitely worth an hour or two of your time to check out. Plasma marines may split opinion as always but they aren't too obnoxious here.

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Zalewa

  

Short but excellent WAD. Visuals are very detailed with no surface left unscathed. The gameplay occurs mostly on a single, flat level. The action is near constant, with some fights putting you in tight spaces. All of this sums up to a WAD that reminds me of Agent Spork or UniDoom design, but that probably stems also from the replaced color palette. The "met a nazi" traitor plazma marines are used here too, but they are taken down a notch. While still fast and hurtful, they aren't used in ways that would cause much annoyance. Playthrough recommended, especially since all maps can be beaten in less than 30 minutes total.

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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