Running Late

   (3 reviews)
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Author

A2Rob

About This File

Small, 5 level mini wad I've been working on since late October of last year. Levels are short and action packed.

After spending most of the year on single mapping projects, I decided to try my hand at building a small, continuous wad.

Levels were designed for pistol start.

Utilizes mostly vanilla Doom textures, with a few new graphics here and there.

All maps were built in Boom format using GZDoomBuilder.

Runs in GZDoom, ZDoom, PRBoom+ and GLBoom+ (May not run in Zandronum).

*Story*

You are a security guard, stationed at a remote UAC facility. You show up to your shift one evening only to discover the entire base has been overrun by demons.

*Levels List*

Map01 - Green Shift :Music - "Mega Man 8 Stage Select Remix"

Map02 - The Crate Temple :Music - "Astral Dreadnought" by Jimmy

Map03 - Clocking Out :Music - "Sigma Fortress A" from Mega Man X

Map04 - Full Lot :Music - "Pissed Office Box" by Lee Jackson

Map05 - The Big Promotion :Music - "Adversary Within" by Jimmy

Credits

idSoftware, doomworld forums, Jimmy (used some of his music), 3d Realms

Base

New from scratch

Build Time

Started late October, early November of 2016

Editors Used

GZDoomBuilder, Slade, WhackEd4

Bugs

None that I know of.




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Scotty

· Edited by Scotty

  • 4
   1 of 1 member found this review helpful 1 / 1 member

Good fun and at only 5 maps is definitely worth an hour or two of your time to check out. Plasma marines may split opinion as always but they aren't too obnoxious here.

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Tango

  • 4
  

Really solid set of maps! I think it felt a little visually simple in places but generally it felt pretty polished. Loved the new resources too!

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Zalewa

  • 4
  

Short but excellent WAD. Visuals are very detailed with no surface left unscathed. The gameplay occurs mostly on a single, flat level. The action is near constant, with some fights putting you in tight spaces. All of this sums up to a WAD that reminds me of Agent Spork or UniDoom design, but that probably stems also from the replaced color palette. The "met a nazi" traitor plazma marines are used here too, but they are taken down a notch. While still fast and hurtful, they aren't used in ways that would cause much annoyance. Playthrough recommended, especially since all maps can be beaten in less than 30 minutes total.

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  • File Reviews

    • By Meril · Posted
      Not recommend, this map is made of 2 rectangular mazes and few bigger rooms. Mazes are confusing even with automap. Only one area is intresting, but overall meh. Progression is also confusing. I didn't make through this without help of map editor. 1.5/5*
    • By Marcaek · Posted
      Note: I had to reupload to fix a minor but immersion breaking bug in MAP25. Make sure to redownload the WAD!   Also every map in this is great, this was prob the first project I have worked on\tested where I would describe the experience as heartwarming. Some people may disagree about some of the more difficult maps I guess, but even if they are too hard for you there's something in this WAD you're bound to enjoy.   [obligatory my map sucks comment to close the review]
    • By Nems · Posted
      I personally liked this over part 1 of 10 Sectors, which I previously reviewed. There isn't the technical mishaps found in the first installment so that immediately makes me happy. There are a few levels which have wonky progression but they aren't nearly as bad as what was found in the first installment either. This one feels a lot more polished than the last entry and as such I'd recommend it over part 1.
    • By Nems · Posted
      I see the phrase "mixed bag" a lot when it comes to describing a lot of megaWADs. Hell, I've probably used the term a few times myself. However, I try to reserve it for when it truly is such.   This megaWAD is really one of those cases. For every good map in this megaWAD, there's one or two that just absolutely take the piss. If it isn't some kind of technical fuckery that can make some maps unbeatable and force you to start all over again, it's maps that well overstay their welcome with some of the most wonky and convoluted progression I've encountered. A big "fuck you" goes to map 21 for devolving into a switch hunting clusterfuck if you're trying to play the damn thing correctly. Otherwise, do like I did, say "fuck it", and jump across the gap to the exit door instead of finding all of the switches to raise the floor high enough to go across.   It's certainly possible to play through the entire thing and beat it. How much you'll want to will depend on how forgiving you are when it comes to the stuff I pointed out in my last paragraph. I guess play this to see what mappers can do with ten sectors and then decide for yourself if it's something you'll want to come back to.   I know I'll come back to this but it'll be a while, at least until the bad taste of map 21 goes away.