Running Late

   (3 reviews)
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Author

A2Rob

About This File

Small, 5 level mini wad I've been working on since late October of last year. Levels are short and action packed.

After spending most of the year on single mapping projects, I decided to try my hand at building a small, continuous wad.

Levels were designed for pistol start.

Utilizes mostly vanilla Doom textures, with a few new graphics here and there.

All maps were built in Boom format using GZDoomBuilder.

Runs in GZDoom, ZDoom, PRBoom+ and GLBoom+ (May not run in Zandronum).

*Story*

You are a security guard, stationed at a remote UAC facility. You show up to your shift one evening only to discover the entire base has been overrun by demons.

*Levels List*

Map01 - Green Shift :Music - "Mega Man 8 Stage Select Remix"

Map02 - The Crate Temple :Music - "Astral Dreadnought" by Jimmy

Map03 - Clocking Out :Music - "Sigma Fortress A" from Mega Man X

Map04 - Full Lot :Music - "Pissed Office Box" by Lee Jackson

Map05 - The Big Promotion :Music - "Adversary Within" by Jimmy

Credits

idSoftware, doomworld forums, Jimmy (used some of his music), 3d Realms

Base

New from scratch

Build Time

Started late October, early November of 2016

Editors Used

GZDoomBuilder, Slade, WhackEd4

Bugs

None that I know of.




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Scotty

· Edited by Scotty

  • 4
   1 of 1 member found this review helpful 1 / 1 member

Good fun and at only 5 maps is definitely worth an hour or two of your time to check out. Plasma marines may split opinion as always but they aren't too obnoxious here.

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Tango

  • 4
  

Really solid set of maps! I think it felt a little visually simple in places but generally it felt pretty polished. Loved the new resources too!

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Zalewa

  • 4
  

Short but excellent WAD. Visuals are very detailed with no surface left unscathed. The gameplay occurs mostly on a single, flat level. The action is near constant, with some fights putting you in tight spaces. All of this sums up to a WAD that reminds me of Agent Spork or UniDoom design, but that probably stems also from the replaced color palette. The "met a nazi" traitor plazma marines are used here too, but they are taken down a notch. While still fast and hurtful, they aren't used in ways that would cause much annoyance. Playthrough recommended, especially since all maps can be beaten in less than 30 minutes total.

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  • File Reviews

    • By felgro · Posted
      Actually better than the 1 start review. A mindless shoot-em-up, which is basically we all like Doom.
    • By MTX1996 · Posted
      0/10 doesn't include a proper Go 2 It-type map
    • By dmg_64 · Posted
      Love the smooth weapon animations <3
    • By maulosiarch · Posted
      I found this to be very convoluted, and grand architecture got in the way of an otherwise amazing idea. For example, I personally enjoyed the little secret entrances to Tartaros the best parts of the game... they were very trippy, and I still don't know how getting the secrets in the seemingly unrelated map managed to register on the proper map of Upper Tartaros. Yorick's Skull seemed to be overall irrelevant to reaching the end stage, which I found interesting. In fact, I don't know what placing it did at all to the map, except for release a horde of Afrits.   Thanks for all the fish.
    • By Jayextee · Posted
      A good DOOM mod should be challenging, right? How about challenging what is expected from the maps themselves? This is exactly what UnAligned does. In spades. Gimmicks and puzzles abound; especially E3M1, oh wow -- when I found out that the teleporters were basically math instead of "do them in this order", it became a great thing indeed, and this is saying nothing of the voodoo doll puzzle, or... you get the impression.   If you want good solid combat, look elsewhere (or IDCLEV to E3M6 and play DOOM Tower Defence). But the fact is the DOOM engine offers more potential than just various configurations of shooting, and UnAligned is a good place to look for that kind of thing. By its very nature, the entire thing is hit and miss (each and every criticism of E1M8, for example? Completely justified -- a nice idea made totally frustrating in its extremity, and something already done better by MAP07 of Valiant for example) but there's likely something here to surprise anybody. I give it five stars for its creativity; not the overall quality, which is as sporadic as the themes of gameplay. It's not for everybody; in fact it's not for many people at all; but dash it all, if it ain't unique as hell. Even if, as the name would imply, it's not the prettiest smartass around.