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Running Late

   (3 reviews)
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About This File

Small, 5 level mini wad I've been working on since late October of last year. Levels are short and action packed.

After spending most of the year on single mapping projects, I decided to try my hand at building a small, continuous wad.

Levels were designed for pistol start.

Utilizes mostly vanilla Doom textures, with a few new graphics here and there.

All maps were built in Boom format using GZDoomBuilder.

Runs in GZDoom, ZDoom, PRBoom+ and GLBoom+ (May not run in Zandronum).

*Story*

You are a security guard, stationed at a remote UAC facility. You show up to your shift one evening only to discover the entire base has been overrun by demons.

*Levels List*

Map01 - Green Shift :Music - "Mega Man 8 Stage Select Remix"

Map02 - The Crate Temple :Music - "Astral Dreadnought" by Jimmy

Map03 - Clocking Out :Music - "Sigma Fortress A" from Mega Man X

Map04 - Full Lot :Music - "Pissed Office Box" by Lee Jackson

Map05 - The Big Promotion :Music - "Adversary Within" by Jimmy


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Tango

  

Really solid set of maps! I think it felt a little visually simple in places but generally it felt pretty polished. Loved the new resources too!

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Scotty

·

  

Good fun and at only 5 maps is definitely worth an hour or two of your time to check out. Plasma marines may split opinion as always but they aren't too obnoxious here.

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Zalewa

  

Short but excellent WAD. Visuals are very detailed with no surface left unscathed. The gameplay occurs mostly on a single, flat level. The action is near constant, with some fights putting you in tight spaces. All of this sums up to a WAD that reminds me of Agent Spork or UniDoom design, but that probably stems also from the replaced color palette. The "met a nazi" traitor plazma marines are used here too, but they are taken down a notch. While still fast and hurtful, they aren't used in ways that would cause much annoyance. Playthrough recommended, especially since all maps can be beaten in less than 30 minutes total.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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