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   (4 reviews)


About This File

This is the first non-speedmapping map I have released.

The map is launched on level 12 in order to use the right sky texture, it was originally going to be a part of the Nova III release.

Torn is a tribute to Sunder, taking inspiration from several maps, mostly from Pale Monument.

A few components from it are copied and tweaked (a staircase, two large pillars, and two detailing elements).

The building exterior across from the was based on one of the maps in Nova III, which was supposed to create continuity.

Other than that, it's entirely original.

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Great-looking and massive slaughtermap, inspired by the "skintech city" aesthetic of Sunder map08. There are 5k enemies, but ammo and powerups are very generous, so it doesn't put massive stress on the player. Recommended to anyone who likes macro-slaughter! 4/5

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invulnerabilities are great to have in a slaughtermap. there were a few troll moments but otherwise it's fine.

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A long, fun slaughter romp, with a lot of gorgeous detailing. I'm not the best slaughter player, I did not use any of the God spheres until the final battle, and I had very little trouble beating this on UV.

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Feels good, man.


5000 monsters. Took 101 minutes to beat in 2-player coop. Apart from 1 mass caco invasion, the monsters are laid out evenly as the level itself is big. Many times there are provided means to gain advantage over the horde. Just stay observant.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.