Advanced engine needed : ZDoom
Primary purpose : Single play
Title : First Mission after Holdiday
Filename : levels/doom2/d-f/fmission.zip
Release date : 06/22/14
Author : Badb0y
Email Address : [redacted]
Description : The contact to the research station on Pluto is
lost. Our Marine has to interrupt his holiday and
must fly to Pluto. During the flight, he falls
asleep. When he wakes up, his team already
explore the station. Thats the story or
My first map. Mostly weak weapons & monsters.
Custom monsters. Very few monsters with the
element of tightness. I guess i was influence by
Quake 4 singleplayer which means linearity and
frontal attacks. Recommend is the use of a
Update : [http://www.youtube.com/watch?v=xeOPh2i4erw]
I tweaked the wad after i saw a walkthrough
video. And i did fixes especially for Zandronum.
* Play Information *
Game : Doom 2
Map # : Map01-02
Single Player : Designed for
Tested With : GZDoom, ZDoom, Zandronum
Base : New from scratch
Dehacked/BEX Patch : Yes
Editor(s) used : Doom Builder 2, Slade
Graphics : Monsters from [realm667.com],
: Textures from Whitemar.wad, WinterTex.wad,
Music : Title - James Paddock "Lord of Space"
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.