Steep Town

   (1 review)
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Author

RottKing

About This File

A map for Doom 2 that was submitted to the Vinesauce Doom level contest. This version is much more fleshed out though.

Credits

id software, Ralphis for the COOL midi.

Base

From scratch

Build Time

Initially a week or two, a while longer for the new additions.

Editors Used

Doombuilder 2, Slade 3.

Bugs

BUGGABOO




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Zalewa

  • 4
  

The visuals are very blocky here, plain and rough and brown. Lot's of brown. But they work; somehow they create a nice skyscraper architecture. The gameplay is constant action, with enemies sniping at you from long distances - both horizontal and vertical. There is at least one dickish Arch-Vile placement. This is a good map with minimal geometry - an example that detail clutter can be avoided.

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  • File Reviews

    • By DyingCamel · Posted
      A long, fun slaughter romp, with a lot of gorgeous detailing. I'm not the best slaughter player, I did not use any of the God spheres until the final battle, and I had very little trouble beating this on UV.
    • By Count651 · Posted
      What starts as a neat idea just becomes tiring and irritating after the first couple maps. This wad is honestly just a joke that overstays its welcome.
    • By Count651 · Posted
      A very flashy map set that sadly lacks a lot of substance. There's a lot to like here, but also a fair bit to dislike. The theme and aesthetics are nice if not a bit too dark and detailed at times, and I actually enjoyed the narrative. Lovecraftian themed wads and mods seem to be pretty popular lately, and with good reason. The music was pretty fantastic, I especially liked the E1M5 " Suspense " remake. The boss fight was also pretty interesting and fun, but it did tend to over stay its welcome.   Now to discuss what made the wad more of a bad experience than a good one sadly. What brought this map pack down for me the most was the lack of any fluid gameplay and some honestly very tedious custom enemies. A lot of time is spent camping doorways and thinning out the horde before you can enter a room. Once you clear the big baddies out and proceed into the room you can expect to do the same again, as every key and switch you press results in a very predictable monster ambush. The custom monsters for the most part were fine albeit a bit repetitive ( too many different lost soul-esque enemies that fly about and spit projectiles at you ). The biggest offender for me was the Hell Archon. This guy was a big meat wall that takes a lot of time and rockets to bring down. After the first couple encounters with him I had lost all interest in fighting him. Unfortunately for me, I had to deal with his tanky ass most of the time as a lot of scripted sequences in the map couldn't be completed until he was dead.   Pros:   -cool theme -great atmosphere -very pretty and colorful maps -great soundtrack -good boss fight concept   Cons: -slow tedious gameplay -repetitive maps -irritating/unnecessary custom enemies -boss fight last a little too long  
    • By Spectre01 · Posted
      I didn't really enjoy this wad; compared to the IWADs or other 90's PWADs that I've played. The visuals were 90% brown brick/rock. Pistol Start balance sucked. And the gameplay/map progression was mostly uninteresting. I'll keep the negativity to a minimum so - overall score: 1/5.
    • By TurrboAnklet · Posted
      Very solid maps. Not incredibly fond of the ambush-y stuff, especially towards the end when it started to get tiring. The map layouts were superb, and the music choices were fitting. Good effort.