Steep Town

   (1 review)
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Author

RottKing

About This File

A map for Doom 2 that was submitted to the Vinesauce Doom level contest. This version is much more fleshed out though.

Credits

id software, Ralphis for the COOL midi.

Base

From scratch

Build Time

Initially a week or two, a while longer for the new additions.

Editors Used

Doombuilder 2, Slade 3.

Bugs

BUGGABOO




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Zalewa

  • 4
  

The visuals are very blocky here, plain and rough and brown. Lot's of brown. But they work; somehow they create a nice skyscraper architecture. The gameplay is constant action, with enemies sniping at you from long distances - both horizontal and vertical. There is at least one dickish Arch-Vile placement. This is a good map with minimal geometry - an example that detail clutter can be avoided.

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  • File Reviews

    • By Nems · Posted
      Boring gameplay, cramped maps, zero challenge. There's other maps and mapsets out there that do the "real world" theme better than this. I can't really recommend this except to WAD historians and the curious.
    • By Nems · Posted
      A very beautiful albeit difficult map. The fight up the central tower in particular is tough but fair. In fact, that's pretty much the entire map in a nutshell: beautiful, tough but fair. Give it a spin. <3
    • By Nems · Posted
      I really wish Sgt. Mark IV would come back to this one day and provide a polish update as, for me at least, the missing textures and things combined with the early game hitscan bonanza really kill the enjoyment of this partial conversion. In its current state I can't really recommend it to anyone except for those who are curious and want to see what Mark did before moving onto Brutal Doom (not to mention see what may have been the inspiration behind Brutal Doom before Brutal Doom became a thing).
    • By Nems · Posted
      I thought it was a fun, if quick romp. I think I saw this map in a megawad too. Ah well. Nothing to really complain about. Usual quality work I'd expect from pcorf. <3
    • By PL@YER · Posted
      Bad level designs, found half the songs used on youtube and had a good laugh at the music choice. Why alternative rock and why did you think Zombie was a great song for the first level? The songs about the IRA and the violence in Ireland during the IRA conflicts not actual Zombies.   The thing wasn't even play tested and was built for jumping (even though you can't without a source port that supports jumping) yet jumping and crouching absolutely breaks some maps. One map doesn't even have proper timers for spawners forcing you to noclip to finish it. None of the levels flow and the BFG zombies are dumb. Brutal Doom dummies them out by replacing the BFG with a plasma gun. Thank god.   The enemy placement is terrible with it eventually turning into archvile spam and you have way too much ammo so have fun spamming the BFG the entire time.   You can beat the entire map set in under 40 minutes because of the lack of play testing. Breaking this wad was fun but that doesn't make it any better.