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Temple of the Lizard Men 4

   (2 reviews)
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About This File

**PLEASE READ THE MANUAL BEFORE PLAYING** The fourth intallment of the Temple of the Lizard Men series. This is a 36 map wad with many new features including a fork-in-the-road map progression system, a weapon upgrade system, and key-bound inventory items for quick use. Further information is within the manual.


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NuMetalManiak

  

Alando1 keeps us engaged in going after those weird lizardmen creatures in this fourth installment of Temple of the Lizardmen. Like the third, it's another big megawad, made for linear adventure combat and overall, it really is more or less the same as the third combat-wise, with a few subtle changes. many enemies and weapons return from that game, and it's kinda obvious which weapons outshine others and which enemies are still the nastiest ones. as a holdover from my experience from the third game, the semi-automatic shotgun proves to be better than the double-barreled shotgun in most instances, while enemy-wise you really wanna get rid of those Shadow Warrior-ripper guys and the floating mage enemies that glide.

 

Among the new stuff you can find a minigun, which is better than the assault rifle as it doesn't reload, as well as a Dragon Scepter, which functions a bit like a slow-speed plasma weapon. The Eye of the Sceptre is functionally equivalent to the BFG9000. Not a whole lot in the way of actually new monsters, with the exception of bosses. Several powerups are now used as inventory items, and the flashlight can now be toggled with the F key without having to switch. Also collectable are weapon upgrades which enhance certain weapons.

 

For the levels themselves, these are the best in the Lizardmen series yet. While the previous installments moistened the player with lots of linearity in the majority of maps, there's degrees of nonlinearity in the levels this time around. Plenty of keys to find, plenty of secrets, and the levels are substantially larger. All in good fun, although I personally don't care for the boss arenas all that much. There is one important thing to take note, and that is that there's actually more than one path to take at times. At at least three instances in the megawad you will have to go through branching areas which depends on which exit you took (I'm not referring to secret exits by the way, since they drop you off where you were when you are done). This means to get the full experience, you gotta go through one particular route, then the next one, and there's even different bosses at times too. The branching paths further the replayability of this particular installment making it the coolest one yet.

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Dedalus 80

  

The fights (and the weapon system) are not bad but nothing special. Decent boss fights. The environment is instead really well made (nice music too) with well-fitting new monsters.

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  • File Reviews

    • By CUTWEST · Posted
      Fantastic work, music and all and literally MY personal favorite wad of all time. Forget all the Jurkoffs at the bottom with the negative reviews they have no real taste in wads honestly speaking. Play this wad from start to finish you will have no regrets. 5 Stars.
    • By fnord · Posted
      This is probably the most perfectly ammo balanced map ever on HMP. Pretty damn good.
    • By fnord · Posted
      Yet another example of a relatively enjoyable map ruined by a pointless and incomprehensible teleport maze. There is only ever one real result with this type of garbage - user irritation often resulting in game quits and file deletion. Why do people do this? Do you assume your being "creative"? No, your being lazy and stupid. Future mappers - don't do this if you want people to leave nice comments.
    • By Walter confetti · Posted
      Found this again thanks to Er\IWA, it's a overall good and fun deathmatch mapset made of speedmaps by various users from Zandronum forums, the mapset have it's high and lows and really shows them (looking with disappointment at MAP21) and lots of maps are inspired by the great classics (Greenwar, Memento Mori, even Eternal Doom -or is better say Eternal DM?) and with some weird fetish for pyramid structures in the main arena. Fun megawad overall.
    • By Walter confetti · Posted
      Found this thanks to Er\IWA, incredible that this mapset is being so unknown that I've come in knowledge of this only by random picking! It's worth of staying with the classic like Greenwar or Exec, no joking! Sure there's some problems like multiple spawning points in one point, a weird weapons progression and all that 90s wackiness, but despite this is a fun, frenetic and very enjoyable ride with good map layouts and fun gameplay. Worth checking! 
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