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Shadows of The Nightmare Realm

   (8 reviews)
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About This File

Hell was defeated by a lone marine. But what no one knew was that there was a far greater and nigh inconceivable evil lurking beyond our realm: the Elder Gods. They saw how Hell had failed and felt it was now their time to succeed. They knew of the Doomguy's strength, and decided to attack him in the one place he's vulnerable: in his nightmares.

Shadows of The Nightmare Realm takes place within the dreams of the Doomguy, each one manipulated by the Elder Gods.


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trrobin

  

Very nice GZDoom mapset with more strength/emphasis on creating a dark and moody atmosphere than on pure gameplay mechanics.

Well done lighting, with nice monster surprises and cruel traps to boot, and a Blade Runner-esque soundtrack running throughout.

Reminds me fondly of some of Dutch Devils best Zdoom maps.

Recommended.

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Bauul

  

A tense, smartly designed mapset that's absolutely dripping in atmosphere.  This basically feels like a Quake mapset (albeit much more colorful), and that's no bad thing.  Level are compact, moody, and make great use of GZDoom's 3D floors to give a sense of vertical space not found in most Doom maps. 

 

The mapset's atmosphere dovetails well with the gameplay: extensive use of colored dynamic lights against dark interiors, creepy custom ambient sounds and an extremely moody soundtrack compliment the close-quarters, high-stakes combat.  Apart from the final boss arena, you'll spend little time running full speed anywhere.  There are precious few wide open spaces, and YukiRaven much prefers to surprise and alarm the player with up-close ambushes of few monsters rather than giant battles.  

 

Whether you like this style of gameplay or not is entirely a personal preference.  Personally, I loved it, but I also played the wad on HMP, so perhaps experienced fewer of the annoyances other reviewers did (not nearly as many meat-shield Hell Archons for example).  For first time players, my advice would be to play with the lights off, headphones on, and take it slowly: lap up the atmosphere, read the intermission screens, and be ready to take things a little more cautiously than the usual Doom map.  Presuming that appeals to you, there's a lot to like here.

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Anidrex_1009

  

Play this map a while ago and then I will make this clear with a few simple words:

 

 

It's unique, I've never tasted anything so exotic and fantastic. Incredible and outstanding, a masterpiece.

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YouAreTheDemons

  

Just like every other map. No amount of shiny visuals or shallow gameplay can make this thing anymore than what it really is: A boring gunfight that feels like every other boring gunfight out there. Nothing new, nothing different, not even a bit of creativity. Any pretense of originality is just window dressing for the same thing every other wad gives.

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Count651

  

A very flashy map set that sadly lacks a lot of substance. There's a lot to like here, but also a fair bit to dislike. The theme and aesthetics are nice if not a bit too dark and detailed at times, and I actually enjoyed the narrative. Lovecraftian themed wads and mods seem to be pretty popular lately, and with good reason. The music was pretty fantastic, I especially liked the E1M5 " Suspense " remake. The boss fight was also pretty interesting and fun, but it did tend to over stay its welcome.

 

Now to discuss what made the wad more of a bad experience than a good one sadly. What brought this map pack down for me the most was the lack of any fluid gameplay and some honestly very tedious custom enemies. A lot of time is spent camping doorways and thinning out the horde before you can enter a room. Once you clear the big baddies out and proceed into the room you can expect to do the same again, as every key and switch you press results in a very predictable monster ambush. The custom monsters for the most part were fine albeit a bit repetitive ( too many different lost soul-esque enemies that fly about and spit projectiles at you ). The biggest offender for me was the Hell Archon. This guy was a big meat wall that takes a lot of time and rockets to bring down. After the first couple encounters with him I had lost all interest in fighting him. Unfortunately for me, I had to deal with his tanky ass most of the time as a lot of scripted sequences in the map couldn't be completed until he was dead.

 

Pros:

 

-cool theme

-great atmosphere

-very pretty and colorful maps

-great soundtrack

-good boss fight concept

 

Cons:

-slow tedious gameplay

-repetitive maps

-irritating/unnecessary custom enemies

-boss fight last a little too long

 

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NuMetalManiak

  

great visuals and atmosphere, levels can actually be done quickly. custom monsters and ambushes are fine. I wish the boss map was a bit better to understand though, since I took like 15 minutes to figure out how to lower the barrier before figuring it out.

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Voltcom9

  

This was an incredibly immersive and excellently polished mapset! This is very visually striking and provides enough new content that it makes it feel like it's own game rather than just another Doom wad. 

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Zalewa

· Edited by Zalewa

  

What a bloody good map set. Excellent use of GZDoom visuals. The maps are atmospheric and gloomy, they have great architecture, there's good use of GZDoom features and high difficulty. Top WAD!

 

Multiplayer could be made to work if respawn scripts were present to reassign PlayerTID after player death.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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