Shadows of The Nightmare Realm

   (3 reviews)
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Author

Alexa "YukiRaven" Jones-Gonzales

About This File

Hell was defeated by a lone marine. But what no one knew was that there was a far greater and nigh inconceivable evil lurking beyond our realm: the Elder Gods. They saw how Hell had failed and felt it was now their time to succeed. They knew of the Doomguy's strength, and decided to attack him in the one place he's vulnerable: in his nightmares.

Shadows of The Nightmare Realm takes place within the dreams of the Doomguy, each one manipulated by the Elder Gods.

Credits

Nine Inch Heels, MrGlide, Fonze, everennui, and all the other playtesters for their invaluable time and feedback. Thank you all <3

Realm667 for their repositories.

Additional credits are listed below since they're pretty long.

Base

New from scratch

Build Time

A bit over a year, on and off

Editors Used

GZDoomBuilder, SLADE, GoldWave, Reaper, Renoise, The Gimp, Blender, some custom tools, and probably a few others.

Bugs

None that I'm aware of


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Zalewa

· Edited by Zalewa

  • 5
   3 of 3 members found this review helpful 3 / 3 members

What a bloody good map set. Excellent use of GZDoom visuals. The maps are atmospheric and gloomy, they have great architecture, there's good use of GZDoom features and high difficulty. Top WAD!

 

Multiplayer could be made to work if respawn scripts were present to reassign PlayerTID after player death.

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Voltcom9

  • 5
   1 of 1 member found this review helpful 1 / 1 member

This was an incredibly immersive and excellently polished mapset! This is very visually striking and provides enough new content that it makes it feel like it's own game rather than just another Doom wad. 

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NuMetalManiak

  • 4
  

great visuals and atmosphere, levels can actually be done quickly. custom monsters and ambushes are fine. I wish the boss map was a bit better to understand though, since I took like 15 minutes to figure out how to lower the barrier before figuring it out.

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  • File Reviews

    • By Glaice · Posted
      Full of action but other than some aesthetic issues (misaligned/pegged(?) textures), it's not terrible.
    • By Summer Deep · Posted
      I played this on UV difficulty and it was okay, if a bit repetitive, until the final episode (4 levels). At this point it became seriously frustrating with contrived ambushes at regular intervals involving revenants or archviles (3 or 4 at a time, even 6 on one occasion). "Expert placing" of enemies is all very well, but when done so perfectly and artificially, creating endless crossfire and triangulation situations, it just becomes tedious. In level 29 you are faced with three cyberdemons and a spider mastermind in a cramped inescapable arena, with inadequate ammunition and 30-40 revenants at the perimeter firing homing missiles. In the unlikely event that you survive this, there's an almost impossible 'timed lift'  gimmick to exit the arena. Might have been alright as a 12-15 level game without the stupidly difficult finale.
    • By AsianMammoth · Posted
      mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm...  
    • By The ButtShark · Posted
      It ain't bad but there could be less of those dead memes