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DMXOPL v1.3

   (6 reviews)
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About This File

This is a GENMIDI patch for DMX for OPL2-OPL3 FM synthesis. This patch aims to remedy the "weak" default instruments to better match the Roland Sound Canvas, most notably the SC-55 and SC-88.


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SilverMiner

  

That's simply Descent's OPL bank I see. This and that are very alike. IMO

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Loud Silence

·

  

I love it!!! It definitely shows OPL charm and makes gameplay very enjoyable!

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Voros

  

I can't tell if this is a complete improvement or not, but it does seem to improve Doom's GENMIDI. But compared to Freedoom's GENMIDI, I can't say if this is better or worse. Nonetheless, most of you guys play Doom, and if you ever feel like playing in the original Doom executable/Chocolate Doom, I recommend you load this up too.

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bzzrak

  

I can't even hear the difference, but whatever.

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Armaetus

  

Makes the OPL sound far better.

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Altazimuth

  

So much care and effort went into this beautiful-sounding, carefully-crafted orgy of FM synth. Any misgivings I would have about using it are the fault of factors external to the mod itself (certain ports being unable to use it).

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  • File Reviews

    • By JudgeDeadd · Posted
      Points for the complex architecture and the hilarious Engrish cutscenes. On the other hand, the levels look quite dull, and running around looking for keys gets boring quick. I didn't find it very fun.
    • By JudgeDeadd · Posted
      The original "Living End" is one of the most interesting, high-concept maps in Doom II; this remake, while not overtly original, manages to recapture the original climate and gives an interesting reinterpretation. The ammo and health are carefully balanced, just enough to make the level playable but also make the player feel unsafe and oppressed. Recommended.
    • By MuratMikal · Posted
      My comments are regarded to these maps and the rest of the 8 maps found here = https://www.doomworld.com/files/file/18251-zdmp2014/
      I've played all maps on UV. The big majority of the maps are good, but some really stood out. Maps made by Dhu Man Yhu, Walter Confalonieri, sincity2100, Jaws in Space, FireSeraphim, Eradrop and Toxie Rocks are really nice, worth downloading just to play these. All the other maps are fine with exception of 3: BloodyAcid (couldn't play due to lag), Dobu Garu Maru (too long and confusing) and Obsidian (a puzzle map - not my cup of tea).
    • By Gokuma · Posted
      Not five stars compared to modern maps.  Despite the late submission year, this wad dates back to May 29th, 1994.   I got it on an add-on CD in 1995.   Five Stars for its time to bump up the average as this was one of my favorite classic wads of its time... So much so I messed around adding scripting with more switches to manipulate a spawn number by its digits and spawn whatever there's a number for.   And here are those scripts for seven different switches to execute, though I recommend limiting selectible numbers.   And you could do something more involved like summon groups of monsters and implement the thing hate command to make them fight. #include "zcommon.acs" int haha; SCRIPT 20 OPEN     {     haha = 154;     }          SCRIPT 23 (void)     {     haha+=1;     printbold (d:haha);     }      SCRIPT 22 (void)     {     haha+=10;     printbold (d:haha);     } SCRIPT 21 (void)     {     haha+=100;     printbold (d:haha);     } SCRIPT 26 (void)     {     haha-=1;     printbold (d:haha);     } SCRIPT 25 (void)     {     haha-=10;     printbold (d:haha);     }      SCRIPT 24 (void)     {     haha-=100;     printbold (d:haha);     } SCRIPT 27 (void)     {     printbold (d:haha);     Thing_Spawn (random(3,6), haha, 0, 7);         }
    • By JudgeDeadd · Posted
      A cool ZDoom mapset with well-balanced new monsters, good music, and of course the star of the show: the new arsenal. I'm not the fan of the difficulty at some spots (did I miss something in map04 or is it meant to be an ammo-starved slog?) but when you've got the full arsenal at your disposal, the gameplay becomes really fun.
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