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Seamless 2: A Fake Circle

   (2 reviews)

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About This File

Seamless 2 is a Vanilla Ultimate Doom map taking slot of E1M2 that makes no use of "use" lines. The theme is "base", there are about 120 monsters and the map takes less than 10 minutes to beat. The keys are MacGuffins. The difficulty is easy, to the point where the difference between HMP and UV is marginal and relies mostly on more health & ammo pickups on HMP. Unfortunately, despite taking slot of E1M2, it cannot be played seamlessly in ZDoom ports with the first Seamless because I have foolishly inserted a MAPINFO there that prohibits it.


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Havoc Crow

· Edited by JudgeDeadd

  

The map feels a bit too easy, but overall it's kinda fun and pleasant to the eye. The "no use lines" concept works well, resulting in an interconnected design that speeds up the gameplay.

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Doom -- SP/Coop -- Vanilla

A short, fun map which contains no "use" lines (no switches or doors). This frees the gameplay from all stopgaps and provides a, dare we say, seamless run'n'gun experience. The difficulty level is more relaxing than anything (you shouldn't need any of the secrets) and the visuals are simple, but quite pleasing. Fun to play, but don't expect a particularly meaty challenge.

 

[Originally written Dec 2018 for The /newstuff Chronicles]

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BigDickBzzrak

  

The map does everything the readme says, heh. It indeed takes less than 10 minutes, is quite easy on HMP, has no use lines. But not much more than that.

It looks like a huge step back compared to the first one. Horrible STARTAN1 texturing everywhere.

Play this only if you like bad 1994-style levels.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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