Confinement 256

   (3 reviews)

Author

Xyzzy01, Various

About This File

This originally started out as my (Xyzzy01) set of 20 or so maps for ZDoom, but later turned into a full-fledged community project!

The area of each map the player has access to can only as big as a 256x256 map unit square, similar to the rules of mapping for Congestion 1024, Claustrophobia 1024 (and its sequel), Confinement 512, Congestion 384, Congestion 192 and numerous 2048 wads.

I just thought 256 fit in as the perfect combination of 64's simplistic, minimal design and 1024's more serious, detailed design.

The Doom community's 39 map submissions are bundled with my original 22 map campaign.

Credits

Dragonfly and Bauul for helping me with the community side of the project, compiling everything into one pk3, playtesting...

For music, vgmusic.com and other sources

Base

New from scratch

Build Time

Exactly 1 year, 1 month, 2 weeks and 6 days

Editors Used

Various

Bugs

None that we found, though considering this is a community project, there's bound to be some.


7 people like this


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NuMetalManiak

  • 3
   1 of 1 member found this review helpful 1 / 1 member

there were some interesting things here and the real set itself was quite a load of fun. the community map pack itself was a hit or miss, didn't get the secret hub thing and many of the scenarios boiled down to "if you can't kill this monster point blank shotgun you die" which really got frustrating. some of the maps aren't even possible to max if I recall. i liked that one boss shooter map the most, where you can shoot the wall over and over while monsters appear in front and behind you.

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Voltcom9

  • 4
   1 of 1 member found this review helpful 1 / 1 member

Considering how extreme the limitation was for these maps, there was some really interesting scenarios. This really is a cool addition to the confinement projects.

1 person likes this

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Walter confetti

  • 4
   1 of 1 member found this review helpful 1 / 1 member

Interesting mapset, is verycool to see what people can do with only 256x256 grid size limit!

2 people like this

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