Confinement 256

   (1 review)

Author

Xyzzy01, Various

About This File

This originally started out as my (Xyzzy01) set of 20 or so maps for ZDoom, but later turned into a full-fledged community project!

The area of each map the player has access to can only as big as a 256x256 map unit square, similar to the rules of mapping for Congestion 1024, Claustrophobia 1024 (and its sequel), Confinement 512, Congestion 384, Congestion 192 and numerous 2048 wads.

I just thought 256 fit in as the perfect combination of 64's simplistic, minimal design and 1024's more serious, detailed design.

The Doom community's 39 map submissions are bundled with my original 22 map campaign.

Credits

Dragonfly and Bauul for helping me with the community side of the project, compiling everything into one pk3, playtesting...

For music, vgmusic.com and other sources

Base

New from scratch

Build Time

Exactly 1 year, 1 month, 2 weeks and 6 days

Editors Used

Various

Bugs

None that we found, though considering this is a community project, there's bound to be some.


7 people like this


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Walter confetti

  • 4
  

Interesting mapset, is verycool to see what people can do with only 256x256 grid size limit!

2 people like this

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  • File Reviews

    • By Philnemba · Posted
      I really want to like this more because of the map restriction concept but unfortunately there seems to be a lack of quality control here because I only found about a 1/3 out of these 64 maps pretty good while the rest are just absolutely awful.  -Philnemba 2.5/5  
    • By NuMetalManiak · Posted
      once you play through one map, you pretty much have seen the rest. loads of zombies and imps in hallways, all monsters are not flagged deaf so they will wander. there's also tons of barrels in just about every level. that being said though, the gameplay is surprisingly good, you get to slaughter hordes of weak monsters most of the time and it's fun. the only bad thing about this is that there's no real theme, and there are very few differences between the maps. it's monotonous, but it is fun.
    • By Dedalus 80 · Posted
      I liked this map: not a masterwork but it's funny and visually well made.   Unfortunately I could not finish the final battle: my pc was throwing flames and screaming! My advice: give it a try.
    • By NuMetalManiak · Posted
      yes indeed, this does have early versions of Kama Sutra maps, all done in Doom 1 style. the rest of the set is mostly hit or miss, but there seem to be more misses than hits. while its fun to slaughter loads of monsters at times, the amount of barons really slows down the pacing by quite a lot. historic wad, shows how Gusta has evolved since then.
    • By Gallic00 · Posted
      Small, arena-like levels.  Feels a bit like a confinement project.