Confinement 256

   (1 review)

Author

Xyzzy01, Various

About This File

This originally started out as my (Xyzzy01) set of 20 or so maps for ZDoom, but later turned into a full-fledged community project!

The area of each map the player has access to can only as big as a 256x256 map unit square, similar to the rules of mapping for Congestion 1024, Claustrophobia 1024 (and its sequel), Confinement 512, Congestion 384, Congestion 192 and numerous 2048 wads.

I just thought 256 fit in as the perfect combination of 64's simplistic, minimal design and 1024's more serious, detailed design.

The Doom community's 39 map submissions are bundled with my original 22 map campaign.

Credits

Dragonfly and Bauul for helping me with the community side of the project, compiling everything into one pk3, playtesting...

For music, vgmusic.com and other sources

Base

New from scratch

Build Time

Exactly 1 year, 1 month, 2 weeks and 6 days

Editors Used

Various

Bugs

None that we found, though considering this is a community project, there's bound to be some.


6 people like this


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Walter confetti

  • 4
  

Interesting mapset, is verycool to see what people can do with only 256x256 grid size limit!

2 people like this

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  • File Reviews

    • By felgro · Posted
      Best entry in series so far - recommended.
    • By SnowyDude74 · Posted
      Doomguy 2000 back at it with those high quality doom wads. Good work man, can really see the effort in this.     I can't complain too much though. This is basically a gigantic midi zip folder than I can add to my music collection.
    • By felgro · Posted
      Another of the better maps in this series, and again, because it's not cramped and does not go overboard on the slaughter. Ammo here is also better balanced.
    • By felgro · Posted
      One of the better entries in the series. Has some expansive spaces for a change and the overkill is toned down for a more enjoyable experience. Probably has way too much plasma for most, but I like that.
    • By Csonicgo · Posted
      If you were wondering how Doom handles large spaces, load this up and see for yourself. B.P.R.D.'s use of scale is on full display here, along with intelligent use of texture themes, lighting contrast, and colors. It's also a bit of a SHAWN overload, but everyone loves that texture, so what's the problem?   This map is best played 640x400 or higher; 320x200 just absorbs most of the areas into a pixelated mess.