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Confinement 256

   (2 reviews)

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About This File

This originally started out as my (Xyzzy01) set of 20 or so maps for ZDoom, but later turned into a full-fledged community project!

The area of each map the player has access to can only as big as a 256x256 map unit square, similar to the rules of mapping for Congestion 1024, Claustrophobia 1024 (and its sequel), Confinement 512, Congestion 384, Congestion 192 and numerous 2048 wads.

I just thought 256 fit in as the perfect combination of 64's simplistic, minimal design and 1024's more serious, detailed design.

The Doom community's 39 map submissions are bundled with my original 22 map campaign.


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NuMetalManiak

  

there were some interesting things here and the real set itself was quite a load of fun. the community map pack itself was a hit or miss, didn't get the secret hub thing and many of the scenarios boiled down to "if you can't kill this monster point blank shotgun you die" which really got frustrating. some of the maps aren't even possible to max if I recall. i liked that one boss shooter map the most, where you can shoot the wall over and over while monsters appear in front and behind you.

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Walter confetti

  

Interesting mapset, is verycool to see what people can do with only 256x256 grid size limit!

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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