As sequels go it certainly has more ambition than the original while still keeping its detail-laden aesthetic, but it's plain to see what parts of the mapmaking process received the most effort and the gameplay stays fairly rote throughout. It's not an amazing gameplay experience all told, but it's still fun enough to play and it serves as a neat little snapshot of some of the mapping attitudes and styles of yore.
Oh wow, I really loved this! I appreciated every map and it has been a step up from Fava Beans, my last WAD. I am a largely unskilled and inexperienced doomer so this may have aided my enjoyment.
I loved the episode structure: first maps were warm-up through to big maps with larger enemy counts, through to maps with interesting mechanics but low enemy counts. Just had a ball with this. Tough in places but not unreasonable.
Highlights for me were (if I have to limit to two maps per episode):
E1M5 - Long level with a cyberdemon in the nukage at the end
E1M6 - Circle straffing a cyberdemon on a stairs
E2M3 - Loved the fast tempo of the map
E2M4 - Tyson Imp punch level, wow I had to skill up
E3M2 - Tough but fun with lots of routing to consider
E3M5 - Loved the map but particularly the cyberdemon arena at the end
Sorry, but I also loved the gimmick maps (E1M8, E2M8 and E3M8) - you have to try these - short and really interesting. Also enjoyed the secret maps (E1M9, E2M9 and E3M9), short, punchy and fun!
Basically, loved the mapset and the variation across all of the maps, really fun. If it is useful I have uploaded my playthrough to my YouTube channel:
Really enjoyed this WAD. Simple and straight forward with small maps and low enemy counts, but a great place to start for a new doomer. I had so much fun playing and particularly enjoyed E1M5, E1M6 and E1M7, these were really fun, nice tempo and I continue dropping back to play these again and again. It was really enjoyable to push the pace on these and see how fast I could finish.
Basically, enjoyed the calm encounters and nice simple aesthetics. If it is useful I have uploaded my playthrough to my YouTube channel:
Three minutes into the map I already like it. The starting room looks nice and the room after that can be difficult if you do not navigate it well enough. I do not understand why you would give a rocket launcher when the room in front of you which is filled with lost souls who will attack when you press the trigger. I do like how you give the chaingun and plasma gun before the big room with Barons and cacodemons. However, the room does have some strange textures for the cacodemons' pockets. I do like how one of the pockets is a lift to a switch that is required to press to make progression. I do like the room with the resources needed for the last fight but I do think the room was a bit too tiny and the fight would have been harder if you did not place the BFG in the open. 7/10