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The Deimos Incident

   (6 reviews)
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About This File

//*********// This is my whole Episode 2 replacement, packed together. The secret level (e2m9) is a new one.

The levels, wich can be found individually on /idgames, included here are:

BIG TRUBLE AT DEIMOS BASE (e2m1cl) WAREHOUSE OF THE DAMNED (e2m2cl) AMBUSH AT DEIMOS REFINERY (e2m3cl) HELL WALKS AT DEIMOS LABS (e2m4cl) LOST AND TRAPPED (e2m5cl) DAMNED HALLS (e2m6cl) SECRET LABS (e2m7cl) THE DEMON'S KEEP (e2m8cl) CORRIDOR OF MYSTERY (this is the unreleased secret level)

I have made a fistful of tiny modifications here and there [notoriously the name of the first level ;)], but "the song remains the same".

Have fun, Carlos.

//***********//


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Summer Deep

  

Played on UV, continuous, GL Boom-plus.

 

This is definitely more challenging than the episode which it replaces, with some well designed traps in tight spaces where Cacodemons in particular can be more threatening than usual. If you're a Caco fan, you should definitely play these maps, as there are serious numbers of them! 

 

The episode does tend to run out of steam after three or four levels though, as the maps all tend to look pretty much alike with little to differentiate them - I found it very easy to lose track of where I'd been, or even which level I was on, though maybe that's a penalty to be paid for playing the entire episode through in a single evening. 

 

Sort of recovers towards the end. Level seven is tough and quite memorable, and the finale with the Cyberdemon and associates shows some imagination.

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Salt-Man Z

  

Just a masterfully done E2-style episode.

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Glaice

  

Great design overall but for the end, I don't get why (which is a nitpick) it doesn't immediately go to the end episode 2 text but goes to the intermissions screen followed by the graphic seen after you pass the end text. Played with GZDoom 3.2.1.

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YouAreTheDemons

  

Bland, jumbled architecture. About as fun to play as Lose/Lose.

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NuMetalManiak

  

mostly standard E2 mapset done modern style. nothing major sticks out but there's nothing here that is really bad with the exception of one hallway in E2M5 being horribly screwed up (a monster is also outside the map there). really unique E2M8 map too.

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Wanderer

  

Incredibly good and imaginatively looking mapset, made using only stock Doom resources. Have you played "Warp House" by Ed Cripps? That's the closest comparison in its looks that I can come up with. There are no slopes though, so the mapset will not ruin the performance of your old PC.

The difficulty is a bit higher than The Shores of Hell episode that this wad replaces, with combat mostly happening in semi-tight halls and corridors with your usual traps and ambushes that are although expected in this kind of environments but are never frustrating.

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