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Tyrant

   (7 reviews)

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About This File

5-map wad, Egyptian-themed. Pistol-starts are recommended, but not necessary.


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Spaicrab

· Edited by Spaicrab

  

Very consistent and unique, short but a lot of fun

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whirledtsar

  

The first 4 levels are very fun romps with a good difficulty curve, never taking too long to get into the action. The author favors large spaces with lots of monsters attacking from multiple directions. Although there are some areas that are designed so the best option is just to snipe from a corner, which I consider a negative. The texturing is clean & consistent, and there's a lot of nice directional lighting. It also gets bonus credit for doing something Ive never seen before - torches that SUBTRACT light, creating untraditional shadows.

However, the finale map is a very jolting shift to slaughter gameplay. You're placed in a relatively small arena and have to run around like a chicken with its head cut off (no BFG) as high-tier monsters teleport in constantly from every direction. I gave up when some kind of Archvile teleported in too. Im not a slaughter fan anyways but it seems like it wouldnt even be well-designed for fans of that gameplay, as the arena is very simplistic and the enemy spawns seem chaotic/random .

So overall I would give 5 stars for the first 4 maps and subtract a star for the final map. 

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JudgeDeadd

  

Excellent visuals and well-designed levels of moderate difficulty. A very competently executed mapset.

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Trupiak

  

just here to give it 5 stars

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NuMetalManiak

  

GREAT setting used here, and the overall gameplay isn't that bad either.

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Zalewa

  

I like me some Egyptians. This WAD plays very ok, looks exactly as advertised and has consistent gameplay.  Visuals are a bit bare but maybe this fits the theme?

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Gallic00

  

Fun!

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  • File Reviews

    • By Argenteo · Posted
      Some maps are fun, others have some weird switch combinations to put pressure in the player, I didn't have a good time with these maps. Just read vdgg review.
    • By Argenteo · Posted
      Similar to his Iron Halls, square rooms, no keys, interior bloody sewer, few floor height variations. Good gameplay. Quake-y sounds.
    • By Walter confetti · Posted
      A pretty good map semi-slaughter map that uses the Ancient Aliens textures and monsters, is a voyage into some purple/cyan place where you have to climb a fireblu cake after solving a simplicity-like puzzle (cool, i'm one of the 10 people that remember of "Simplicity", do you remember when 13/15 years ago that megawad was the stunning trend in mapping?), overall is a fun map, even if doesn't have too much ammo for beating all the resistance, at least for me.
    • By Argenteo · Posted
      Linear indoor action, no keys, some quake sounds, cool play if you don't care about boring textures. Totally opposite to his later style -> Gigantic-exteriors.
    • By Walter confetti · Posted
      Pretty cool map for the 1994 standards, good layout and gameplay, even with the high number of monsters (128 on HMP), the level is pretty straightforward but pretty fun.
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