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Hellcrap

   (5 reviews)
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About This File

Two levels I started making two years ago I think, with the plan of using them for a bigger megawad. Although it was a long time since I last worked on this project (which I doubt I'll ever finish) and decided to release them. Maybe I'll do more small packs of smaller WADs or single maps in the future.

Theme: Marble and Hell. You got beat the crap out of the monsters. Beat the hell crap!


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Zalewa

  

I judge this Whiskey fueled misadventure as way below the quality level of the first IWAD, whereas I consider the first IWAD to be of rather high quality. This is a room-corridor chain with non-orthogonal linedefs, red/green stone textures and next to none sector height variation. Everything is very bare and shooting is straight-forward. I would rate this 1 star if 0 stars were still available, but they are not, so have 2 stars instead.

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Đeⓧiaz

  

Agree with other comments. E3M1 is really good, E3M2 is crap.

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Trupiak

  

I liked the first map, it was simple, didn't need to check the map, fun to kill enemies, not too small not too big and had consistent theme. The second map however ? Awful texture choice, at first I ignored that because the start was somewhat OK but later I discovered the map was boring, big rooms, 1 enemy per corner ( I just ran past them lol ) and the boss fight was easy, if there wasn't a second map i'd remember it as casual wad to play when bored and fun to speedrun and I'd give it 3 stars but because of the other map... 2 stars

 

 

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Memfis

  

Weird crap. Mostly nonsensical design (e3m1 is way too cramped, e3m2 is way too bare and orthogonal) coexists with some genuinely nice looking stuff but in small quantities. I smell a jokewad but who knows. Quite silly overall, skip unless god told you to play this.

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bzzrak

  

e3m1 was very beautiful, m2 was huge and very boring.

They feel like 90s maps, a good one and a not-so-good one.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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