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Hellcrap

   (5 reviews)
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About This File

Two levels I started making two years ago I think, with the plan of using them for a bigger megawad. Although it was a long time since I last worked on this project (which I doubt I'll ever finish) and decided to release them. Maybe I'll do more small packs of smaller WADs or single maps in the future.

Theme: Marble and Hell. You got beat the crap out of the monsters. Beat the hell crap!


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Zalewa

  

I judge this Whiskey fueled misadventure as way below the quality level of the first IWAD, whereas I consider the first IWAD to be of rather high quality. This is a room-corridor chain with non-orthogonal linedefs, red/green stone textures and next to none sector height variation. Everything is very bare and shooting is straight-forward. I would rate this 1 star if 0 stars were still available, but they are not, so have 2 stars instead.

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Đeⓧiaz

  

Agree with other comments. E3M1 is really good, E3M2 is crap.

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Trupiak

  

I liked the first map, it was simple, didn't need to check the map, fun to kill enemies, not too small not too big and had consistent theme. The second map however ? Awful texture choice, at first I ignored that because the start was somewhat OK but later I discovered the map was boring, big rooms, 1 enemy per corner ( I just ran past them lol ) and the boss fight was easy, if there wasn't a second map i'd remember it as casual wad to play when bored and fun to speedrun and I'd give it 3 stars but because of the other map... 2 stars

 

 

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Memfis

  

Weird crap. Mostly nonsensical design (e3m1 is way too cramped, e3m2 is way too bare and orthogonal) coexists with some genuinely nice looking stuff but in small quantities. I smell a jokewad but who knows. Quite silly overall, skip unless god told you to play this.

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bzzrak

  

e3m1 was very beautiful, m2 was huge and very boring.

They feel like 90s maps, a good one and a not-so-good one.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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