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Plutonia 3 - Going to Surface

   (36 reviews)
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After Gatekeeper died the marine stays at hell, trying to go to surface but changes his mind. 32 map-megawad


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N1ck

  

3 years to make this? Really?

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Dyshoria

  

This fells like if Id software sold doom to capstone software. Witch isn’t good at all. And why is this called plutonia 3? This could’ve been decent if it wasn’t called plutonia 3. 
 

 

 

the 2 first ones were amazing and classics. This is just shit. Sure I’m not saying I could do better but that doesn’t mean I can have my opinion. And why the sound effects why do the zombie men for example scream Kung fu shit. Capstone/10

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Kuro_mahoh

  

This WAD was submitted on July 7th, 2017, the day Tesla Motors produces its first mass-market car, the Model 3. This wad wouldn't even pass joke wads standards because of how ugly and lame the level design is. It's cringe and honestly, the Maximum Doom disc had much better WADs than this. Overall, a frosted sprinkled turd/10.

 

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Roebloz

  

This WAD feels like the bootleg version of Plutonia on one of those 9000 in 1 game consoles. Even Doom PSX Forever was not this bad. Still, very funny.

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Teo Slayer

·

  

This looks nothing like Plutonia

I can't stand the new voices and it makes things too easy and Plutonia is supposed to be hard

That ain't Plutonia to me

Also it's a waste of time of downloading this, it's no worthy and my hope for Plutonia 3 is now ruined

I love Plutonia, why did you had to ruin it?

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Guest Unregistered account

  

I thought it was pretty funny. Just the fact the author pulled the power move of naming it Plutonia 3 and the attention it's received as a result makes this legendary in my eyes. Bonus star for that.

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Loud Silence

  

Shame on author for creating this and naming it Plutonia 3.

Shame on me for downloading and launching this.

It's not sin to try to make stuff, but THINK before naming it like "Plutonia 3", "Doom II expansion" "Most Ultimate Doom" etc.

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wolfmcbeard

  

I didn't enjoy this at all, the best part was clicking "yes" on the quit screen.

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Astro

  

Can't tell if this is a joke wad or someone being serious like: "Yeah, i'm going to release this, this wad is going to be so good."

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sincity2100

·

  

Best Wad Ever! there's also a map that is a Pure TNT Map, you heard me, a Pure TNT Map!! which also uses the Into the Beast's Belly music, also the level design is a Joke... I mean A Masterpiece, a Masterpiece of Shite.

 

Also it should have been called Plutonic Cesspool, this game is an insult to the Plutonia's name, (it's also an insult to TNT becuase of the map that I talked about) and an insult to the Community as a whole.

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Kizoky

  

I'm not sure if it's considered serious, or it was a joke to make people get angry.

But if it was the latter, it's already successful

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Molestingcyberdemons

  

@SilverMiner Im sorry, you tried i tried it after 15 minutes i had to delete it and its metadata that mac likes to leave with downloaded files from my hard drive. The balance was ridiculous with the ammo vs enemies. When i see plutonia i expect a ballbustingly hard megawad that gives a sense of accomplishment after beating a level. It doesn't help when i can run around with a seemingly endless supply of ammo and beat a plutonia level(and i use those words looser than madonna's vagina.) Playtesting it and making it doable from pistol start isnt play testing it. the purpose of play testing is to run through your wad find bugs and see in each level is the balance of monster to health to ammo is correct for each level. That also, goes for the entire wad itself. The final nail in the coffin which i think you most people can agree on is not gettin permission from the plutonia community. They're very strict and i can understand why you might not have done that because its not up to snuff with the other plutonia wads but, at least they would've gave you very helpful pointers on what and how to fix it. one last thing if you are going to use copyrighted music at least remix it enough so its the song but it has a different spin on it.  In conclusion you tried but it was a poor poor effort that shouldn't be allowed to tarnish the good name of plutonia. 

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Sasha

  

This wad disapointed me. Very easy, many ammo...

I agree with the criticism of this wad in the comments.

 

About your comment to this wad:

If you want to make a sequel of the known megawad,

please get permission from authors before release.

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dylux

· Edited by dylux

  

*** PLUTONIA 3 - GOING TO THE SURFACE Review ***

 

I usually start off my reviews with "The Good" and "The Bad." This one is going to have "The Ugly."

Ready?

 

The Good:

 

- Not a thing.

 

The Bad:

 

- Everything. For a more detailed reason, see TurrboAnklet's and/or Erick's review (both below). I agree with 110% of every word written in both.

 

The Ugly:

 

- Duke Nukem music? Really?!?!?!

- BFG9000 in second level. And enough plasma cells to virtually destroy the universe including any parallel ones.

 

**************************************************************************

 

In Short: I saw the PLUTONIA name, and I got fairly excited to play it. But, that's the gimmick here, isn't it? Reel you in with the name and then you open Pandora's Box. Freeware or not.

 

I played a few levels from start, then I IDCLEV'ed to a couple teen-numbered levels, then to mid- to later-twenty numbered levels to see if there was hope in the future for any chance of fun. Nope. It's as much fun as eating a generic-branded box of Mac & Cheese - with the box missing the cheese.

 

I am required to give this WAD at least 1 star else I can't post a review. So, for that reason ONLY, this "WAD" gets a star. There is no freaking way this took 3 years to build. I would believe it more, if it were 3 minutes. This clusterf*ck not only tarnishes the great PLUTONIA name, it insults the entire DooM universe.

 

Soooo not recommended. 0 out 5 stars.

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SilverMiner

  

So I see you, guys, all (except ones) in spirit wanted to build out Plutonia 3. I weren't going to wait a sequel to pl2 when someone does it. And you bursted in envy when I did it. Bfguys, as example, are tough only for you. I playtested the whole wad on NM and it's all finishable from pistol start (even map17). Anytime you encounter a bfguy, you can run away or hide, camp it (with any ranged weap you've), n waste it. You're running pl3 with brutal doom? It breaks dehacked and, of course, some maps aren't finishable without noclipping. In logics of some brutal players, it's my fault they couldn't play without cheatin.

The level design is poor, I know (but rich technically). pl3 was planned to be running on old comps (I were not gonna finish off gran's one). So I'd read your reviews, guys, there's coming (not right now but sooner) pl3 special edition, reload or smth. With no bfg zombies, as you named bfguys. The sound replacement will be removed. In the reload, se or smth, on map** you'll have archviles to deal with only chaingun, and you'll survive if u shoot accurately, it's about 86 bullets on arch. Sry for my bad English.

Response from the author:

Why are you reviewing your own wad? Its stupid.

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Gothic

  

In universe 5, this is the pinnacle of Doom mapping.

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_bruce_

  

The "Plutonia" label seems like the perfect fit.

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TurrboAnklet

  

"It can't possibly be THAT bad." -Me, an hour ago.

  • hee hee, I hoep you liek arch-vils :)))
  • Ammo absolutely everywhere. Sometimes there are rows and rows of unnecessary Ammo and Medikits. You get the BFG9000 in fucking map02 and there's no reason to switch from it after you get it.
  • The new sounds for the Former Human enemies are atrocious. They sound like they're making silly faces for a baby when they're supposed to be dying.
  • Level design is boring and repetitive. Some of the switches are broken and you can exit the level through a few of the entrance sigils. Arch-Vile encounters are not scary/intimidating the 20th time you repeat them. No monster is intimidating when they're bunched up ass-to-crotch with 15 other monsters.
  • I can see the Rocket Launcher Zombies working if they were properly introduced and not thrown at you in groups outta nowhere. These ones suck for that reason.
  • The BFG guys can fuck off though. Extreme high speed and rapid-fire BFG shots. What on Earth was the author thinking? How are you expected to fight them without cheating? There are Terry enemies fairer than this.
  • Why do the Lost Souls sound like Lo Wang with a cold
  • Why do the Cacodemons sound like Lo Wang with a cold
  • What have the Mancubi done to deserve what the author did to them?
  • I get it, killing Barons and Cybies makes you feel like a badass. I don't need Duke Nukem or Arnie to tell me that.
  • The music is super distracting and unfitting. I burst out laughing when the Duke3D music started playing.
  • Plutonia 3? You think this is worthy of being called Plutonia 3?? Fuck right off with that. If it was called something else I wouldn't even be mad. Really the name is what inspired me to write this clusterfuck of a review.

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Nazgul9

  

The Plutonia name deserves more respect than this

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Philnemba

  

This has got to be the worst megawad I've ever played in my life!

 

Just by calling it "Plutonia 3" is just insulting to the Doom community.

 

-Philnemba 0/5 

 

Note: No screenshot for this one because its a waste of my time & not worth the effort. 

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PL@YER

  

Bad level designs, found half the songs used on youtube and had a good laugh at the music choice. Why alternative rock and why did you think Zombie was a great song for the first level? The songs about the IRA and the violence in Ireland during the IRA conflicts not actual Zombies.

 

The thing wasn't even play tested and was built for jumping (even though you can't without a source port that supports jumping) yet jumping and crouching absolutely breaks some maps. One map doesn't even have proper timers for spawners forcing you to noclip to finish it. None of the levels flow and the BFG zombies are dumb. Brutal Doom dummies them out by replacing the BFG with a plasma gun. Thank god.

 

The enemy placement is terrible with it eventually turning into archvile spam and you have way too much ammo so have fun spamming the BFG the entire time.

 

You can beat the entire map set in under 40 minutes because of the lack of play testing. Breaking this wad was fun but that doesn't make it any better.

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MTX1996

  

0/10 doesn't include a proper Go 2 It-type map

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R1ck

  

Can't believe I've spent my weekend off to this thing. My nephew's Mario maker level is better than this. Terribly poor monster placement and stuff. If there's a Gordon Ramsey of doom community, he as well would shit on this. 

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Cell

  

The folks before me told everything that is essential and is worthy to remark, so I'd go "no comment"...

..., well, except for one thing.
3 years of building and development?

Oh well, you poor thing, I can understand the sorrow of never ever getting all your time wasted on this - well, something - back. Perhaps that's why I'm partially excusing you for liking your own upload. Heh.

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  • File Reviews

    • By dei_eldren · Posted
      Having been recommended to me earlier, a while back i gave this WAD a serious try, whilst by now being quite sure it's not on paper something i'd be likely to enjoy.  And so it wasn't, i simply quit in E1M4, but could've just as easily done so already on M1, as my impression didn't change at all as the game went on.   For me, the layouts are far too protracted and downright boring as a result, and the detailing is heavy-handedly generous, and i would even say, not pleasing to my eye.  Long levels often are not a problem when the layout is well-designed, and when one by the end of it has gotten a good grasp of it, but here i never got that feeling, so for me the layout designs are a problem.  No doubt this is partly due to them being expansions of the original maps, but it shows their efficacy and genius - and it shows that the whole idea of expanding such maps may be ill-adviced unless one can truly match that genius, and here that has not been the case. i also did not enjoy the alteration of the original areas to 'modernized' or 'improved' versions.  One main feature of this WAD are the gameplay additions, such as mines, forcefields, radiation areas, new monsters and numerous others, and these i saw as nothing more than gimmicks that didn't add any substance, simply detracting from the elegant simplicity of the game.   As far as gameplay itself goes, on first level there was a severe shortage of health considering the amount of hitscanners, and also some worry about having enough ammo.  On further levels they weren't frivolously given either but that's to be expected (quite a bit of bullet-spongy beasts are present, so it's important to manage it all correctly).  The new monsters didn't add anything to my liking, but i do see what was attempted with them - still, for me they are just a novelty (i sort of like the black crouching figure shooting fireballs, maybe it could be used somewhere and i'd like it...)  Doom is an extremely balanced game, and it's not easy to add to its bestiary without tipping the scales, i'm aware of only a handful of times that it's been successful to my taste.   One interesting thing was the detailed intermission-stats, that even showed as graphs the player's success in past levels and collected/used ammo, health, etc.    i have in the past used the term gimmick-WAD and this is a good example of exactly what i mean with it.  So for me, this had nothing to do with Doom, but i give two stars regardless, mainly for effort and trying something different.  Even so, this is just my personal experience and preference, and i'm glad a lot of people are of a different opinion.  (Played on LZDoom, HMP and continuous.)
    • By Kuro_mahoh · Posted
      I saw a floor and a ceiling, multiple in fact. Nice that there is no false advertisement here.
    • By Plank_Guy_89 · Posted
      It took me a few hours to get through. Pretty fun and very difficult.
    • By omalefico32x · Posted
      move over mucus flow
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