Plutonia 3 - Going to Surface

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Author

SilverMiner

About This File

After Gatekeeper died the marine stays at hell, trying to go to surface but changes his mind. 32 map-megawad

Credits

ID Software, Plutonia 2 Team, Oleg Puchkov (The Last Revenger), ACE Team.

Base

PLUTONIA.WAD

Build Time

3 Years

Editors Used

Slumped 3, XWE, MS PAINT, PS CS6, Minecraft World Editor, Gzdoombuilder.

Bugs

Nothing


2 people like this


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GuyNamedErick

  • 1
   6 of 6 members found this review helpful 6 / 6 members

I am honestly baffled that I went out of my way to complete all 32 levels (with use of cheats as honestly I don't want to play legit with BFG Zombies thank you very much). Not only does having the name "Plutonia" screams clickbait on top of claiming to take place after Plutonia 2 or whatever, the whole megawad makes no sense at all. If you want to know everything wrong about this megawad, simply put: EVERYTHNG!

 

-BFG Zombies with fast speed and high health.

-Stolen Textures and Assets.

-"New" sounds that is nothing more than a jumble of garbage (Is this Russian or something?)

-Horrific "story."

-So much ammo that you are always full, so spam that BFG all you want, not like it'll be any harder anyways. Also, don't mind all the soulspheres and blue armor, you may as well turn on God mode!

-Poorly designed levels that are ugly to the nth degree.

-Inconsistent level design where all levels are big mazes that sometimes have like 10 enemies to over a hundred possessed soldiers (Yes, mostly the soldiers).

-No enemy variety at all (Where are the Revenants and Cacodemons?)

-The Mancubus now has some short range and is a non-threat essentially.

-Some levels make use of flashing lights that are an awful eyesore.

-BFG ZOMBIES!

-Pathetically easy on Ultra-Violence unless there are some cheap enemies (BFG Zombies, do I have to repeat that?)

-Sometimes I have no clue where to go because nothing is clear in some levels (Which made me use cheats as a result as honestly I don't want to spend more time in these levels).

-MAP30 is a reskinned MAP12 with a final boss slapped to it that is similar to MAP30 from Plutonia 2. The final boss is also easier than Plutonia 2, albeit you can't tell if you hit the boss correctly as he doesn't have any pain noise to tell you that you did hit him correctly.

-MAP31 is the worst map out of the bunch.

-MAP32 is easy and terrible. Also the end part of it is basically Go 4 It in Plutonia 2, except easy and just plain terrible with no challenge whatsoever.

-Too many to list!

 

Simply put, the whole megawad is horrible and is an insult to both Plutonia megawads prior to this. Play those wads and see how hard and GOOD levels are done. Both Plutonias may not be perfect, sure, but they are infinitely superior to this clickbait load of garbage. Don't play it, you'll just waste your (4 hours of) time like I did.

3 people like this

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Cell

  • 1
   4 of 4 members found this review helpful 4 / 4 members

The folks before me told everything that is essential and is worthy to remark, so I'd go "no comment"...

..., well, except for one thing.
3 years of building and development?

Oh well, you poor thing, I can understand the sorrow of never ever getting all your time wasted on this - well, something - back. Perhaps that's why I'm partially excusing you for liking your own upload. Heh.

2 people like this

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NuMetalManiak

  • 1
   4 of 4 members found this review helpful 4 / 4 members

things wrong with this wad:

 

-the name obviously, and the resources used. you really do not need all the sprites of Doom things all included in a wad file like this either.

-the intermission screen level names eventually stop matching up with the automap names they correspond to, and in fact repeat from the beginning.

-the level layouts overall are incredibly amateur, and the thing placement is really bad. some maps have very few enemies while having loads of other things, others have around 80 or so enemies. either way, lots of weapons and items are lying around, making most everything not a challenge. add to that a number of shootable rock walls and doors that don't look like doors and we have a very ugly mapset overall.

-most of the sound effects are from Oleg Puchkov's The Last Revenger megawad. They really don't have a whole lot of place in a megawad like this (or any for that matter).

-THE IMPS FIRE ROCKETS

-the mancubi have actually been made much weaker, their shots faze out rather quickly in front of them.

-owing back to the thing placement, that new enemy which is a BFG zombie doesn't really have a place where he is used interestingly. he's just around to be annoying more or less, rather than fun.

-MAP29's entire layout

-the vast majority of maps can actually be skipped by pressing use on the teleporter you stand on at the start. Even the first level has one like this.

4 people like this

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Mason.

  • 1
   4 of 4 members found this review helpful 4 / 4 members

How on earth did this get away with being called Plutonia 3? I've seen better maps in D!Zone.

4 people like this

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DaIcemann76

  • 1
   3 of 3 members found this review helpful 3 / 3 members

No.  Just... no.

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Optimus

  • 2
   3 of 3 members found this review helpful 3 / 3 members

The design of this WAD is wtf.

 

While the levels are interesting in their obscurity (and the heavy use of bridges and transparent textures are inspiring in some places), there are so many things that makes me wtf where they thinking. Like huge piles of ammo and health everywhere, totally unbalanced, you start with the pistol and they throw archviles at you, some edited soldiers with bazookas and deadly BFG, so while you have so much ammo, you can die unexpectedly and it totally changes the balance of regular doom levels. Sometimes you run around with no enemies in huge bland areas, then an archvile and another archvile. Weird sounds, for example especially wtf, the push wall sound, a loud obnoxious toing toing toing thing. I am ok with the Russian speech, but this push wall sound whyyyy?

 

And then the name Plutonia 3, I mean anyone can just get a name and do a sequel, but I'd wish they gave it the respect it deserves.

 

I give it 2 stars instead of 1 because I still want to go through this hell and explore some of the interesting designs with transparent texture tricks (among bland corridors and colors).

1 person likes this

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Lingyan203

  • 1
   2 of 2 members found this review helpful 2 / 2 members

I think this wad needs more improvement. This wad has got to be a joke. I mean, not maintaining the difficulty curve of Plutonia and making a sequel to it is completely unnecessary and pointless.

 

This obviously needs more work on it. Clickbait title and such. Not even worth downloading, playing, speedrunning, or anything for that matter.

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HUNdebLeonidasX

  • 1
   2 of 2 members found this review helpful 2 / 2 members

The whole wad looks like some forgotten sequel of a successful movie

2 people like this

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GarrettChan

  • 1
   2 of 2 members found this review helpful 2 / 2 members

Well... I just can't control myself because of the title. I like how Map03 and Map10 both have the same name, how you can exit Map03 using the entrance teleporter, how the author doesn't bother naming Map20, 22, 25 and 28, how Map04 labelled as 1.

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R1ck

  • 1
   1 of 1 member found this review helpful 1 / 1 member

Can't believe I've spent my weekend off to this thing. My nephew's Mario maker level is better than this. Terribly poor monster placement and stuff. If there's a Gordon Ramsey of doom community, he as well would shit on this. 

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Doomkid

· Edited by Doomkid

  • 1
   11 of 12 members found this review helpful 11 / 12 members

1*

 

What's up with this file name? Could anyone just upload "Alien Vendetta 2", "Ancient Aliens 2" or "Scythe 3" with no problems?? Clickbait bullshit titles that lie about being a sequel to something good should probably not be allowed. I know I'd be annoyed if someone made a UAC Rebellion 2 without even asking me and it was total crap.

13 people like this

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Memfis

  • 1
   11 of 12 members found this review helpful 11 / 12 members

Sloppy nonsensical mapping, jarring texture combos everywhere, tons of health and ammo packs given when the enemy count is around 20, monsters swearing in Russian. Just go and do something else.

5 people like this

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Roofi

  • 3
   1 of 4 members found this review helpful 1 / 4 members

Funny wad , BFG zombies are a bit overpowered xD.

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MTX1996

  • 1
  

0/10 doesn't include a proper Go 2 It-type map

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  • File Reviews

    • By galileo31dos01 · Posted
      Just did it on HMP/continuous/saves. It wasn't as bad as the popular opinions say. In fact, it has a lot of fun maps faithful to their titles, with nice visuals, good architecture and detailing. Monster placement isn't the most exciting thing but it holds its own. Some of the custom tunes were catchy. In general it gives what it promises. My favourite map is the twentieth, it gives some fun close encounters as well as Nobles vs. Cybers. Other maps like 05, 11, 15, 17, 21, 26 and 31 stood out as totally good, in my point of view. Then maps like 13 and 24 felt like better ideas than the originals in Doom 2, though the first one has a secret homage to the original Downtown, I'm not sure if this is "legal" since the maps are meant to be In Name Only. Anyway, there were also maps that I didn't enjoy that much. Map 07 would be better if much shorter and less lava floor. Map 14 has a lot of non-secret areas that could have been tagged as secrets perfectly. Map 19 is fine, if somewhat obscure, the dark hallways were really mazy but ok, at least there were no roaming archviles, and as it had a great final arena that can be twisted, I find this map mostly positive. Map 23 provides some fun with barrels but it also has no possible ways to return to previous sections once you get past them, and also archviles that never teleport in anywhere, why? I dunno. Map 27 has a sector problem where imps overlap a wall that is supposed to raise, making the map impossible to beat in vanilla unless cheating; it also has a SMM that has troubles to teleport in the central backyard, and disliked parts like the fake walls section and the path to the blue key, where there's a tiny horribly hidden switch. And finally the bonus one, map 34, which is horrible and impossible, so bad monster placement, so bad ammo placement, soooooooooo bad constructed, and the end is... like kmxexii stated in their review, avoid. The other maps I didn't specifically recall vary from ok to good. Next mission will be UV-pistol/fist starting, someday in the future.   Overall, I'll give this 6.5/10, which means I had fun with the wad, just not all the time.
    • By Nems · Posted
      So I found this to be a pretty fun megaWAD. It feels familiar to the OG Doom 2 IWAD while still being and doing its own original thing. <3 I didn't really encounter any issues with it other than a spot at the end of map 20 where something didn't lower to get to the exit but I straferan and jumped to get to it so it wasn't that big a deal to me.   Still worth a shot for those of you who are into megawad's like myself. :D
    • By felgro · Posted
      Most of the maps are very good to excellent, but's dragged down by some real turds - the last two and a few others. Don't let that deter you. It's still well worth a play.
    • By MysteriousHaruko · Posted
      I'm always ready for some revolution.

      For being serious now, it's one of those wads where you sit back, relax, get comfy and give blast through easy, simple maps. I rate this megawad only 4 stars, because map30 felt like a big joke (few rockects and map ends). 
    • By felgro · Posted
      Actually better than the 1 start review. A mindless shoot-em-up, which is basically we all like Doom.