Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Plutonia 3 - Going to Surface

   (36 reviews)
Sign in to follow this  

Guest

About This File

After Gatekeeper died the marine stays at hell, trying to go to surface but changes his mind. 32 map-megawad


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

SilverIce

  

No.  Just... no.

Share this review


Link to review
Erick

  

I am honestly baffled that I went out of my way to complete all 32 levels (with use of cheats as honestly I don't want to play legit with BFG Zombies thank you very much). Not only does having the name "Plutonia" screams clickbait on top of claiming to take place after Plutonia 2 or whatever, the whole megawad makes no sense at all. If you want to know everything wrong about this megawad, simply put: EVERYTHNG!

 

-BFG Zombies with fast speed and high health.

-Stolen Textures and Assets.

-"New" sounds that is nothing more than a jumble of garbage (Is this Russian or something?)

-Horrific "story."

-So much ammo that you are always full, so spam that BFG all you want, not like it'll be any harder anyways. Also, don't mind all the soulspheres and blue armor, you may as well turn on God mode!

-Poorly designed levels that are ugly to the nth degree.

-Inconsistent level design where all levels are big mazes that sometimes have like 10 enemies to over a hundred possessed soldiers (Yes, mostly the soldiers).

-No enemy variety at all (Where are the Revenants and Cacodemons?)

-The Mancubus now has some short range and is a non-threat essentially.

-Some levels make use of flashing lights that are an awful eyesore.

-BFG ZOMBIES!

-Pathetically easy on Ultra-Violence unless there are some cheap enemies (BFG Zombies, do I have to repeat that?)

-Sometimes I have no clue where to go because nothing is clear in some levels (Which made me use cheats as a result as honestly I don't want to spend more time in these levels).

-MAP30 is a reskinned MAP12 with a final boss slapped to it that is similar to MAP30 from Plutonia 2. The final boss is also easier than Plutonia 2, albeit you can't tell if you hit the boss correctly as he doesn't have any pain noise to tell you that you did hit him correctly.

-MAP31 is the worst map out of the bunch.

-MAP32 is easy and terrible. Also the end part of it is basically Go 4 It in Plutonia 2, except easy and just plain terrible with no challenge whatsoever.

-Too many to list!

 

Simply put, the whole megawad is horrible and is an insult to both Plutonia megawads prior to this. Play those wads and see how hard and GOOD levels are done. Both Plutonias may not be perfect, sure, but they are infinitely superior to this clickbait load of garbage. Don't play it, you'll just waste your (4 hours of) time like I did.

Share this review


Link to review
Optimus

  

The design of this WAD is wtf.

 

While the levels are interesting in their obscurity (and the heavy use of bridges and transparent textures are inspiring in some places), there are so many things that makes me wtf where they thinking. Like huge piles of ammo and health everywhere, totally unbalanced, you start with the pistol and they throw archviles at you, some edited soldiers with bazookas and deadly BFG, so while you have so much ammo, you can die unexpectedly and it totally changes the balance of regular doom levels. Sometimes you run around with no enemies in huge bland areas, then an archvile and another archvile. Weird sounds, for example especially wtf, the push wall sound, a loud obnoxious toing toing toing thing. I am ok with the Russian speech, but this push wall sound whyyyy?

 

And then the name Plutonia 3, I mean anyone can just get a name and do a sequel, but I'd wish they gave it the respect it deserves.

 

I give it 2 stars instead of 1 because I still want to go through this hell and explore some of the interesting designs with transparent texture tricks (among bland corridors and colors).

Share this review


Link to review
Lingyan203

  

I think this wad needs more improvement. This wad has got to be a joke. I mean, not maintaining the difficulty curve of Plutonia and making a sequel to it is completely unnecessary and pointless.

 

This obviously needs more work on it. Clickbait title and such. Not even worth downloading, playing, speedrunning, or anything for that matter.

Share this review


Link to review
NuMetalManiak

  

things wrong with this wad:

 

-the name obviously, and the resources used. you really do not need all the sprites of Doom things all included in a wad file like this either.

-the intermission screen level names eventually stop matching up with the automap names they correspond to, and in fact repeat from the beginning.

-the level layouts overall are incredibly amateur, and the thing placement is really bad. some maps have very few enemies while having loads of other things, others have around 80 or so enemies. either way, lots of weapons and items are lying around, making most everything not a challenge. add to that a number of shootable rock walls and doors that don't look like doors and we have a very ugly mapset overall.

-most of the sound effects are from Oleg Puchkov's The Last Revenger megawad. They really don't have a whole lot of place in a megawad like this (or any for that matter).

-THE IMPS FIRE ROCKETS

-the mancubi have actually been made much weaker, their shots faze out rather quickly in front of them.

-owing back to the thing placement, that new enemy which is a BFG zombie doesn't really have a place where he is used interestingly. he's just around to be annoying more or less, rather than fun.

-MAP29's entire layout

-the vast majority of maps can actually be skipped by pressing use on the teleporter you stand on at the start. Even the first level has one like this.

Share this review


Link to review
StoneMason

  

How on earth did this get away with being called Plutonia 3? I've seen better maps in D!Zone.

Share this review


Link to review
Roofi

  

Funny wad , BFG zombies are a bit overpowered xD.

Share this review


Link to review
HUNdebLeonidasX

  

The whole wad looks like some forgotten sequel of a successful movie

Share this review


Link to review
GarrettChan

  

Well... I just can't control myself because of the title. I like how Map03 and Map10 both have the same name, how you can exit Map03 using the entrance teleporter, how the author doesn't bother naming Map20, 22, 25 and 28, how Map04 labelled as 1.

Share this review


Link to review
Doomkid

·

  

1*

 

What's up with this file name? Could anyone just upload "Alien Vendetta 2", "Ancient Aliens 2" or "Scythe 3" with no problems?? Clickbait bullshit titles that lie about being a sequel to something good should probably not be allowed. I know I'd be annoyed if someone made a UAC Rebellion 2 without even asking me and it was total crap.

Share this review


Link to review
Memfis

  

Sloppy nonsensical mapping, jarring texture combos everywhere, tons of health and ammo packs given when the enemy count is around 20, monsters swearing in Russian. Just go and do something else.

Share this review


Link to review
  • File Reviews

    • By roadworx · Posted
      this is a big ol' exploration map heavily inspired by e2m2, the doom 1 map of the same name. this map takes the concept of the crate maze and not only runs with it but improves heavily upon its inspiration; this map is bigger, harder, and more fun than the original in just about every way. it doesn't use doom 2's bestiary to its full potential - the arachnotron and pain elemental are nowhere to be found - but what it does use it uses well (though i do feel like the mancubus is a bit over represented in this). despite that, it's still fairly easy, with the hardest bit likely being the very start of the map when you have nothing but a shotgun and have to deal with dozens upon dozens of hellspawn, as well as the various encounters with the cyberdemon.   while it is large and it is comprised primarily of crate mazes, it's actually pretty easy to navigate your way around the map. it's divided into several distinct areas, all of which have landmarks to help the player know where exactly they are. i will say, however, that having almost nothing but crates does make the map feel a bit samey after a while, which for a map of this size isn't ideal.   overall, if you're big into exploration and aren't super concerned about not being challenged to an extreme degree, then there's no reason not to check this out. it's fun, rewarding, and while the looks can be a bit monotonous the gameplay is varied enough to keep things interesting.
    • By UAC guy · Posted
      One of the best megawads I've ever played. I especially like map05, though the  
    • By PC2mill · Posted
      I've just finished playing all the maps, and seeing this TNT maps remade is a great feeling. Generally they are all a step above their original counter part, but also having played TNT Revilution I can't help but compare then, and putting the maps that pull the same inspiration side by side there is no contest, Renascence is left way behind, not to say there are bad, but Transduction and Fortress of Bullets are just in another League.
      Now, Taking advantage that I'm talking about Revilution it's map 18 (Hell's Signs) was made by Eternal and probrably is a little glimpse of what episode 2 of Renascence could've been. Finally, I find it very tragic that this isn't getting a sequel, but since Eternal still an active mapper so the hope isn't complete lost.
    • By VanaheimRanger · Posted
      Are we moving on from the NUTS meme reviews and making serious Ancient Aliens reviews now?   Okay, here's mine:   I have played this, and I plan to play it again...
    • By URROVA · Posted
      i loved this wad! the theme is pretty good, and the music is nice! the thing i disliked about it its basically the thing you grab a key and automatically... archvile. Besides that i really loved this wad :))
×