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Plutonia 3 - Going to Surface

   (31 reviews)
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After Gatekeeper died the marine stays at hell, trying to go to surface but changes his mind. 32 map-megawad


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Kapanyo

  

I thought it was pretty funny. Just the fact the author pulled the power move of naming it Plutonia 3 and the attention it's received as a result makes this legendary in my eyes. Bonus star for that.

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Loud Silence

  

Shame on author for creating this and naming it Plutonia 3.

Shame on me for downloading and launching this.

It's not sin to try to make stuff, but THINK before naming it like "Plutonia 3", "Doom II expansion" "Most Ultimate Doom" etc.

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wolfmcbeard

  

I didn't enjoy this at all, the best part was clicking "yes" on the quit screen.

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Astro

  

Can't tell if this is a joke wad or someone being serious like: "Yeah, i'm going to release this, this wad is going to be so good."

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sincity2100

·

  

Best Wad Ever! there's also a map that is a Pure TNT Map, you heard me, a Pure TNT Map!! which also uses the Into the Beast's Belly music, also the level design is a Joke... I mean A Masterpiece, a Masterpiece of Shite.

 

Also it should have been called Plutonic Cesspool, this game is an insult to the Plutonia's name, (it's also an insult to TNT becuase of the map that I talked about) and an insult to the Community as a whole.

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Kizoky

  

I'm not sure if it's considered serious, or it was a joke to make people get angry.

But if it was the latter, it's already successful

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Molestingcyberdemons

  

@SilverMiner Im sorry, you tried i tried it after 15 minutes i had to delete it and its metadata that mac likes to leave with downloaded files from my hard drive. The balance was ridiculous with the ammo vs enemies. When i see plutonia i expect a ballbustingly hard megawad that gives a sense of accomplishment after beating a level. It doesn't help when i can run around with a seemingly endless supply of ammo and beat a plutonia level(and i use those words looser than madonna's vagina.) Playtesting it and making it doable from pistol start isnt play testing it. the purpose of play testing is to run through your wad find bugs and see in each level is the balance of monster to health to ammo is correct for each level. That also, goes for the entire wad itself. The final nail in the coffin which i think you most people can agree on is not gettin permission from the plutonia community. They're very strict and i can understand why you might not have done that because its not up to snuff with the other plutonia wads but, at least they would've gave you very helpful pointers on what and how to fix it. one last thing if you are going to use copyrighted music at least remix it enough so its the song but it has a different spin on it.  In conclusion you tried but it was a poor poor effort that shouldn't be allowed to tarnish the good name of plutonia. 

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Sasha

  

This wad disapointed me. Very easy, many ammo...

I agree with the criticism of this wad in the comments.

 

About your comment to this wad:

If you want to make a sequel of the known megawad,

please get permission from authors before release.

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dylux

· Edited by dylux

  

*** PLUTONIA 3 - GOING TO THE SURFACE Review ***

 

I usually start off my reviews with "The Good" and "The Bad." This one is going to have "The Ugly."

Ready?

 

The Good:

 

- Not a thing.

 

The Bad:

 

- Everything. For a more detailed reason, see TurrboAnklet's and/or Erick's review (both below). I agree with 110% of every word written in both.

 

The Ugly:

 

- Duke Nukem music? Really?!?!?!

- BFG9000 in second level. And enough plasma cells to virtually destroy the universe including any parallel ones.

 

**************************************************************************

 

In Short: I saw the PLUTONIA name, and I got fairly excited to play it. But, that's the gimmick here, isn't it? Reel you in with the name and then you open Pandora's Box. Freeware or not.

 

I played a few levels from start, then I IDCLEV'ed to a couple teen-numbered levels, then to mid- to later-twenty numbered levels to see if there was hope in the future for any chance of fun. Nope. It's as much fun as eating a generic-branded box of Mac & Cheese - with the box missing the cheese.

 

I am required to give this WAD at least 1 star else I can't post a review. So, for that reason ONLY, this "WAD" gets a star. There is no freaking way this took 3 years to build. I would believe it more, if it were 3 minutes. This clusterf*ck not only tarnishes the great PLUTONIA name, it insults the entire DooM universe.

 

Soooo not recommended. 0 out 5 stars.

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SilverMiner

  

So I see you, guys, all (except ones) in spirit wanted to build out Plutonia 3. I weren't going to wait a sequel to pl2 when someone does it. And you bursted in envy when I did it. Bfguys, as example, are tough only for you. I playtested the whole wad on NM and it's all finishable from pistol start (even map17). Anytime you encounter a bfguy, you can run away or hide, camp it (with any ranged weap you've), n waste it. You're running pl3 with brutal doom? It breaks dehacked and, of course, some maps aren't finishable without noclipping. In logics of some brutal players, it's my fault they couldn't play without cheatin.

The level design is poor, I know (but rich technically). pl3 was planned to be running on old comps (I were not gonna finish off gran's one). So I'd read your reviews, guys, there's coming (not right now but sooner) pl3 special edition, reload or smth. With no bfg zombies, as you named bfguys. The sound replacement will be removed. In the reload, se or smth, on map** you'll have archviles to deal with only chaingun, and you'll survive if u shoot accurately, it's about 86 bullets on arch. Sry for my bad English.

Response from the author:

Why are you reviewing your own wad? Its stupid.

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Gothic

  

In universe 5, this is the pinnacle of Doom mapping.

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_bruce_

  

The "Plutonia" label seems like the perfect fit.

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TurrboAnklet

  

"It can't possibly be THAT bad." -Me, an hour ago.

  • hee hee, I hoep you liek arch-vils :)))
  • Ammo absolutely everywhere. Sometimes there are rows and rows of unnecessary Ammo and Medikits. You get the BFG9000 in fucking map02 and there's no reason to switch from it after you get it.
  • The new sounds for the Former Human enemies are atrocious. They sound like they're making silly faces for a baby when they're supposed to be dying.
  • Level design is boring and repetitive. Some of the switches are broken and you can exit the level through a few of the entrance sigils. Arch-Vile encounters are not scary/intimidating the 20th time you repeat them. No monster is intimidating when they're bunched up ass-to-crotch with 15 other monsters.
  • I can see the Rocket Launcher Zombies working if they were properly introduced and not thrown at you in groups outta nowhere. These ones suck for that reason.
  • The BFG guys can fuck off though. Extreme high speed and rapid-fire BFG shots. What on Earth was the author thinking? How are you expected to fight them without cheating? There are Terry enemies fairer than this.
  • Why do the Lost Souls sound like Lo Wang with a cold
  • Why do the Cacodemons sound like Lo Wang with a cold
  • What have the Mancubi done to deserve what the author did to them?
  • I get it, killing Barons and Cybies makes you feel like a badass. I don't need Duke Nukem or Arnie to tell me that.
  • The music is super distracting and unfitting. I burst out laughing when the Duke3D music started playing.
  • Plutonia 3? You think this is worthy of being called Plutonia 3?? Fuck right off with that. If it was called something else I wouldn't even be mad. Really the name is what inspired me to write this clusterfuck of a review.

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Nazgul9

  

The Plutonia name deserves more respect than this

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Philnemba

  

This has got to be the worst megawad I've ever played in my life!

 

Just by calling it "Plutonia 3" is just insulting to the Doom community.

 

-Philnemba 0/5 

 

Note: No screenshot for this one because its a waste of my time & not worth the effort. 

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PL@YER

  

Bad level designs, found half the songs used on youtube and had a good laugh at the music choice. Why alternative rock and why did you think Zombie was a great song for the first level? The songs about the IRA and the violence in Ireland during the IRA conflicts not actual Zombies.

 

The thing wasn't even play tested and was built for jumping (even though you can't without a source port that supports jumping) yet jumping and crouching absolutely breaks some maps. One map doesn't even have proper timers for spawners forcing you to noclip to finish it. None of the levels flow and the BFG zombies are dumb. Brutal Doom dummies them out by replacing the BFG with a plasma gun. Thank god.

 

The enemy placement is terrible with it eventually turning into archvile spam and you have way too much ammo so have fun spamming the BFG the entire time.

 

You can beat the entire map set in under 40 minutes because of the lack of play testing. Breaking this wad was fun but that doesn't make it any better.

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MTX1996

  

0/10 doesn't include a proper Go 2 It-type map

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R1ck

  

Can't believe I've spent my weekend off to this thing. My nephew's Mario maker level is better than this. Terribly poor monster placement and stuff. If there's a Gordon Ramsey of doom community, he as well would shit on this. 

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Cell

  

The folks before me told everything that is essential and is worthy to remark, so I'd go "no comment"...

..., well, except for one thing.
3 years of building and development?

Oh well, you poor thing, I can understand the sorrow of never ever getting all your time wasted on this - well, something - back. Perhaps that's why I'm partially excusing you for liking your own upload. Heh.

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DaIcemann76

  

No.  Just... no.

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Erick

  

I am honestly baffled that I went out of my way to complete all 32 levels (with use of cheats as honestly I don't want to play legit with BFG Zombies thank you very much). Not only does having the name "Plutonia" screams clickbait on top of claiming to take place after Plutonia 2 or whatever, the whole megawad makes no sense at all. If you want to know everything wrong about this megawad, simply put: EVERYTHNG!

 

-BFG Zombies with fast speed and high health.

-Stolen Textures and Assets.

-"New" sounds that is nothing more than a jumble of garbage (Is this Russian or something?)

-Horrific "story."

-So much ammo that you are always full, so spam that BFG all you want, not like it'll be any harder anyways. Also, don't mind all the soulspheres and blue armor, you may as well turn on God mode!

-Poorly designed levels that are ugly to the nth degree.

-Inconsistent level design where all levels are big mazes that sometimes have like 10 enemies to over a hundred possessed soldiers (Yes, mostly the soldiers).

-No enemy variety at all (Where are the Revenants and Cacodemons?)

-The Mancubus now has some short range and is a non-threat essentially.

-Some levels make use of flashing lights that are an awful eyesore.

-BFG ZOMBIES!

-Pathetically easy on Ultra-Violence unless there are some cheap enemies (BFG Zombies, do I have to repeat that?)

-Sometimes I have no clue where to go because nothing is clear in some levels (Which made me use cheats as a result as honestly I don't want to spend more time in these levels).

-MAP30 is a reskinned MAP12 with a final boss slapped to it that is similar to MAP30 from Plutonia 2. The final boss is also easier than Plutonia 2, albeit you can't tell if you hit the boss correctly as he doesn't have any pain noise to tell you that you did hit him correctly.

-MAP31 is the worst map out of the bunch.

-MAP32 is easy and terrible. Also the end part of it is basically Go 4 It in Plutonia 2, except easy and just plain terrible with no challenge whatsoever.

-Too many to list!

 

Simply put, the whole megawad is horrible and is an insult to both Plutonia megawads prior to this. Play those wads and see how hard and GOOD levels are done. Both Plutonias may not be perfect, sure, but they are infinitely superior to this clickbait load of garbage. Don't play it, you'll just waste your (4 hours of) time like I did.

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Optimus

  

The design of this WAD is wtf.

 

While the levels are interesting in their obscurity (and the heavy use of bridges and transparent textures are inspiring in some places), there are so many things that makes me wtf where they thinking. Like huge piles of ammo and health everywhere, totally unbalanced, you start with the pistol and they throw archviles at you, some edited soldiers with bazookas and deadly BFG, so while you have so much ammo, you can die unexpectedly and it totally changes the balance of regular doom levels. Sometimes you run around with no enemies in huge bland areas, then an archvile and another archvile. Weird sounds, for example especially wtf, the push wall sound, a loud obnoxious toing toing toing thing. I am ok with the Russian speech, but this push wall sound whyyyy?

 

And then the name Plutonia 3, I mean anyone can just get a name and do a sequel, but I'd wish they gave it the respect it deserves.

 

I give it 2 stars instead of 1 because I still want to go through this hell and explore some of the interesting designs with transparent texture tricks (among bland corridors and colors).

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Lingyan203

  

I think this wad needs more improvement. This wad has got to be a joke. I mean, not maintaining the difficulty curve of Plutonia and making a sequel to it is completely unnecessary and pointless.

 

This obviously needs more work on it. Clickbait title and such. Not even worth downloading, playing, speedrunning, or anything for that matter.

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NuMetalManiak

  

things wrong with this wad:

 

-the name obviously, and the resources used. you really do not need all the sprites of Doom things all included in a wad file like this either.

-the intermission screen level names eventually stop matching up with the automap names they correspond to, and in fact repeat from the beginning.

-the level layouts overall are incredibly amateur, and the thing placement is really bad. some maps have very few enemies while having loads of other things, others have around 80 or so enemies. either way, lots of weapons and items are lying around, making most everything not a challenge. add to that a number of shootable rock walls and doors that don't look like doors and we have a very ugly mapset overall.

-most of the sound effects are from Oleg Puchkov's The Last Revenger megawad. They really don't have a whole lot of place in a megawad like this (or any for that matter).

-THE IMPS FIRE ROCKETS

-the mancubi have actually been made much weaker, their shots faze out rather quickly in front of them.

-owing back to the thing placement, that new enemy which is a BFG zombie doesn't really have a place where he is used interestingly. he's just around to be annoying more or less, rather than fun.

-MAP29's entire layout

-the vast majority of maps can actually be skipped by pressing use on the teleporter you stand on at the start. Even the first level has one like this.

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  • File Reviews

    • By Roebloz · Posted
      Not bad for an early 1994 level to be honest. It isn't good, but not bad. Being a Wolf3d fan I don't mind long corridors in maps that much, although the decoration could have been better that's for sure. If you're into old maps and corridor-esque maps, give it a shot.
    • By chlef · Posted
      Partial truth in advertising - "This PWAD represents the combination of just 27 of some of the best levels I have found on the net." - maybe for a brief 6 month window in 1994. But compared to traditional/old school maps since, this selection would scrape through as a C- if you were grading school homework. Barely a pass. Mostly dull, bland and repetitive maps you have played elsewhere - maps you groan through and forget 2 seconds after you have finished them. Supreme ordinariness, nothing you ever want to see again. This is only of historical value. Not exactly enjoyable play. Nosireebob.
    • By CyberDreams · Posted
      I'm not very good at reviewing so bear with me: If you want a quick and fairly easy WAD then this is for you. It starts out fairly easy as well as being fairly linear and than it gets harder as it goes on. It's also fairly short too as it took me about an hour or two to complete on UV difficulty in GZDoom using the Doom (strict) compat mode.   The new textures were a nice addition although they were only featured in the last few maps. There are a lot of switches and "rising structures" (floors & lifts) but the placement of them is decent so they aren't a nuisance. The switches open doors or activate lifts that are pretty much right in front of you or in an area that you've just past through so the maps aren't that confusing (which is a good thing).   The one thing that i did not like about this WAD was that the exits were not marked. I exited a few levels with only 50% or so of the map explored due to the exit just being a normal looking switch. In a map that has quite a few switches that activate doors and lifts, you need the exit too look different or at least have an exit sign above it imo.   I did notice a few misaligned textures but tbh that's normal for 1994. Also, there are different sounds for weapons and some monsters as well that kind of annoyed me. I don't usually mind sound replacements and i know that a lot of early maps had them but this one just really got on my nerves at times. You'll hear GROOVY! a lot and it's not as cool sounding as Duke Nukem saying it, even though it is the actual sound clip from Evil Dead 2 (i believe).   Other than that this E1 replacement played alright for a '94 mapset, having decent layouts and monster placements. I give it 3 1/2 stars mainly because of the exit issue that really bugged me and the sound replacement not being my favorite.   [Oh btw, i played continuous. I tried playing pistol start only on a few maps but i just couldn't do it. I'm not sure if it's possible tbh. Maybe some of the weapons are hidden in secrets because i often found ammo in levels for some but not the weapon for it.]    
    • By P41R47 · Posted
      Amazing Total Conversion megawad!!!
      Moody, atmospheric, challenging, breathtaking...   Just... WOW! At first the game is really different to the Doom experience, soo different that you will have a rough time trying to understand the mechanics. Just like playing a completely new game for the very first time. But when you finally understand the mechanics, the new weapons, and the possibilities, a marvelously detailed and vast world unfold to you very eyes. It was a long time that a game made me feel real awe. The sense of wonder of this maps are something unique. This Total Conversion really make the unthinkeable and take it to eleven.   Thanks @Revae for this amazing total conversion. Hope you can take this piece of art to the next level. You deserve it!!!
    • By Erick · Posted
      Before Plutonia's Go 2 It, there was Dario Casali's take on expanding Doom 2's MAP01 into a difficult and action packed level. Punisher can be seen as sort of a prototype for Go 2 It in that it was released a year before Final Doom and the map is rough around the edges to play. There are far more many monsters in Punisher than there are in Go 2 It, starting off with about 600 enemies, which is three times more than Go 2 It's initial start of about 200 enemies. It sounds like Punisher is more difficult than Go 2 It for having more enemies and a rougher layout, right? Well, actually no, Punisher is easier than Go 2 It though at the same time, Punisher has its difficulty issues that can make it annoying to play.   In Punisher, a variety of enemies are placed together far more frequently, meaning infighting happens immediately in the areas they are in. There are some rooms where only a single enemy type is in to prevent easy infighting, but even still, you can take advantage of monster infighting far more than you would in Go 2 It. Another thing, you don't always get up close to tough monsters like the Cyberdemon so you can pretty much skip them at times, which is unlike Go 2 It as that map has you getting up close to them or at times killing them to progress.   Despite Punisher encouraging something of a aggressive and fast playstyle like you Go 2 It and other Plutonia maps encourage, it doesn't exactly feel like you can do it as freely here. There's a ton of open space so trying to draw attention of monsters to cause some infighting yourself can be annoying to do, an Arch-Vile can hit you out in the open and Pain Elementals can be very problematic, so you might find yourself peeking in and out of cover often instead of blasting monsters away with rockets and a BFG. That's not to say you can't blast through the level if you played it multiple times much like Go 2 It, but even so, the pacing and fights here feel a bit messy.   Punisher is not bad to play and I found it fun to play despite its gameplay problems. I found it interesting to compare this map with Go 2 It to see the differences and how much more refined an expanded Doom 2 MAP01 turned out in the end. If you're into maps with tons of monsters to kill and don't mind some odd pacing, Punisher is good to play, though it definitely shows its age.
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