Disciples of Darkness

   (6 reviews)
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Author

Paolo M. aka Paul977

About This File

Four challenging, limit-removing levels for Doom 2, inspired by various authors and maps (see the bottom of this file for further informations).

Base

New from scratch

Build Time

Many hours

Editors Used

Doom Builder 2, SLADE, WhackEd4

Bugs

Minor slime trails


5 people like this


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Gallic00

  • 5
   2 of 2 members found this review helpful 2 / 2 members

I liked this quite much.  Very clean visuals an fun fights.  HMP wasn't too hard.

 

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Zalewa

  • 4
   1 of 1 member found this review helpful 1 / 1 member

4 stars for 4 maps, but when going in to this, keep in mind that it indulges/awakens masochistic tendencies. Oil your F3 key well, lest it will squeak.

 

Visually the maps are green and based on pillars - the architecture serves the purpose of building arenas to fight the monsters in. The low monster count of each map is deceptive, as they are used in a way that maximizes hurt. Expect all rooms to contain arch-vile & cyberdemon invasion. At least on UV. I don't know how are lower difficulties.

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Killer5

  • 5
   1 of 2 members found this review helpful 1 / 2 members

Sick wad.

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SP_FACE1

  • 3
  

A four level mapset utilizing heavily all the green textures and floors from the original IWADs plus an additional green tinted sky. The second level adds the black rock texture to the mix. All levels have some basetech parts here and there too but the mapset is predominantly green. I like maps that have their own visual style and consistently follow it.

Flow is pretty good, I always knew where to go and didn't have to wander around. The medium size maps helped this too.

There were some nice traps and monster fights were tough but fun. I liked the area in the first map where you got to choose which pillars to lower and see which monster were inside them. It was a bit like Monty Hall except none of the pillars had a car!

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tourniquet

  • 5
  

The influence of Death Destiny's works is very apparent yet it contains quite a lot modern aspects mixed together with Pauls own style. Alltogether a very delightful combination and accordingly 5 well deserved stars.

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Player177

  • 5
  

This is good. Small mapset stylistically certain may be brutal on UV in some locations and you would feel the tension be sure. Paul will try to scare you a little sometimes and warn about coming event. I enjoyed  it like a short story.

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  • File Reviews

    • By jwilliams051197 · Posted
      These maps suck, please put more effort.
    • By Summer Deep · Posted
      A short set of maps by the author of the excellent Alkylation. These are not quite as ambitious, but still imaginative and with plenty of quality action. Be prepared in particular for some close-quarters encounters with Revenants, Mancubuses and Barons in tight corridors or confined spaces. There's also a custom designed boss at the end which takes a bit of seeing off....   A slight oddity of this wad is the inclusion of mini-levels with just a handful of monsters. The last of these, the 'Postludium', takes place after the boss encounters, and requires you to defeat a Cyberdemon in order to get back to your spaceship. There don't appear to be any ammo or weapons around, so pistol starts are out of the question and you'll be dependent on carryovers from the previous level - make sure to have a good scavenge around before leaving it.   Played on UV, continuous, GZDoom.    
    • By Dedalus 80 · Posted
      Quick and fun to play map. Well chosen music and nice gothic setting. Medium/high difficulty.
    • By Dedalus 80 · Posted
      The maps are visually and structurally mediocre. Hope you can improve and finish them. Above all, fights need some attention: they are very boring.
    • By Dedalus 80 · Posted
      Beautiful, demanding and engaging mapset. The difficulty level is (too?) high in the latest maps. Recommended.