Disciples of Darkness

   (6 reviews)
Sign in to follow this  
Followers 0

Author

Paolo M. aka Paul977

About This File

Four challenging, limit-removing levels for Doom 2, inspired by various authors and maps (see the bottom of this file for further informations).

Base

New from scratch

Build Time

Many hours

Editors Used

Doom Builder 2, SLADE, WhackEd4

Bugs

Minor slime trails


5 people like this


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

Gallic00

  • 5
   2 of 2 members found this review helpful 2 / 2 members

I liked this quite much.  Very clean visuals an fun fights.  HMP wasn't too hard.

 

Share this review


Link to review
Zalewa

  • 4
   1 of 1 member found this review helpful 1 / 1 member

4 stars for 4 maps, but when going in to this, keep in mind that it indulges/awakens masochistic tendencies. Oil your F3 key well, lest it will squeak.

 

Visually the maps are green and based on pillars - the architecture serves the purpose of building arenas to fight the monsters in. The low monster count of each map is deceptive, as they are used in a way that maximizes hurt. Expect all rooms to contain arch-vile & cyberdemon invasion. At least on UV. I don't know how are lower difficulties.

Share this review


Link to review
Killer5

  • 5
   1 of 2 members found this review helpful 1 / 2 members

Sick wad.

Share this review


Link to review
SP_FACE1

  • 3
  

A four level mapset utilizing heavily all the green textures and floors from the original IWADs plus an additional green tinted sky. The second level adds the black rock texture to the mix. All levels have some basetech parts here and there too but the mapset is predominantly green. I like maps that have their own visual style and consistently follow it.

Flow is pretty good, I always knew where to go and didn't have to wander around. The medium size maps helped this too.

There were some nice traps and monster fights were tough but fun. I liked the area in the first map where you got to choose which pillars to lower and see which monster were inside them. It was a bit like Monty Hall except none of the pillars had a car!

Share this review


Link to review
tourniquet

  • 5
  

The influence of Death Destiny's works is very apparent yet it contains quite a lot modern aspects mixed together with Pauls own style. Alltogether a very delightful combination and accordingly 5 well deserved stars.

Share this review


Link to review
Player177

  • 5
  

This is good. Small mapset stylistically certain may be brutal on UV in some locations and you would feel the tension be sure. Paul will try to scare you a little sometimes and warn about coming event. I enjoyed  it like a short story.

Share this review


Link to review
  • File Reviews

    • By lupinx-Kassman · Posted
      An old partial conversion that uses dehacked for some nifty effects. You can leave shotgunners in a sorta slumped state, watch a building get demolished, and use a mancubus's arm as a weapon among other things. Goof++; Tickles my soft spot.
    • By Meril · Posted
      Some missing textures, weird maze. Not sure if author tried to make multilevel illusion or not but anyway he screw up. 2.5/5*
    • By Meril · Posted
      Map is made correct, but short, bland, plain, nothing more than some rooms filled with monsters opened one after another.
    • By Meril · Posted
      Impressive features for 95 wad, but it is made by good engineer but no artist. Ladders, map with indicators which switch left to find, great concepts. But ladders are glitchy (in GZDoom) player and monsters sometimes getting stuck in floor. It's a shame that gameplay is bad. Starts in the room filled with mostly hitscanners (infighting gets almost 40 of them), vaults filled with ammo. Visuals: 2/5 Gameplay: 2/5 Cool stuffs: 4/5
    • By Walter confetti · Posted
      Funny short map, I remember to have played already this map quite long time but I don't remember where... Anyway I like the new music.