Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Disciples of Darkness

   (9 reviews)
Sign in to follow this  

Guest

About This File

Four challenging, limit-removing levels for Doom 2, inspired by various authors and maps (see the bottom of this file for further informations).


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Psilli

  

Quite an excellent short collection of maps. The monster encounters were good and definitely required some thinking to figure how to complete in order to advance to the next segment. All in all, great work.

 

Played with:

GZDoom

Hurt Me Plenty

 

 

Share this review


Link to review
NuMetalManiak

  

this is a generally well-done four-level set. the gameplay scales well, the monster placement is devious and encounters are made for both enjoyment and nastiness. the level design definitely echoes that of Death-Destiny, and really tough encounters with arch-viles are abound here (there's also a really close-quarters fight with one cyberdemon somewhere in the last map). the layouts are not too big either. it's actually not gonna stand up to the other mapsets with better gameplay and design, but doesn't fall into the average category by any means.

Share this review


Link to review
Roofi

· Edited by Roofi

  

doom1111.jpg

 

With only four levels, Paul977 managed to show his aspirations and mapping skills. Disciple of Darkness is a rather revealing title. In spite of the diversity of references according to the text, Paul977 is mainly inspired by the works of Death-Destiny and more particularly by  Disturbia, Elysion or Beesong. The wad is rather substantial by offering four levels of medium size but quite consistent thanks to the very tricky nature of his maps. The ambushes are legion, to the point of being on guard all the time. This kind of gameplay contrasts greatly with the arcade style found in Iwads for example. You're a real adventurer and Paul977 has reinforced this by adding a mystical theme with ruins and vines. Moreover, this theme is quite alien to Death-Destiny, so I think Paul977 managed to distinguish himself and offer his vision of doom mapping.

 

doom4915.jpg

 

I liked this mapset very much, especially because it is a good reference in terms of effective monster placement. Each level is difficult but contains few monsters. I like mapmakers who have their own style. On the other hand, I also like mappers who try to perpetuate the style of a mapper who is no longer active and whom I like.

 

doom4910.jpg


Favorite map : Map 04 - "Return to light"

 

Here are my playthrough demos done on UV , on each map.

 

DEMOS

 

Now , I'm waiting a map heavily inspired from Nochance.wad

 

You can read detailed reviews each map here  (in french) :

 

http://doomfrance.forumactif.com/t4691-review-maps-de-paul977#143924

 

 

Share this review


Link to review
SP_FACE1

  

A four level mapset utilizing heavily all the green textures and floors from the original IWADs plus an additional green tinted sky. The second level adds the black rock texture to the mix. All levels have some basetech parts here and there too but the mapset is predominantly green. I like maps that have their own visual style and consistently follow it.

Flow is pretty good, I always knew where to go and didn't have to wander around. The medium size maps helped this too.

There were some nice traps and monster fights were tough but fun. I liked the area in the first map where you got to choose which pillars to lower and see which monster were inside them. It was a bit like Monty Hall except none of the pillars had a car!

Share this review


Link to review
tourniquet

  

The influence of Death Destiny's works is very apparent yet it contains quite a lot modern aspects mixed together with Pauls own style. Alltogether a very delightful combination and accordingly 5 well deserved stars.

Share this review


Link to review
Player177

  

This is good. Small mapset stylistically certain may be brutal on UV in some locations and you would feel the tension be sure. Paul will try to scare you a little sometimes and warn about coming event. I enjoyed  it like a short story.

Share this review


Link to review
Killer5

  

Sick wad.

Share this review


Link to review
Gallic00

  

I liked this quite much.  Very clean visuals an fun fights.  HMP wasn't too hard.

 

Share this review


Link to review
Zalewa

  

4 stars for 4 maps, but when going in to this, keep in mind that it indulges/awakens masochistic tendencies. Oil your F3 key well, lest it will squeak.

 

Visually the maps are green and based on pillars - the architecture serves the purpose of building arenas to fight the monsters in. The low monster count of each map is deceptive, as they are used in a way that maximizes hurt. Expect all rooms to contain arch-vile & cyberdemon invasion. At least on UV. I don't know how are lower difficulties.

Share this review


Link to review
  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
×