Return to Daro

   (3 reviews)
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Author

Ryath/scwiba

About This File

Four maps created to celebrate the 20th birthday of the one and only STRAIN. If you don't know what that is... man, screw *this* WAD; GO PLAY STRAIN!

STRAIN has long been my favorite Doom WAD, and I've always wanted to pay tribute to it in some way. Suddenly, its 20th anniversary was barrelling toward me and I figured -- it's now or never!

Let's take a trip back to Moonbase Daro together!

NOTE: STRAIN.WAD and STRAIN.DEH are REQUIRED to play Return to Daro, and must be loaded in the correct order: STRAIN.WAD/.DEH and then RTD.WAD. If you don't see the "Return to Daro" title screen, something went wrong. And if you get stuck arachnotrons, the DeHackEd patch wasn't loaded correctly. When playing in ZDoom, make sure you unzip the contents of strain.zip before loading them.

Credits

id Software Alpha Dog Alliance for STRAIN CodeImp, SlayeR, and Visual Vincent -- creators of Doom Builder, SLADE, and Doom Writer TITLEPIC font, "Space Age", by Justin Callaghan Playtesters: Albertoni bzzrak David Newton Dragonrider Jayextee

Base

New maps from scratch; based on the STRAIN resources

Build Time

The month of June, 2017

Editors Used

Doom Builder 2.1.2.1553, Doom Writer, SLADE2, and MSPaint

Bugs

None




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Salt-Man Z

  • 4
  

Super cool. The STRAIN aesthetic is always great, and these four well-crafted maps are a great tribute to the classic WAD. Ryath really brings out the potential of the new bestiary, moreso than the original authors ever did. The final level is a bit of a letdown, being a simple arena with a rather low-key battle to end on. But the first three maps more than make up for it. MAP03 in particular had a few spots that made my jaw drop. More of these, please!

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Zalewa

· Edited by Zalewa

  • 4
  

I rarely see additional maps done for existing PWADs; and these ones here are good. The WAD is quick to beat with rather easy difficulty but the levels have good balance between exploration and action. Some triggers will not be obvious, especially on MAP03, but it's nothing too iritating given the overall small size of the levels. I also liked the puzzle with closing doors on MAP02.

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bzzrak

  • 4
  

it's cool

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  • File Reviews

    • By galileo31dos01 · Posted
      Just did it on HMP/continuous/saves. It wasn't as bad as the popular opinions say. In fact, it has a lot of fun maps faithful to their titles, with nice visuals, good architecture and detailing. Monster placement isn't the most exciting thing but it holds its own. Some of the custom tunes were catchy. In general it gives what it promises. My favourite map is the twentieth, it gives some fun close encounters as well as Nobles vs. Cybers. Other maps like 05, 11, 15, 17, 21, 26 and 31 stood out as totally good, in my point of view. Then maps like 13 and 24 felt like better ideas than the originals in Doom 2, though the first one has a secret homage to the original Downtown, I'm not sure if this is "legal" since the maps are meant to be In Name Only. Anyway, there were also maps that I didn't enjoy that much. Map 07 would be better if much shorter and less lava floor. Map 14 has a lot of non-secret areas that could have been tagged as secrets perfectly. Map 19 is fine, if somewhat obscure, the dark hallways were really mazy but ok, at least there were no roaming archviles, and as it had a great final arena that can be twisted, I find this map mostly positive. Map 23 provides some fun with barrels but it also has no possible ways to return to previous sections once you get past them, and also archviles that never teleport in anywhere, why? I dunno. Map 27 has a sector problem where imps overlap a wall that is supposed to raise, making the map impossible to beat in vanilla unless cheating; it also has a SMM that has troubles to teleport in the central backyard, and disliked parts like the fake walls section and the path to the blue key, where there's a tiny horribly hidden switch. And finally the bonus one, map 34, which is horrible and impossible, so bad monster placement, so bad ammo placement, soooooooooo bad constructed, and the end is... like kmxexii stated in their review, avoid. The other maps I didn't specifically recall vary from ok to good. Next mission will be UV-pistol/fist starting, someday in the future.   Overall, I'll give this 6.5/10, which means I had fun with the wad, just not all the time.
    • By Nems · Posted
      So I found this to be a pretty fun megaWAD. It feels familiar to the OG Doom 2 IWAD while still being and doing its own original thing. <3 I didn't really encounter any issues with it other than a spot at the end of map 20 where something didn't lower to get to the exit but I straferan and jumped to get to it so it wasn't that big a deal to me.   Still worth a shot for those of you who are into megawad's like myself. :D
    • By felgro · Posted
      Most of the maps are very good to excellent, but's dragged down by some real turds - the last two and a few others. Don't let that deter you. It's still well worth a play.
    • By MysteriousHaruko · Posted
      I'm always ready for some revolution.

      For being serious now, it's one of those wads where you sit back, relax, get comfy and give blast through easy, simple maps. I rate this megawad only 4 stars, because map30 felt like a big joke (few rockects and map ends). 
    • By felgro · Posted
      Actually better than the 1 start review. A mindless shoot-em-up, which is basically we all like Doom.