The Inner Center

   (3 reviews)
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Author

Carlos Lastra

About This File

//***********//

A level designed as a mix of Doom 2 + Ultimate Doom

Base

New from scratch

Build Time

2 weeks

Editors Used

Doom Builder 2 (Doom2 settings) and Slade3 (MAPINFO)




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Zalewa

  • 4
   0 of 1 member found this review helpful 0 / 1 member

Mild action with mild difficulty but with lots of visual clutter that builds a detailed tech-base map. Very convex layout. Good in overall.

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Gothic Box

  • 5
  

A nice small map that stands on its own. Great detailing, especially since it doesn't use slopes, 3D floors, or custom textures. The level progression is quite interesting - the way you used lowering floors to reveal new areas and create shortcuts was by far my favorite part of the map. My only qualms are that some buttons alter things on the other side of the map that were not immediately obvious, and a specific teleporter traps enemies from a nearby monster closet.

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Trupiak

  • 5
  

Casual, straight foward map with interesting level design, smart secrets and good progression, replayed it a couple of times and looked for secrets, they are pretty rewarding... if you're looking  for a simple, single map to play - this is it, no need to look at the map and scratch your head, wondering where's the fricking door; everything's obvious, the gameplay is smooth

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  • File Reviews

    • By Myst.Haruko · Posted
      Well, this mapset was enjoyable for me. I know, everyone has different tastes, but this one has nice vanilla tricks and main gameplay made think about some routes to not get killed instantly. In other words, I say it was challenging experience. In texture and detailing case, it could be better, but I won't complain for that. 
    • By felgro · Posted
      Did we play the same wad? This is awful. Screwy textures, broken lifts/doors, incomprehensible and confusing gameplay etc. etc. etc. Just awful.
    • By felgro · Posted
      Generally good episode replacement, but ruined by overuse of lost souls in e3m8. Why do people do this? It's not entertaining, it's not clever - their novelty wore off in about 3 minutes in original Doom. Nothing, but nothing, ruins an otherwise enjoyable game than waves of lost souls ad nauseam. There were 250 monsters as is - and author had to spoil it by overwhelming things with around 200 lost souls. Stop doing this. Just stop. I want a patch that will erase these things from a wad as it loads.
    • By NuMetalManiak · Posted
      this one is really well done. plenty of variety here, mostly large maps that are expansive but not extremely heavy on the monster count. i imagine this is what Sunder would be if it wasn't a slaughterfest wad. certainly recommended, fuck dem haters.
    • By NuMetalManiak · Posted
      vintage set, years later it still is incredibly charming. detail is not everything, the gameplay leaves everything hot and fresh. lovely stuff.