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The Inner Center

   (3 reviews)
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About This File

//***********//

A level designed as a mix of Doom 2 + Ultimate Doom


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Zalewa

  

Mild action with mild difficulty but with lots of visual clutter that builds a detailed tech-base map. Very convex layout. Good in overall.

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Gothic Box

  

A nice small map that stands on its own. Great detailing, especially since it doesn't use slopes, 3D floors, or custom textures. The level progression is quite interesting - the way you used lowering floors to reveal new areas and create shortcuts was by far my favorite part of the map. My only qualms are that some buttons alter things on the other side of the map that were not immediately obvious, and a specific teleporter traps enemies from a nearby monster closet.

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Trupiak

  

Casual, straight foward map with interesting level design, smart secrets and good progression, replayed it a couple of times and looked for secrets, they are pretty rewarding... if you're looking  for a simple, single map to play - this is it, no need to look at the map and scratch your head, wondering where's the fricking door; everything's obvious, the gameplay is smooth

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  • File Reviews

    • By Spectre01 · Posted
      Impressive visuals and scale for its time. Epic memes are thankfully limited to secret areas. map04/final quarter stretch is extremely cheeseable compared to the rest. Plenty of time spent cleaning up turret enemies. 3/5
    • By SilverMiner · Posted
      So rarely I see cool things...
    • By Walter confetti · Posted
      Is pretty funny killing hordes of cyberdemons with a toy spoon... Try It!  
    • By kmxexii · Posted
      Do not play this in ZDoom-family ports. An incompatibility with Boom breaks progression in MAP01. There is a cool effect where a tech column barrier blocking the way to the red key basement is "disappeared" by what I believe is a short-lived scrolling floor effect; this should happen after handling the Hell knight teleporter chamber in the northeastern wing that comes off the main yard. I verified the correct behavior in Eternity after banging my head on the wall for at least a half hour if not longer; this is probably the source of the frustration felt in the comment dated 3/27/07 and the anonymous comment where the player knows where the red key is but can't access it.
    • By Bryan T · Posted
      This was fun.  Map19 was the highlight.  Map02 sucked balls.
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