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The Inner Center

   (3 reviews)
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A level designed as a mix of Doom 2 + Ultimate Doom


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Zalewa

   0 of 1 member found this review helpful 0 / 1 member

Mild action with mild difficulty but with lots of visual clutter that builds a detailed tech-base map. Very convex layout. Good in overall.

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Gothic Box

  

A nice small map that stands on its own. Great detailing, especially since it doesn't use slopes, 3D floors, or custom textures. The level progression is quite interesting - the way you used lowering floors to reveal new areas and create shortcuts was by far my favorite part of the map. My only qualms are that some buttons alter things on the other side of the map that were not immediately obvious, and a specific teleporter traps enemies from a nearby monster closet.

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Trupiak

  

Casual, straight foward map with interesting level design, smart secrets and good progression, replayed it a couple of times and looked for secrets, they are pretty rewarding... if you're looking  for a simple, single map to play - this is it, no need to look at the map and scratch your head, wondering where's the fricking door; everything's obvious, the gameplay is smooth

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  • File Reviews

    • By Summer Deep · Posted
      Pretty decent stuff. Over 200 monsters, and you might take two or three attempts to complete it without saving, especially if you don't locate the blue armour, which is fairly well concealed.   The only things which annoyed me about this were the fact that I never worked out how to get the chaingun, thus having to fire bullets solely with the pistol, and also that there was a small nukage pool which looked like an interesting place to explore, but turned out to be inescapable...
    • By GuyNamedErick · Posted
      Your average 1994 WAD, nothing really special and while it may not be so bad, aside of a HOM effect that appears in ZDoom ports (at least GZDoom 3.3.2) for some reason (Classic ports don't seem to be affected by this), there isn't much to be seen here. Lighting is nice and all, but that's about it.
    • By Jayman · Posted
      The fighting was fun. Finding the lift that was unmarked (even in the automap!), was not.
    • By Jayman · Posted
      It's fine, but why did you put the rusted key in a secret? It wasn't worth the trouble to find it.
    • By Summer Deep · Posted
      A 1994 map with some of the limitations you might expect, but overall this is well thought out and executed. It's also a very good challenge, certainly on the UV setting. It's actually for E1M1, as another review points out.   There's a Doom 2 conversion of this on the Demon Gate CD compilation, and maybe others.   A bit better than the bare 4 stars. Around 8.5+ out of 10.
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