The Inner Center

   (3 reviews)
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Carlos Lastra

About This File


A level designed as a mix of Doom 2 + Ultimate Doom


New from scratch

Build Time

2 weeks

Editors Used

Doom Builder 2 (Doom2 settings) and Slade3 (MAPINFO)

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  • 4
   0 of 1 member found this review helpful 0 / 1 member

Mild action with mild difficulty but with lots of visual clutter that builds a detailed tech-base map. Very convex layout. Good in overall.

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Gothic Box

  • 5

A nice small map that stands on its own. Great detailing, especially since it doesn't use slopes, 3D floors, or custom textures. The level progression is quite interesting - the way you used lowering floors to reveal new areas and create shortcuts was by far my favorite part of the map. My only qualms are that some buttons alter things on the other side of the map that were not immediately obvious, and a specific teleporter traps enemies from a nearby monster closet.

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  • 5

Casual, straight foward map with interesting level design, smart secrets and good progression, replayed it a couple of times and looked for secrets, they are pretty rewarding... if you're looking  for a simple, single map to play - this is it, no need to look at the map and scratch your head, wondering where's the fricking door; everything's obvious, the gameplay is smooth

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  • File Reviews

    • By dmg_64 · Posted
      I love this kind of maps.
    • By felgro · Posted
      I usually hate mazes as a pointless complication and the good news is, despite what author says, this isn't that mazey. It's quite enjoyable actually. Good basic crap free Doom. Great way to kill 10-20 minutes of your time.
    • By Wiw · Posted
      I would rather cut off my penis with a rusty bread knife.
    • By NuMetalManiak · Posted
      if you want a megawad in which it feels like playing beyond hell, well, that's exactly what this says, except let's interpret that title a little differently.   this mapset is fucking dreadful. it's not on the same level as playmasters.wad, thankfully, but it's just awful in gameplay overall. and design sucks too. to cap it off: really dull gameplay moments at times, but then you get to slaughter lots of imps or other small monsters. that's fine, but the authors like to put chaingunners in just the worst of spots. to further add to it, level layouts are even worse, triggers where you don't know what does exactly what, tons of damaging floors, and some assholish crusher placement in many maps. let's also not forget the 0 brightness rooms and blinking rooms. some map layouts even get reused, like 01 and 12, then 13 and 27.   "highlight" maps: MAP09: has a big FIREBLU maze that actually isn't all that fun to go through. MAP15: chaingunners all around you at the start MAP18: almost impossible to 100%, has two crushers that are impossible to avoid, TWICE. MAP24: for continuous players, since MAP23 had a Type 11 exit, lots of chaos with hitscanners means just surviving at the beginning is insanity. MAP28: alright, the only map I actually liked.   so yes, this was an experience beyond hell, and one of the worst megawads I've ever played. it's one of those megawads where you just feel worse after playing it.
    • By doomfighter667 · Posted
      like the details in the levels