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The Inner Center

   (3 reviews)
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A level designed as a mix of Doom 2 + Ultimate Doom


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Zalewa

  

Mild action with mild difficulty but with lots of visual clutter that builds a detailed tech-base map. Very convex layout. Good in overall.

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Gothic Box

  

A nice small map that stands on its own. Great detailing, especially since it doesn't use slopes, 3D floors, or custom textures. The level progression is quite interesting - the way you used lowering floors to reveal new areas and create shortcuts was by far my favorite part of the map. My only qualms are that some buttons alter things on the other side of the map that were not immediately obvious, and a specific teleporter traps enemies from a nearby monster closet.

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Trupiak

  

Casual, straight foward map with interesting level design, smart secrets and good progression, replayed it a couple of times and looked for secrets, they are pretty rewarding... if you're looking  for a simple, single map to play - this is it, no need to look at the map and scratch your head, wondering where's the fricking door; everything's obvious, the gameplay is smooth

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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