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Experiencing Nirvana

   (18 reviews)
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32 maps designed for PrBoom+ complevel 9


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pooplord

·

  

10/10 i wish i could unexperience nirvana so i could experience nirvana for the first time again , 

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Doomkid

·

  

Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).

 

This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.

 

The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl

 

I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.

 

Also,

Quote

Authors: Deep Throat, english bulldog, JasonB, Valhalla958, and pizza party

 

lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus

 

Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.

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Scotty

  

ignore the haters

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mArt1And00m3r11339

  

If it were renamed "Garbage Dump," I would have given it a better rating.

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Nine Inch Heels

  

Giving 4 stars while being somewhat generous. And here's why:

 

This is part jokewad and part vignette style combat (leaning towards slaughter among other things). At times this wad is competent at either of these things, other times I really felt like the joke has been pushed way past the point of breaking, hence way past the point of being funny for me personally. Everyone's sense of humor and its limits are different, mine is unfortunately not suited for the kind of mockery that happens here at times. Simply put: This megawad is not for everybody.

 

I love me some "bizarre" stuff, but if you put me in an elevator shaft that takes more than just "a few" minutes to reach its destination... Sorry, these things are not quite my cup of tea.

 

Jokes aside, there is some fun stuff in this set. Usage of scrolling floors not only for the purpose of voodoo doll scripting is something I have a soft spot for, punching the everliving crap out of a cybie is rather enjoyable as well, telefragging a bunch of stuff while memorizing which teleport pads have been used was also nice. In short: There is some creative stuff here that I thouroughly enjoyed.

 

I'd recommend playing this with liberal use of IDCLEV in mind, because you may stumble upon something that you have a good time with.

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CzechMate29200

· Edited by CzechMate29200

  

What the fuck? This WAD is shit, most of the levels can't even be completed. Maybe I just don't get it...

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Ancalagon

  

A masterpiece.

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NuMetalManiak

  

Let's see, four stars, lots of favorable reviews. Unfortunately I was misled by the title. Was not really expecting thirty-two maps here, thought it was a Doom 2 MAP21 tribute (it has one MAP21-like map though). And then I was misled even further

 

So it's a jokewad. A terrible one though, as I did not find anything funny in the 32 levels I played. Maps are intentionally made to be crappy, with loads of nasty monsters in almost impossible situations, yet not so impossible since this was made for demoers from the looks of it. Except for a few, the screenshot Philnemba took of MAP17's monster count is one thing, but the map itself was completely unplayable for me to the point I had to soft restart (and my computer is usually capable of handling most lag-inducing levels so shut the fuck up). MAP25 after some time had the same issue. However you put it, anyone who wants a good megawad MUST stay clear, for even if you god mode through looking for the good things it still isn't exciting. But those who never take the game seriously will love it of course.

 

Or rather, anyone who doesn't take anything seriously will enjoy it. I prefer actually fun wads myself. You obviously expected this kind of review to come along, didn't you? Come at me.

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Philnemba

  

Wasn't aware that this was a joke wad til I booted up this megawad...I am not disappointed XD

 

5/5 - Philnemba

Screenshot_41.png

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Mikami41

  

Underrated, a truly masterpiece, i am a better man now.

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Misty

  

It opened my eyes and I'm no longer afraid of this world. 

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MegaBlast

  

The 5 star rating system doesn't have enough depth to express my feelings towards this WAD.

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Xyzzy01

  

These maps are hilarious! Kinda like a slaughtermap/Nuts version of Mock 2.

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Trupiak

  

id like to thank the oh so funny le ironic reviews that made me play this piece of ****

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omegamer

  

this fucking sucks

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Nirvana

  

A great experience.

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Killer5

  

A revolutionary WAD. People will look back on the day they Experienced Nirvana and weep because nothing else will ever come close.

 

5/5 WAD.

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loveless

  

Obviously visuals take a backseat when gameplay is pushed to it's limits.  You will not regret playing this.

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  • File Reviews

    • By Ordon · Posted
      well, the concept is good  BUT...   WHAT THE FUCK EVEN IS THIS??
    • By Cinnamon · Posted
      Definitely shows its age. It was a real grind to play through, mostly due to the levels being boring, but also from a remarkable over-reliance on hitscan, especially shotgunners. For some reason. The third episode does indeed pick up much of the slack, but with the really fun levels being shining exceptions rather than rule for two thirds of the WAD it still left me annoyed and exasperated in the end. The maps look fine most of the time and the music is good to really good, which is something to hold on to. I would still advice my past self to skip most of this one.    
    • By Cinnamon · Posted
      There's not too much for me to say about this one. While it isn't exactly my jam 100% of the time, I'm struggling to see how any creative endeavor could entertain me so thoroughly, throughout all the 32 parts of it. Ancient Aliens is charming, somewhat challenging, mysterious, well-paced... I could iterate over plenty of different variations of lavish praise, but I guess that in and of itself describes my feelings: AA is remarkably well-rounded. A DOOM blockbuster - and I use that description as an honest compliment rather than the pejorative it's sometimes thought of. One for the ages, and it'll be one of the WADs to which many of my future experience will be compared.    
    • By VoanHead · Posted
      On second thought, this wad is kinda mid if you ask me. After playing through all of it on pistol-start I wasn't really blown away by it. The midi pack that was made for this in 2020 was very nice if you ask me, but why this wad ever deserves a midi pack when it's so bland is what makes me scratch my head. Idk man, I didn't like this one as much as others do :/.
    • By baja blast rd. · Posted
      This reads as an early example of arcade-style mapping.   Areas are defined largely by color combinations, with no real overarching theme to the map: there are silver techbase rooms, brick-like Earth rooms, red hellish rooms, without much in the way of detailing or setting-building -- all centralized around a square hub room with key doors, which repopulates with monsters each time you find a key. It's on the simpler side visually, but still a very clear step above "monotextured square rooms"-type design, with some solid architecture, shapes, and texture combos here and there, and even a clever crushing UFO-like "ring" at one point.    The gameplay concepts are very straightforward, with one exception being a room that has you platforming over damaging floor while closets of lost souls and cacodemons open up. Instead, the bulk of the fighting is more often dished out as blocks of monsters often revealed in closets -- blocks at a density far below what you'd consider slaughter. Some of the potential fun involves herding monsters towards barrels; once I waited several seconds for chaingunners to walk halfway across the room, right next to a clump of barrels I could blow them all up with. The ending fight is designed for you to pour rockets into two static cybs while circling, and I skipped that one.    Completed in a bit under 10 minutes. 
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