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Experiencing Nirvana

   (14 reviews)
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32 maps designed for PrBoom+ complevel 9

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Nine Inch Heels


Giving 4 stars while being somewhat generous. And here's why:


This is part jokewad and part vignette style combat (leaning towards slaughter among other things). At times this wad is competent at either of these things, other times I really felt like the joke has been pushed way past the point of breaking, hence way past the point of being funny for me personally. Everyone's sense of humor and its limits are different, mine is unfortunately not suited for the kind of mockery that happens here at times. Simply put: This megawad is not for everybody.


I love me some "bizarre" stuff, but if you put me in an elevator shaft that takes more than just "a few" minutes to reach its destination... Sorry, these things are not quite my cup of tea.


Jokes aside, there is some fun stuff in this set. Usage of scrolling floors not only for the purpose of voodoo doll scripting is something I have a soft spot for, punching the everliving crap out of a cybie is rather enjoyable as well, telefragging a bunch of stuff while memorizing which teleport pads have been used was also nice. In short: There is some creative stuff here that I thouroughly enjoyed.


I'd recommend playing this with liberal use of IDCLEV in mind, because you may stumble upon something that you have a good time with.

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· Edited by CzechMate29200


What the fuck? This WAD is shit, most of the levels can't even be completed. Maybe I just don't get it...

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A masterpiece.

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Let's see, four stars, lots of favorable reviews. Unfortunately I was misled by the title. Was not really expecting thirty-two maps here, thought it was a Doom 2 MAP21 tribute (it has one MAP21-like map though). And then I was misled even further


So it's a jokewad. A terrible one though, as I did not find anything funny in the 32 levels I played. Maps are intentionally made to be crappy, with loads of nasty monsters in almost impossible situations, yet not so impossible since this was made for demoers from the looks of it. Except for a few, the screenshot Philnemba took of MAP17's monster count is one thing, but the map itself was completely unplayable for me to the point I had to soft restart (and my computer is usually capable of handling most lag-inducing levels so shut the fuck up). MAP25 after some time had the same issue. However you put it, anyone who wants a good megawad MUST stay clear, for even if you god mode through looking for the good things it still isn't exciting. But those who never take the game seriously will love it of course.


Or rather, anyone who doesn't take anything seriously will enjoy it. I prefer actually fun wads myself. You obviously expected this kind of review to come along, didn't you? Come at me.

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Wasn't aware that this was a joke wad til I booted up this megawad...I am not disappointed XD


5/5 - Philnemba


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Underrated, a truly masterpiece, i am a better man now.

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It opened my eyes and I'm no longer afraid of this world. 

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The 5 star rating system doesn't have enough depth to express my feelings towards this WAD.

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These maps are hilarious! Kinda like a slaughtermap/Nuts version of Mock 2.

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id like to thank the oh so funny le ironic reviews that made me play this piece of ****

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this fucking sucks

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A great experience.

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A revolutionary WAD. People will look back on the day they Experienced Nirvana and weep because nothing else will ever come close.


5/5 WAD.

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Obviously visuals take a backseat when gameplay is pushed to it's limits.  You will not regret playing this.

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  • File Reviews

    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
    • By geo · Posted
      Believe the hype, Sand Chain is indeed a terrible map. Not terrible like oh this must be someone's first map or designed by a team of kinder gardeners and their friend in second grade who can use DoomBuilder, I'm talking hall of mirror walls, coupled with the fact you can go through the game's exit switches. The map is short and sweet, which only adds to how terrible it is. The level is a single hallway with... get this... a bend! Oh stay with me here... and then after that bend, there is a bank of switches! Yeah, that's it. The level isn't meant for Nightmare, but it should become everyone's first accomplishment of, "I can beat this level on nightmare."

      I suppose in an artistic way, the hall of mirror affect on all walls is to disorient the player, so they miss the big twist at the end. Thus costing speed runners valuable seconds on their first play through. The big twist being the bend. Other than that, there are plenty of shotgun shells, shotgun troopers and health to ensure you make it to the end of this brutal and rigorous test of endurance over the course of 5 - 30 seconds.

      This is the level that has become famous, because everyone needs to play it themselves to add their two cents of "it's crap" to the pile of reviews that will no doubt entice more people to play this game. It's a gorgeous display of everything wrong without the annoyance of having to play it for longer than a full minute. Complete with someone from an aol email to spice up it's true 1995 feel... despite being made in 2009.   * slow clap * You've done it. You've found a new twist on terrible.
    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.