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Experiencing Nirvana

   (17 reviews)
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32 maps designed for PrBoom+ complevel 9


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Doomkid

·

  

Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).

 

This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.

 

The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl

 

I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.

 

Also,

Quote

Authors: Deep Throat, english bulldog, JasonB, Valhalla958, and pizza party

 

lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus

 

Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.

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Scotty

  

ignore the haters

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mArt1And00m3r11339

  

If it were renamed "Garbage Dump," I would have given it a better rating.

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Nine Inch Heels

  

Giving 4 stars while being somewhat generous. And here's why:

 

This is part jokewad and part vignette style combat (leaning towards slaughter among other things). At times this wad is competent at either of these things, other times I really felt like the joke has been pushed way past the point of breaking, hence way past the point of being funny for me personally. Everyone's sense of humor and its limits are different, mine is unfortunately not suited for the kind of mockery that happens here at times. Simply put: This megawad is not for everybody.

 

I love me some "bizarre" stuff, but if you put me in an elevator shaft that takes more than just "a few" minutes to reach its destination... Sorry, these things are not quite my cup of tea.

 

Jokes aside, there is some fun stuff in this set. Usage of scrolling floors not only for the purpose of voodoo doll scripting is something I have a soft spot for, punching the everliving crap out of a cybie is rather enjoyable as well, telefragging a bunch of stuff while memorizing which teleport pads have been used was also nice. In short: There is some creative stuff here that I thouroughly enjoyed.

 

I'd recommend playing this with liberal use of IDCLEV in mind, because you may stumble upon something that you have a good time with.

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CzechMate29200

· Edited by CzechMate29200

  

What the fuck? This WAD is shit, most of the levels can't even be completed. Maybe I just don't get it...

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Ancalagon

  

A masterpiece.

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NuMetalManiak

  

Let's see, four stars, lots of favorable reviews. Unfortunately I was misled by the title. Was not really expecting thirty-two maps here, thought it was a Doom 2 MAP21 tribute (it has one MAP21-like map though). And then I was misled even further

 

So it's a jokewad. A terrible one though, as I did not find anything funny in the 32 levels I played. Maps are intentionally made to be crappy, with loads of nasty monsters in almost impossible situations, yet not so impossible since this was made for demoers from the looks of it. Except for a few, the screenshot Philnemba took of MAP17's monster count is one thing, but the map itself was completely unplayable for me to the point I had to soft restart (and my computer is usually capable of handling most lag-inducing levels so shut the fuck up). MAP25 after some time had the same issue. However you put it, anyone who wants a good megawad MUST stay clear, for even if you god mode through looking for the good things it still isn't exciting. But those who never take the game seriously will love it of course.

 

Or rather, anyone who doesn't take anything seriously will enjoy it. I prefer actually fun wads myself. You obviously expected this kind of review to come along, didn't you? Come at me.

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Philnemba

  

Wasn't aware that this was a joke wad til I booted up this megawad...I am not disappointed XD

 

5/5 - Philnemba

Screenshot_41.png

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Mikami41

  

Underrated, a truly masterpiece, i am a better man now.

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Misty

  

It opened my eyes and I'm no longer afraid of this world. 

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MegaBlast

  

The 5 star rating system doesn't have enough depth to express my feelings towards this WAD.

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Xyzzy01

  

These maps are hilarious! Kinda like a slaughtermap/Nuts version of Mock 2.

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Trupiak

  

id like to thank the oh so funny le ironic reviews that made me play this piece of ****

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omegamer

  

this fucking sucks

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Nirvana

  

A great experience.

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Killer5

  

A revolutionary WAD. People will look back on the day they Experienced Nirvana and weep because nothing else will ever come close.

 

5/5 WAD.

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loveless

  

Obviously visuals take a backseat when gameplay is pushed to it's limits.  You will not regret playing this.

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  • File Reviews

    • By seed · Posted
      "In Aeternum in triumpho tenebrarum... " (Forever in dark triumph)   Over the wad, what else? Aeternum has been finished, played through ZDoom 2.8.1 on UV difficulty. A rather short, 3-level wad.   So what's this... Aeternum is a short wad with skill-based gameplay, heavily inspired by the classic Alien Vendetta. It comes with new textures and energizing, action-oriented music. The first 2 maps appear to take place on Earth, while the final one exclusively in Hell.   The difficulty is not high, and it would be somewhere around the end of the first half of AV, with tricky traps but nothing too intense, therefore it's pretty accessible. It's also short, being easy to beat in one sitting as it takes little over an hour or so, depending on your speed. The second map however is the longest, being noticeably lengthier than the other 2, but it doesn't necessarily drag on as it gets better as you progress, and more fun. Although the first half of the map might be a bit underwhelming. Everything culminates with a short but more intense final level with slight slaughter tendencies, and an IoS awaits at the end.   There isn't much else to add, and it isn't as impressive as skillsaw's other works such as Valiant, Ancient Aliens, Vanguard, or Lunatic. His style is unmistakable but here it doesn't do a whole lot to catch anyone's attention. Thus, Aeternum can be seen as a sign of things to come, primarily due to its gameplay which would further evolve in the author's subsequent releases, in addition to his maps becoming much more impressive visually. It's a fun little wad to try out when you want to play a Doom map or two.
    • By seed · Posted
      "Get out of the way!"   So that you can watch me kill your brethren before I get to you. You can't stop the killing. Newgothic Movement 2 has been finished, played through GlBoom+ 2.5.1.5 on HMP difficulty. Or is that HMP? I'll get back to you in a moment.   First things first, Newgothic Movement 2 is the sequel of the short slaughter megawad with the same name. It features a new menu background, end level stats picture, textures, and music. The gameplay is pretty much identical to the original, with large enemy counts, enemies placed in strategic positions, and emphasizing skill. This is pretty much all it has in common with the original, as the maps are generally very different and exploring more themes and locations, on Earth, Hell, and space, however, various ideas from the original have been recycled into the sequel, such as the tunnel sequence with the Cyberdemons underground, now taking place in a pyramid and more difficult, as it plays a much more important role as opposed being and area you could simply ignore by going straight to the right drop point. Additionally, there are no more levels that do not serve any real purpose in the megawad, unlike the original did with MAP03 and its Cyberdemon fest in the middle of nowhere. The progression between levels is also much more logical so it feels like a more coherent package and "actual" megawad, as opposed to just a collection of random slaughter maps.   Compared to its predecessor, the sequel has much higher difficulty, emphasizing foreknowledge in many of its maps in order to get the full, enjoyable experience than just jumping into it and hoping everything goes well for the most part. Therefore, it involved quite a bit of trial and error in some of its maps to avoid making crucial mistakes than could bring your progression to a half. Moreover, items, such as Invulnerability spheres, are now sometimes put in secrets, some of them being mandatory if you plan on making the enraged wave of enemies calm down quicker, and with much less frustration. The difficulty curve is nonexistent as almost all levels start somewhat easy (apart from MAP02 and a few others) and the difficulty increases dramatically as you progress, but the following map with not be necessarily easier or more difficult as you'd normally expect. There are also crazy parts in some of the levels, particularly on the aforementioned MAP02, which has a really rough start with lots and lots of mandatory damage (no wonder there's health potions at every step), with waves of Imps at both ends of the tunnel and Chaingunners shooting you from their alcoves. This is going to be the only map I did not like in the entire megawad, simply because it's all about damage and challenge, but zero fun. It's best to try to speedrun this map instead of maxing it out as that needlessly complicates everything (as if it wasn't already complicated). Due to the drastically increased difficulty going in blind like I did will prove to be a challenge in itself as traps and ambushes are much less forgiving than they are in the original. I would not say you need to know the maps inside out, but it will absolutely make your life much easier in some of them if you have some knowledge before playing them, so that you at least know where the nuttier parts are. There are also no difficulty settings, so despite choosing HMP, what I actually got was UV, so you either deal with its difficulty the way it is, or skip it.   When it comes to locations, it unfortunately does not explore cities. MAP13 was easily the one map that really stood out from the crowd in the original, despite not doing anything particularly mind-blowing. But it had an amazing grim atmosphere, and it was impressive both visually and gameplay-wise.   All in all, Newgothic Movement 2 is a definite improvement in all areas over its predecessor, but also a significant departure, as while still preserving the core essence of the original and being much more coherent with its design, it places much more focus on difficulty and foreknowledge, something the original did not do, therefore it is going to be more challenging than it, and more frustrating in parts. As a result, it is good for veterans and demo recorders who have the time to analyze the maps carefully and fully, but not a very good candidate for more casual players who just want to play some slaughter. It's also not a good introduction to the genre for newcomers due to its high difficulty and lack of skill levels, so it's best to check this out only after you have familiarized yourself with the genre and have some experience. Otherwise, you might get your ass kicked on many occasions.
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