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Dens of Borsippa

   (11 reviews)
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About This File

A fairly linear map with medium difficultly (not easy for me but easy for experts). All enemies, ammo health, etc have been calculated on the average amounts in MAP23 of Doom 2, D2twid, TNT Evilution, Plutonia and Icarus.wad. The theme is bricks and hellish, but not hellfire.

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I clicked the "Random File" link on idgames and found this. Glad RNGesus found this for me. Had a lot of fun playing this. Great detail, and had a difficulty that wasn't just throwing enemies at you till you got annoyed. Looking forward to more stuff from you, my guy!

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Wow, this was great!

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You expect Paul Corfiatis to deliver and he always does.

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Steve D


Super-solid, fun map from Paul. There are some of the usual pcorfisms, for example putting unavoidable pickups in the player's way, such as the shellbox right in your dodging area in front of the SSG door, and another one that pokes into your path to the BFG. There's also the occasional awkwardly placed Medikit. Adding to the list of negatives are some high Imp snipers that are grindy if you want max kills, not to mention several high Chaingunners. And finally there's an Archie that more or less demands that you have the BFG in hand when you suddenly encounter it.


Those nitpicks aside, this is one of the most dangerous of pcorf's recent maps, something I'm happy to see. I surrendered 3 pelts in this one. There is plenty of action throughout, plus opportunities to leap off ledges and sidestep nasty situations like the Caco/PE trap. The yellow key trap was especially good. It's quite challenging for someone at my skill level if they face it heads-up, or you can nerf it if you want.


The yellow door fight encourages camping thanks to all the distant snipers, but it's far better to Rambo that battle and thus avoid getting plinked to death. The final fight is a two-stage affair and actually somewhat easy since there's plenty of running room to start some infighting. It was nontheless satisfying to me, because I had to stay aware of the hitscanners and Revvies.


All in all a very nice effort by pcorf in classic oldschool style. Now if only he could stop putting items in the player's way . . . ;)

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Dedalus 80


A single map with a pleasant architecture and well-thought-out fights where the player feels often cornered. Enjoy it while it lasts ;)

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Dens of Borsippa is a fun map created by the famous Paul Corfiatis who still puts out so many maps that I'm starting to wonder if hes some sort of advance Australien-made artificial intelligence whose sole purpose is to make as many good Doom wads as possible.


-Philnemba 4/5


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Paul Corfiatis is one of these veteran authors that lately seem to engage in sort of recreational mapping, meaning that they aren't challenging themselves to innovate and instead just stick to the old techniques that have been working well enough for many years, presumably because it allows them to relax and simply have a good time with the editor. If you want to see more post-WOS Pcorf, get this file.

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Another nice map by Paul. Short and sweet!

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this is certainly the kind of map you expect from Paul, decently sized, combat scales perfectly, and it's all very well balanced. not made to be perfect of course, but there's no need to perfect it.

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Very nice map from Paul, as always 

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This was a fun, quick WAD to blast through. As usual, top notch stuff from pcorf. <3

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  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.