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Dens of Borsippa

   (11 reviews)
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About This File

A fairly linear map with medium difficultly (not easy for me but easy for experts). All enemies, ammo health, etc have been calculated on the average amounts in MAP23 of Doom 2, D2twid, TNT Evilution, Plutonia and Icarus.wad. The theme is bricks and hellish, but not hellfire.


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beanz

  

I clicked the "Random File" link on idgames and found this. Glad RNGesus found this for me. Had a lot of fun playing this. Great detail, and had a difficulty that wasn't just throwing enemies at you till you got annoyed. Looking forward to more stuff from you, my guy!

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uhbooh

  

Wow, this was great!

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Zalewa

  

You expect Paul Corfiatis to deliver and he always does.

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Steve D

  

Super-solid, fun map from Paul. There are some of the usual pcorfisms, for example putting unavoidable pickups in the player's way, such as the shellbox right in your dodging area in front of the SSG door, and another one that pokes into your path to the BFG. There's also the occasional awkwardly placed Medikit. Adding to the list of negatives are some high Imp snipers that are grindy if you want max kills, not to mention several high Chaingunners. And finally there's an Archie that more or less demands that you have the BFG in hand when you suddenly encounter it.

 

Those nitpicks aside, this is one of the most dangerous of pcorf's recent maps, something I'm happy to see. I surrendered 3 pelts in this one. There is plenty of action throughout, plus opportunities to leap off ledges and sidestep nasty situations like the Caco/PE trap. The yellow key trap was especially good. It's quite challenging for someone at my skill level if they face it heads-up, or you can nerf it if you want.

 

The yellow door fight encourages camping thanks to all the distant snipers, but it's far better to Rambo that battle and thus avoid getting plinked to death. The final fight is a two-stage affair and actually somewhat easy since there's plenty of running room to start some infighting. It was nontheless satisfying to me, because I had to stay aware of the hitscanners and Revvies.

 

All in all a very nice effort by pcorf in classic oldschool style. Now if only he could stop putting items in the player's way . . . ;)

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Dedalus 80

  

A single map with a pleasant architecture and well-thought-out fights where the player feels often cornered. Enjoy it while it lasts ;)

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Philnemba

  

Dens of Borsippa is a fun map created by the famous Paul Corfiatis who still puts out so many maps that I'm starting to wonder if hes some sort of advance Australien-made artificial intelligence whose sole purpose is to make as many good Doom wads as possible.

 

-Philnemba 4/5

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Memfis

  

Paul Corfiatis is one of these veteran authors that lately seem to engage in sort of recreational mapping, meaning that they aren't challenging themselves to innovate and instead just stick to the old techniques that have been working well enough for many years, presumably because it allows them to relax and simply have a good time with the editor. If you want to see more post-WOS Pcorf, get this file.

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trrobin

  

Another nice map by Paul. Short and sweet!

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NuMetalManiak

  

this is certainly the kind of map you expect from Paul, decently sized, combat scales perfectly, and it's all very well balanced. not made to be perfect of course, but there's no need to perfect it.

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omegamer

  

Very nice map from Paul, as always 

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Nems

  

This was a fun, quick WAD to blast through. As usual, top notch stuff from pcorf. <3

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  • File Reviews

    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
    • By elend · Posted
      I really like this palette edit. I am not sure about the "better visibility on CRT screens" part, since I find it a bit dark at times, but I do love the toned down colors. I don't play everything with this palette, but I noticed that some WADs definitely benefit from it.   Regarding the people who don't like it; Well, just check out the screenshots. If this looks cool to you, use it when you play Doom. If it looks crap to you, don't download this.
    • By Sasha · Posted
      Hard maps with good architecture. I enjoy this wad
    • By Rimantas · Posted
      It just mess up all colors very bad and makes Doom look terrible! If i want Doom look more like on CRT, i reduce brightness in video card settings. 0/5
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