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Dens of Borsippa

   (12 reviews)
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About This File

A fairly linear map with medium difficultly (not easy for me but easy for experts). All enemies, ammo health, etc have been calculated on the average amounts in MAP23 of Doom 2, D2twid, TNT Evilution, Plutonia and Icarus.wad. The theme is bricks and hellish, but not hellfire.


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Havoc Crow

  

Doom 2 -- SP -- Vanilla

A fairly short and rather easy map. For the most part, it follows a rather conventional brown brick theme, but it is pleasant to the eye. The difficulty is moderate at most, although the final ambush may take you by surprise; mind those Arch-Viles. Overall the map isn't particularly memorable, but it's good to fill a few minutes.

 

[originally written Dec 2018 for The /newstuff Chronicles]

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beanz

  

I clicked the "Random File" link on idgames and found this. Glad RNGesus found this for me. Had a lot of fun playing this. Great detail, and had a difficulty that wasn't just throwing enemies at you till you got annoyed. Looking forward to more stuff from you, my guy!

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uhbooh

  

Wow, this was great!

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Zalewa

  

You expect Paul Corfiatis to deliver and he always does.

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Steve D

  

Super-solid, fun map from Paul. There are some of the usual pcorfisms, for example putting unavoidable pickups in the player's way, such as the shellbox right in your dodging area in front of the SSG door, and another one that pokes into your path to the BFG. There's also the occasional awkwardly placed Medikit. Adding to the list of negatives are some high Imp snipers that are grindy if you want max kills, not to mention several high Chaingunners. And finally there's an Archie that more or less demands that you have the BFG in hand when you suddenly encounter it.

 

Those nitpicks aside, this is one of the most dangerous of pcorf's recent maps, something I'm happy to see. I surrendered 3 pelts in this one. There is plenty of action throughout, plus opportunities to leap off ledges and sidestep nasty situations like the Caco/PE trap. The yellow key trap was especially good. It's quite challenging for someone at my skill level if they face it heads-up, or you can nerf it if you want.

 

The yellow door fight encourages camping thanks to all the distant snipers, but it's far better to Rambo that battle and thus avoid getting plinked to death. The final fight is a two-stage affair and actually somewhat easy since there's plenty of running room to start some infighting. It was nontheless satisfying to me, because I had to stay aware of the hitscanners and Revvies.

 

All in all a very nice effort by pcorf in classic oldschool style. Now if only he could stop putting items in the player's way . . . ;)

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Dedalus 80

  

A single map with a pleasant architecture and well-thought-out fights where the player feels often cornered. Enjoy it while it lasts ;)

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Philnemba

  

Dens of Borsippa is a fun map created by the famous Paul Corfiatis who still puts out so many maps that I'm starting to wonder if hes some sort of advance Australien-made artificial intelligence whose sole purpose is to make as many good Doom wads as possible.

 

-Philnemba 4/5

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Memfis

  

Paul Corfiatis is one of these veteran authors that lately seem to engage in sort of recreational mapping, meaning that they aren't challenging themselves to innovate and instead just stick to the old techniques that have been working well enough for many years, presumably because it allows them to relax and simply have a good time with the editor. If you want to see more post-WOS Pcorf, get this file.

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trrobin

  

Another nice map by Paul. Short and sweet!

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NuMetalManiak

  

this is certainly the kind of map you expect from Paul, decently sized, combat scales perfectly, and it's all very well balanced. not made to be perfect of course, but there's no need to perfect it.

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omegamer

  

Very nice map from Paul, as always 

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Nems

  

This was a fun, quick WAD to blast through. As usual, top notch stuff from pcorf. <3

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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