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Space Inferno

   (4 reviews)
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About This File

Story: You work for a special marine unit that guards the galaxy from any threats. It is a boring job most of the time, but there are a few times when there is heavy action. One weekend afternoon, you were relaxing on your sofa, drinking beer and watching TV, when all of a sudden you get a call from the team captain. The captain orders you to return to the base of operations immediately and teleport to a research facility, many light year away, so that you can eliminate any possible threats. Once you arrive, you find some of your squad members killed. You then swear to take revenge and kill everything in that location. Afterwards, you have to make the security measures go offline and escape.

This is my first wad. It consists of 1 level and it is pretty short, although it has its fair share of encounters and traps.

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For a first map, this is technically inspiring. There's a music replacement, the geometry is mostly correct from 3D perspective of all things and yet the style maintains this unorthodox approach that makes you feel that something is off but in an endearing way. Fights are setup in a way that forces you to stay focused.


The blue door section is unfortunately rather weak - with a blue computer wall maze (at least its linedefs show on the automap) and with general blandness of everything. At least the enclosed fight at the end of that section returns to a higher standard.


All in all, not bad. Not bad at all. 3.5 stars, rounded up to 4.

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there's nothing really awe-inspiring about this map, but there doesn't need to be. a nice short map with some okay combat overall.

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the level design is quite nice. The monster placement is awesome imo. Overall a really good newbie map :). I thought the music sucked at first but then it played some more and I liked it. It fits well with the level

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A pleasant newbie level that suffers from autoalign abuse and abundant symmetry a little bit. There is a dynamic midi included and I like how at times the map suddenly gets more violent than you would expect. The theme is some sort of a futuristic base and it's reasonably nice to look at, with some good color and lighting contrast. I beat it in 6 minutes.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.