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Woah! Crash Bandicoot Doom (unofficial redux)

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I decided to make this after seeing Nitroactive's take and being disappointed by the fact that Crash didn't animate. I also went a little overboard along the way so there's a Crash variation to replace every monster.


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Erick

  

I set aside my dislike of this meme and actually take a look at how the game plays with every enemy replaced with Crash Bandicoot in one way or another, all in his infamous woah meme. Unlike Nitroactivie's original version of the mod, where every game is the exact same unanimated Crash doing his woah phase, this mod actually has all the original Doom enemies replaced with a variety of Crash Bandicoots, such as the ones replacing the possessed leaping at you (aside of the Chaingunner variant, which actually shoots bullets), Imp replacements throwing fireballs, and from then on all enemies act just like their original counterpart, only Crash Bandicoot and they all leap at you at random.

 

The leaping around is a bit of a gameplay changer since even the larger Crash Bandicoots can still leap some distances to get closer to you, and if anything you don't want to be close to a Cyberdemon Crash Bandicoot as they also can still shoot rockets at you. On the original Doom IWAD maps, the enemies sure go all over the place and often drop themselves into open wide pits of lava or acid so you won't exactly kill them in the same vein as you do with the original Doom enemies. Aside of leaping, the Crash Bandicoot enemies don't really have massive changes to note really, and while yes Lost Souls die in 1-2 bullets and understanding how Revenants attack in this mod still somehow frustrates me, it's pretty much Doom with a whole lot more annoyance, and it can get to your ears real quick on hearing the same loud woahs the entire game (that is if you go out of your way to do so).

 

There really isn't much to check out with this mod aside of a 5 minute chuckle about killing the Crash meme only for that to get annoying real quick. Yes the enemies are well animated and no the mod isn't exactly bad, it's playable and it does try to make up what would be some bad difficulty spikes by dropping health bonuses and occasionally weapons (regardless of enemy type from what I've experienced) as a source of ammo. However, there really isn't much worth checking out other than playing for the sake of internet memes. I would say it might be worth a shot, but if you want to play more than a couple maps I hope you don't mind hearing Crash saying woah hundreds of times as that might drive your patience low real quickly.

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konamikode

  

Surprisingly well made. Some enemies used fireballs to attack, but i'm not sure if there was a way to tell if it was a variant or not, but I didn't really pay attention so I can't say much.

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  • File Reviews

    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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