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Woah! Crash Bandicoot Doom (unofficial redux)

   (2 reviews)
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I decided to make this after seeing Nitroactive's take and being disappointed by the fact that Crash didn't animate. I also went a little overboard along the way so there's a Crash variation to replace every monster.


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Erick

  

I set aside my dislike of this meme and actually take a look at how the game plays with every enemy replaced with Crash Bandicoot in one way or another, all in his infamous woah meme. Unlike Nitroactivie's original version of the mod, where every game is the exact same unanimated Crash doing his woah phase, this mod actually has all the original Doom enemies replaced with a variety of Crash Bandicoots, such as the ones replacing the possessed leaping at you (aside of the Chaingunner variant, which actually shoots bullets), Imp replacements throwing fireballs, and from then on all enemies act just like their original counterpart, only Crash Bandicoot and they all leap at you at random.

 

The leaping around is a bit of a gameplay changer since even the larger Crash Bandicoots can still leap some distances to get closer to you, and if anything you don't want to be close to a Cyberdemon Crash Bandicoot as they also can still shoot rockets at you. On the original Doom IWAD maps, the enemies sure go all over the place and often drop themselves into open wide pits of lava or acid so you won't exactly kill them in the same vein as you do with the original Doom enemies. Aside of leaping, the Crash Bandicoot enemies don't really have massive changes to note really, and while yes Lost Souls die in 1-2 bullets and understanding how Revenants attack in this mod still somehow frustrates me, it's pretty much Doom with a whole lot more annoyance, and it can get to your ears real quick on hearing the same loud woahs the entire game (that is if you go out of your way to do so).

 

There really isn't much to check out with this mod aside of a 5 minute chuckle about killing the Crash meme only for that to get annoying real quick. Yes the enemies are well animated and no the mod isn't exactly bad, it's playable and it does try to make up what would be some bad difficulty spikes by dropping health bonuses and occasionally weapons (regardless of enemy type from what I've experienced) as a source of ammo. However, there really isn't much worth checking out other than playing for the sake of internet memes. I would say it might be worth a shot, but if you want to play more than a couple maps I hope you don't mind hearing Crash saying woah hundreds of times as that might drive your patience low real quickly.

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konamikode

  

Surprisingly well made. Some enemies used fireballs to attack, but i'm not sure if there was a way to tell if it was a variant or not, but I didn't really pay attention so I can't say much.

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  • File Reviews

    • By Walter confetti · Posted
      A short map with a open layout that feels heavily DM in spirit (maybe it was created for this purpose) but with the addiction of monsters, keys and little interconnections around the map. Pretty cool.
    • By A.H. Sankhatayan · Posted
      This is just an early version of Plutonia Map09. There aren't many noticeable differences up until the final area which is just a simple room with an exit you can walk into right away.   The Plutonia map, Abattoire, isn't among its strongest maps, but the final room is one of the most memorable fights in the set. This version doesn't have it, so it lacks the best part of the final version.    Not really worth playing if you've already played Plutonia. Something something historic value... 
    • By A.H. Sankhatayan · Posted
      Seej is another early slaughtermap from Dario Casali. With roughly 1000 monsters, it surpasses both Punisher and Go 2 It.    Unlike Punisher, Seej manages to keep up its pace. The more open layout and better monster combinations make infighting much less viable and there aren't many safe spots. The item placement is also much more thought out, you actually have to explore the level to find weapons. Powerups and health are also more scarce.    The only time the level slows down is once you clean up most of the 300+ initial monsters, but then you start progressing trough it and Seej pulls its greatest trick. Schutzstaffel! If you are familiar with Dario's Requiem Map23, you'll immediately know what this means. The ghost monster setup is really similar to Requiem, they even both come out from some sort of Blood Fountain. I'm a big fan of using ghost monsters, and they are very effective here. From then, until the very end, Seej never lets down.   The level isn't very nice to look at, since 90% of it is the same brown brick texture, even though the architecture is pretty nice. Although, once you start killing, all the corpses laying around add a lot of colour to the map :)    Overall, Seej is worth playing both as a fun slaughtermap and for its historical value.    
    • By A.H. Sankhatayan · Posted
      Punisher is pretty much Dario Casali's version of Go 2 It.    From the start, the map seems to have more 2 it. The monster count is three times higher, you start getting attacked right away and there seem to be Pain Elementals everywhere. The problem is, once you gain a footing, the levels becomes much easier than Go 2 It. Monster Placement here is very haphazard, meaning that even with fever power-ups, you shouldn't have a problem. This also results in lot of infighting and not the good kind. Most of the population just kill each other even before you get 2 them. Punisher has one last trick up its sleeve though, and that is releasing a load of archviles once you progress far enough, which thankfully makes the map much more challenging again.    Overall, it's a good early slaughtermap. I think it looks better than Go 2 It, but the gameplay in its middle gets too easy, as the monster placement isn't as good as Go 2 It. Then again, it was built in 2 hours.   Punisher is still entertaining and worth playing if you like Go 2 It and want to see Dario's take on the concept.    Also, it has not new music so I suggest throwing some custom midi at it. 20 minutes of D_RUNNIN can't be good for your health.
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