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The Molehill

   (7 reviews)


About This File

Broke a spate of complete creative inertia suddenly with this map, started at 22:22 late one Monday night, wrapped up the following day, then polished over the next couple days.

Tested in Pr/GLBoom+, Q/GZDoom, and Eternity.

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Cool MIDI and a cool map. It's sort of a big, open area but intertwined with rock walls and barriers in a way that makes you circle it around several times to complete it. Despite that, it's hard to get lost. The whole thing seems to be build more like a deathmatch level than a single-player one, but that's not to the map's detriment. It's quick to beat, too.

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very very good map for doom funny map for doom 2 and good music midi

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Pretty cool map but the "cave" part reminded me of oblige for some reason XD

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That was a quite fun standalone level! It was quite challenging for me to deal with ammo starvation in the beginning, so I needed to leave some more bulky monsters alive. The non-linearity in the beginning was really cool! It took me a while to memorize the layout, but after some minutes, it got quite easy to navigate through the facility. Very good and and very well balanced map!

Here's my FDA (with saves because I'm not good at Doom lol)


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the best things about jimmy maps is that despite being uniform, you know what to expect. not a whole lot of unfairness yet just the right combat to make things FUN. again, this is the important aspect of mapmaking. i did not find a whole lot of challenge here, but i did find it fun.

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It's a standard quality Jimmy map. I find most of his stuff too uniform: you're just methodically clearing out all rooms in a similar manner, nothing earth-shattering happens anywhere, monster density doesn't change much from area to area, the design decisions are kinda "safe" and give off that robotic vibe you can also find in Eternal's wads for example. It's still decently fun for something that can be finished in 10 minutes or so.

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A compact level with steepness variation, monster variety, nice music, and challenging yet balanced action.

What more could you ask for? Play it!

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  • File Reviews

    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.