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The Molehill

   (7 reviews)

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About This File

Broke a spate of complete creative inertia suddenly with this map, started at 22:22 late one Monday night, wrapped up the following day, then polished over the next couple days.

Tested in Pr/GLBoom+, Q/GZDoom, and Eternity.


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Zalewa

  

Cool MIDI and a cool map. It's sort of a big, open area but intertwined with rock walls and barriers in a way that makes you circle it around several times to complete it. Despite that, it's hard to get lost. The whole thing seems to be build more like a deathmatch level than a single-player one, but that's not to the map's detriment. It's quick to beat, too.

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slayer's

  

very very good map for doom funny map for doom 2 and good music midi

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SOSU

  

Pretty cool map but the "cave" part reminded me of oblige for some reason XD

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Deadwing

  

That was a quite fun standalone level! It was quite challenging for me to deal with ammo starvation in the beginning, so I needed to leave some more bulky monsters alive. The non-linearity in the beginning was really cool! It took me a while to memorize the layout, but after some minutes, it got quite easy to navigate through the facility. Very good and and very well balanced map!

Here's my FDA (with saves because I'm not good at Doom lol)
 

 

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NuMetalManiak

  

the best things about jimmy maps is that despite being uniform, you know what to expect. not a whole lot of unfairness yet just the right combat to make things FUN. again, this is the important aspect of mapmaking. i did not find a whole lot of challenge here, but i did find it fun.

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Memfis

  

It's a standard quality Jimmy map. I find most of his stuff too uniform: you're just methodically clearing out all rooms in a similar manner, nothing earth-shattering happens anywhere, monster density doesn't change much from area to area, the design decisions are kinda "safe" and give off that robotic vibe you can also find in Eternal's wads for example. It's still decently fun for something that can be finished in 10 minutes or so.

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trrobin

  

A compact level with steepness variation, monster variety, nice music, and challenging yet balanced action.

What more could you ask for? Play it!

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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