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Jeem I

   (1 review)
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About This File

3 level map pack meant for gzDoom. May work with zDoom, have not tried it. Jumping is enabled though jumping is not meant to be used, everything can be 100%ed without jumping. Difficulty levels are not implemented either. It is kind of slaughtermap-ish, but it shouldn't be too difficult. Don't fall into acid. This is my first real "map pack", though I have fiddled around with smaller stuff before.


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Zalewa

  

This set of maps is mostly chaingun-based. You will be shooting with the chaingun at lots of different monsters: mancubii, revenants, hell knights, cacodemons. Fortunately, not too many Barons (I don't think I recall meeting even one).

 

The visuals are richly detailed, something that you will note when looking at room backgrounds and ceilings.

 

Layout is straight-forward, though not exactly linear. You won't get lost.

 

It's however a misnomer to call these maps "slaughtermapish". Although there are large amounts of monsters, they usually consist of the puny ones and they are stacked in neat rectangles like Roman legions. This doesn't feel like a standard slaughtermap at all. After all, you only get SSG in the last map, and the rocket launcher in the last room of that last map.

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  • File Reviews

    • By Zirtonic · Posted
      This E1 replacement successfully captures the spirit of the original but not much more. Level design is arguably a cut above, with maps constantly looping in on themselves in creative ways and secret hallways allowing you to get the jump on some enemies in a couple spots. The combat is similar to the IWAD, which is to say it's easy even for a new player and anemic for everyone else. The final and secret levels are especially barren and can be completed in under a minute. There is a small spike in difficulty in maps 5-7 just to make sure you're paying attention.    Fava Beans is worth a play for its historical significance and intuitive level design, but the combat leaves a lot to be desired. Still, for something that can be completed in under 30 minutes it's worth downloading.
    • By printz · Posted
      This megawad has a good gameplay flow, made of many small levels, but like most single-person megawads, suffers from repetition. From halfway onwards, the levels start to look like homages to commercially-made maps. And later on, a few maps are based on missions from Star Wars: Dark Forces, and possibly from other games. The gameplay retains author's style. Overall it leans on the easy side, with too many bonuses making the job easy.   Some warnings: MAP05 seems broken. At some point you can't operate a lift to get back. The only escape is idclip (sorry if you're playing on nightmare). Couldn't harm the final boss.
    • By kirbyguy11 · Posted
      Is this megawad even allowed on the idgames archive? CUZ I LOVE IT
    • By Vic Vos · Posted
      Not bad at all - short and sweet. Though, the maps could use some more secrets and have more texture variety.
    • By Teo Slayer · Posted
      This wad is amazing. I had fun playing it and it had cool designed maps. In the Maps 21 - 30 is where the true challenge begins. Map 26 and Map 30 are completely hard. Map 28 is the most insane, you need to be a speedrunner to complete it or else you will be caught by It. My favourite map from this wad is Map 29 Hell on Earth. It reminds of Map 13 Downtown from Doom 2 and Map 29 Odyssey of Noises from Plutonia which I really liked both of them
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