Greymood

   (4 reviews)
Sign in to follow this  
Followers 0

Author

MysteriousHaruko

About This File

This is my first map added in idgames database. Main layout was made in one day and after that I polished everything and fixed main issues.

I tried express my depressive feeling through grey, brown and white textures. Music choice was accident, which perfectly fitted in this kind of map. I recommend turn off infinite height, but it's not important.

Credits

Nine Inch Heels and leodoom85 for private testing, help and suggestions. Doomworld forum and "The Joy of Mapping" discord members for further criticism and help. Textures are from cc4-tex source wad. Music is from Fear Factory - A Therapy From Pain in midi format.

Base

New from scratch

Build Time

One - two weeks

Editors Used

Gzdoom builder, Slade

Bugs

None, I believe.


3 people like this


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

CzechMate29200

  • 4
   3 of 3 members found this review helpful 3 / 3 members

I really like this level. The dreadfulness here is really nice. Detail is pretty good, although some places could've used more. The level is fucking hard (which I like) and definitely is fast-paced. Overall a really cool level. 4/5 :)

1 person likes this

Share this review


Link to review
Dedalus 80

· Edited by Dedalus 80

  • 3
   2 of 2 members found this review helpful 2 / 2 members

I liked this map: not a masterwork but it's funny and visually well made.  

Unfortunately I could not finish the final battle: my pc was throwing flames and screaming!

My advice: give it a try.

Screenshot_Doom_20170817_131805.png

Screenshot_Doom_20170817_131939.png

Screenshot_Doom_20170817_132146.png

2 people like this

Share this review


Link to review
NuMetalManiak

  • 4
   2 of 2 members found this review helpful 2 / 2 members

the feel in this map holds quite the dreadfulness, as it is for this very map. what we deal with here is modern-style combat in a gray moody layout, expecting some pretty hard matchups against several difficult encounters. it certainly hits its stride in the final area, where the slaughter is, though getting two invulnerabilities helped as I thin out the hordes. of course, always be careful of both the snipers and the enemies coming from the monster spawner. not a whole lot of hint as to how to defeat the spawner, but i managed to figure it out after getting rid of the cyberdemon threat. a fun but hard experience.

1 person likes this

Share this review


Link to review
Zalewa

  • 4
   1 of 1 member found this review helpful 1 / 1 member

"Layout done in 1 day". Not bad, not bad at all.

 

The map is short and it gives you all weapons and ends in a massive monster slaughter invasion and an Icon of Sin monster spawner. It might sound difficult, but it's not due to invulnerability spheres.

 

The mood is indeed "grey" here, both literally and metaphorically. Despite the use of mainly grey colors, the visuals are still decent and create a gloomy theme.

Share this review


Link to review
  • File Reviews

    • By Doomkid · Posted
      Free-flowing maps with enough space to move around comfortably, well placed weapons / spawns and a very clean yet very classic aesthetic. Absolutely recommended.
    • By Anidrex_1009 · Posted
      Ah this looks interesting, a map with a bit of feeling, and it shows really, the map has a fantastic design and an excellent atmosphere, quite realistic and very incredible, I loved that attractive aspect of the map, however, the gameplay it's slow and very simple, if it were the first 3 maps of a megawad it would be great, but it's only 3 maps, so I would have added more enemies giving it a bit more difficulty, even so, the maps are fanstastic, map 2 is very incredible and I had never seen a map of that style, if it had a better gameplay, this was a 5 out of 5.
    • By Gato606 · Posted
      Es un megawad interesante/desafiante, las elección de texturas tal vez no es la mas bonita, pero los mapas tienen un sólido diseño.  Lo jugué con Complex Doom, por lo que los nazis se convirtieron en un gran dolor en el trasero.  Me incomodó en ciertas partes que la puerta se cerraba y no podía dar marcha atrás, pero bueno, supongo que es mas una cuestión de gustos.  Interesante haber puesto Led Zeppelin con Escalera al Cielo como música de uno de los niveles.
    • By Decay · Posted
      A modern mapset that captures the feel of oldschool maps perfectly. Many of these maps have the potential to become staples in OS duel and DM compilation sets. There are plenty of good set-ups yet they might be considered unconventional, making these maps stand out from other releases in recent years. Standard vanilla themes, clean texturing and structuring. Constant clean-ups minimized any outcroppings that might catch a player for smooth movement. Good variety of weapon spawns and usage, only a few SSG slugfests. Overall good variation in heights throughout the maps without being too over-dramatic.   An absolute must try for any OS loving pvp player, and a good time for 1v1 or 3-4 person free for all.
    • By dll · Posted
      Beautiful looking map that doesn't over do it, non-linear layout is a joy to explore and come to know. A few enemies can be handled maybe easier than intended as height differences stopped them being able to fight back effectively.   Great atmosphere, plenty of tension, and extremely consistent design.