Greymood

   (4 reviews)
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Author

MysteriousHaruko

About This File

This is my first map added in idgames database. Main layout was made in one day and after that I polished everything and fixed main issues.

I tried express my depressive feeling through grey, brown and white textures. Music choice was accident, which perfectly fitted in this kind of map. I recommend turn off infinite height, but it's not important.

Credits

Nine Inch Heels and leodoom85 for private testing, help and suggestions. Doomworld forum and "The Joy of Mapping" discord members for further criticism and help. Textures are from cc4-tex source wad. Music is from Fear Factory - A Therapy From Pain in midi format.

Base

New from scratch

Build Time

One - two weeks

Editors Used

Gzdoom builder, Slade

Bugs

None, I believe.


3 people like this


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NuMetalManiak

  • 4
   3 of 3 members found this review helpful 3 / 3 members

the feel in this map holds quite the dreadfulness, as it is for this very map. what we deal with here is modern-style combat in a gray moody layout, expecting some pretty hard matchups against several difficult encounters. it certainly hits its stride in the final area, where the slaughter is, though getting two invulnerabilities helped as I thin out the hordes. of course, always be careful of both the snipers and the enemies coming from the monster spawner. not a whole lot of hint as to how to defeat the spawner, but i managed to figure it out after getting rid of the cyberdemon threat. a fun but hard experience.

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CzechMate29200

  • 4
   3 of 3 members found this review helpful 3 / 3 members

I really like this level. The dreadfulness here is really nice. Detail is pretty good, although some places could've used more. The level is fucking hard (which I like) and definitely is fast-paced. Overall a really cool level. 4/5 :)

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Dedalus 80

· Edited by Dedalus 80

  • 3
   2 of 2 members found this review helpful 2 / 2 members

I liked this map: not a masterwork but it's funny and visually well made.  

Unfortunately I could not finish the final battle: my pc was throwing flames and screaming!

My advice: give it a try.

Screenshot_Doom_20170817_131805.png

Screenshot_Doom_20170817_131939.png

Screenshot_Doom_20170817_132146.png

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Zalewa

  • 4
   1 of 1 member found this review helpful 1 / 1 member

"Layout done in 1 day". Not bad, not bad at all.

 

The map is short and it gives you all weapons and ends in a massive monster slaughter invasion and an Icon of Sin monster spawner. It might sound difficult, but it's not due to invulnerability spheres.

 

The mood is indeed "grey" here, both literally and metaphorically. Despite the use of mainly grey colors, the visuals are still decent and create a gloomy theme.

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  • File Reviews

    • By Summer Deep · Posted
      Quite a decent and apparently well regarded early Doom map. Almost 300 enemies on UV, but not too difficult by today's standards. Visually okay, though a bit spartan with plenty of plain white walls etc. There's also a Doom 2 conversion of this (Redrum2.wad) which can be found on some of those 94/95 CD compilations, but it's somewhat disappointing - no revenants, mancubuses or archviles, even on UV difficulty.
    • By lupinx-Kassman · Posted
      An old partial conversion that uses dehacked for some nifty effects. You can leave shotgunners in a sorta slumped state, watch a building get demolished, and use a mancubus's arm as a weapon among other things. Goof++; Tickles my soft spot.
    • By Meril · Posted
      Some missing textures, weird maze. Not sure if author tried to make multilevel illusion or not but anyway he screw up. 2.5/5*
    • By Meril · Posted
      Map is made correct, but short, bland, plain, nothing more than some rooms filled with monsters opened one after another.
    • By Meril · Posted
      Impressive features for 95 wad, but it is made by good engineer but no artist. Ladders, map with indicators which switch left to find, great concepts. But ladders are glitchy (in GZDoom) player and monsters sometimes getting stuck in floor. It's a shame that gameplay is bad. Starts in the room filled with mostly hitscanners (infighting gets almost 40 of them), vaults filled with ammo. Visuals: 2/5 Gameplay: 2/5 Cool stuffs: 4/5