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First Wad I've ever made

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About This File

I was deleting garbage off my computer, when suddenly I found this old wad. For reasons that I wont list here,I decided to upload this abomination to Doomworld. This is the first (and worst) wad I've ever made. I gave every single weapon at the beginning of the first map, I added too many monsters (On Map01-Map02), and since I had no creativity at the time, I pasted most of Doom 2's final map (Map30) into the end of the first map (Which I removed from the original wad so it could be accepted). I would say Map03 is the most creative map of them all. I lightly modified the original mod so it could be accepted. I changed the name of the original wad, I removed custom items, removed all mp3s, and also fixed problems that would make the wad unplayable. So download it today and give it 1 star.


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Myst.Haruko

  

It gives me maximum doom vibes. These are fun to play once and this wad is worth to play once too. Square rooms, random pickups, random monsters, no logic at all. Well. at least players can learn one-shoot cyberdemons with bfg9000 at this wad. 

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Philnemba

  

First 3 maps are just a bunch of terribly made hallway rooms fill with monsters with a lack of weapons on Map 2 & 3 while the hidden map(oddly named DSSUPDTH) is just a small rectangular room filled with 208 cyberdemons with the words "Fuck Off".

 

Even though this is the author's first wad, I think he should've restrained himself from releasing this and actually make something thats worth putting in the /idgames archives so I highly recommend NOT to download this.

 

-Philnemba 0/5 

 

 

 

 

 

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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