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Blast Balance

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Just a simple linear boss map I made in 3 days, nothing awe-inspiring about it, just plug and play. Inspired by Scythe and 90's wads, low monster count.

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How does it feel to pump rockets into spider demon that is lifted up and down like a reversed version of Icon of Sin? Hilarious at first, aggravating second. Nice lighting effects at that last corridor and a nice idea to give the invisibility sphere to make the final, final fight more difficult.

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