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lilith.pk3

   (67 reviews)

About This File

i like to keep my doom 2 installation floppies attached to my computer with magnets so i don't lose them

some can experience seizures when exposed to flashing lights or other visual stimuli. even if you've never been diagnosed, please be stop playing this wad if you encounter disorientation, lightheadedness, altered vision, involuntary twitching/jerking movements, or momentary loss of awareness/consciousness. i tried very hard to avoid anything that would cause physical discomfort but everyone is different

this wad does not work with qz/gz/zandronum as it relies on the old zdoom software renderer and other quirks specific to zdoom (or zdoomLE). you need 2.8.1 or newer


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Rei is now real

   1 of 1 member found this review helpful 1 / 1 member

i like this because this is what doom on drugz looks like

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Grain of Salt

   0 of 1 member found this review helpful 0 / 1 member

Sorry lilith haters, the war over avant-garde art was fought several decades before you were born, and your side lost. Womp womp.

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a41zzz

  

i cant download it ):

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realjohnmadden

  

This is an all-out assault on the senses. I couldn't even stomach playing it to the end, only getting about 7 maps in and then giving up. The idea is unique but it feels cheap, like when a poorly-made creepypasta game "glitches out" in an attempt to spook the player. Play something else and spare your eyes.

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The Royal We

  

Definitely a very creative and experimental map. It took me by surprise several times, and I got quite a few scares (even at times when absolutely nothing dangerous was happening, and I really admire that). You can see that it's a well-calculated experimentalism (although, eventually, there are moments when you realize that the author was just trying out a few things to see if they worked). Warning: it's a map I couldn't play from start to finish in one go because I started to feel sick, but nothing too serious.

At first I thought I'd give it four stars for one reason: despite all the great experimentalism, at the end of the day I felt like I was just playing a sequence of ok Doom maps, even if they were... quite different. However, I can see that the general opinion of the map is rather polarized, which I think is kinda unfair: the work that has been done on this wad seems to have been astronomical, and so I'm going to give it a full five stars (the soundtrack helped me give this extra star. Far out!).

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eltiolavara9

  

looks cool, love the ost

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Maribo

  

Asks the intimate question: "Would you still love me if I-"

 

And then everything turned itself inside-out.

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BUYXRAYS

  

Like seriouly, who enjoys this? Like really, what part about this is enjoyable?

The only thing that is good is the soundtrack.

 

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CeDean

  

this is a doom mod that actually feels like art, its an experience to play and a hella good one at that

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Amaruq Wulfe

  

I'm convinced the only reason this was ever given a cacoward was just to bother Zahl. There's literally no reason that I can come up with why someone would cacoward this.

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random idiot

  

its actually quite a good wad to play

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Yousuf Anik

·

  

Played few maps and oh god, I could barely understand anything :D As if I'm playing an old Pokémon game with bad cheat codes that totally ruins the game. Like everything is mixed up into a world of pixelated trash. But however it looks... deep within my heart says, it's not that bad actually. It's rather an another experience for me!

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xScavengerWolfx

  

Now i know people are going to be like "5 stars? What the fuck is wrong with you?" well my young patawon i will tell you why i give this 5 stars.

 

This wad may of be insulting my eyes the whole time playing this wad but you have to give it credit where credit is due. Not only this wad was "fun" (i say it like that because it was a legit nightmare to play it) but i have to give it respect for being something surreal and bizarre. Now i know doom is supposed to be a survival horror fps game from the 90's but this, this felt like i was stepping in the world of corrupting, suffering and disrepair. 

 

Not many doom wads can do that to me on first play through, but this.....Oh man this, this felt like someone or something's personal digital hell and they can not escape it. I will pull a Mt. Pain 27 here and say that it feels this is what doom is going to be like in the future when we forgot about the past for so long, when we return to the good old days of the yesteryear's this would be our memories of what doom would look like on a corrupted old floppy disk of the past life. 

 

Now if you think this is a shit post review it's not. This is an actual review i made from playing this, i don't like the idea of making meme comments or say something is trashy, those aren't reviews, those are people not willing to take there time and write out what they actually think of a wad or a project. All i'm saying is if you like the surreal nature of corruption and getting your eyes insulted by glitched textures and sprites....Give this a go and experience what it would be like to be trapped in a ancient digital hell with no escaping the prison it bounds what ever or who ever may be inside.

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heliumlamb

  

This is what happens when i play doom and take deep controlled breaths my heart rate went up to 250 beats per minute but and I saw literally millions of cacodemons all over me and they wouldn't stop bitting me best wad ever

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Purple781

·

  

personally i think it's trash

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Devalaous

  

Genuinely unnerving set of levels that reminded me of my days playing Pokemon and exploring all the effects of video game corruption. Really gives off a feeling that your exploring broken corrupted data at great risk, and that your curiosity is whats driving you forward. Some players can only see errors and garbled mess, others see a world to nervously explore, so this wad is not for everyone.

 

All too short for my liking, and requiring a very specific port to work hampens the score for me.

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Gothic

  

Downloads will never be updated lol

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fai1025

  

"Modern Art" of Doom modding

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gabriel_64

  

My eyes didnt like this at all!

But i know the drama...

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Realms

  

If H.P Lovecraft made a doom mod

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eanasir

  

Like being on DPH, but as a Doom WAD.

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PistolSlap

  

Unique?  Absolutely.  Unplayable?  Absolutely.  Worst doom experience I've ever had.  One star for the absolute headache, a bonus star for the uniqueness but goddamn it sucks to play. 

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Catdark_

  

this is one impressive wad but it docent play nice with my laptop (Played in Zdoom

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abunchoftrash

  

honestly the weirdest wad that ever released. play it if you have the option.

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  • File Reviews

    • By el macho gaming · Posted
      I like the the sprites and the mechanics of the gun is cool just as advertised Can I use some of the sprites for my wad?
    • By Dari · Posted
      An ancient wad, featured in the wad compilation NEWDOOM.WAD. Like most wads of the time, stepping into the wrong room will get your shit rocked (don't go in a straight line from the beginning!). Otherwise, it was a decently fun level, visuals are acceptable for the time, layout's alright.
    • By AdministrationCenter21 · Posted
      I love the lil' pills, but I'm just too used to the red crosses to utilize this, honestly.
    • By Majin · Posted
      very creative and concise. 
    • By ETTiNGRiNDER · Posted
      This one is all over the place with several disparate "chapters" to how it progresses linked vaguely by themes of texture choice, and it's mostly not good; at times I felt like the author was trying to make the most infuriating level possible.  One of the biggest issues is the seeming obsession with timed door scenarios, where you trigger a switch, then have to run somewhere else to get through a door before it closes again.  These are placed over and over again across the map, and the first couple, before you work out that they're the main gimmick of the map, are pretty cryptic in trying to figure out what the switches do.  From then on it's kind of "oh, it's THIS again, couldn't it be something different?"  As the fighter, none of them were bad enough to force speedrun tactics, but they were tight enough to be annoying and would probably be even more so as one of the slower classes.   In the beginning, you're in sort of a dark labyrinth of waterways and caves, and it's a bit difficult to navigate where you're going in the darkness; there's a torch that you might want to burn early, but there are later parts of the map where it would also be useful so there's a tradeoff in saving it or not.  This part of the map is also pretty brutal when it comes to count and nastiness of monsters vs. the available resources, tending to result in the hard beginning, easier later type of issue though it never quite gets generous enough to be super easy.   Breaking past the start you come across the dam proper, which is huge, and has some fiddly jumping and ledge hugging (along with the timed door gimmick, which here can potentially kill you if you don't get through certain tunnels before the polyobject comes back and crushes you).  There's a section that's like Doom 2's Chasm, with the addition of having to jump between the platforms and dying to fall damage if you miss, but at least this part isn't on a timer.  A few switches are retriggerable and can block your progression if you hit them more times than needed.  At least one of the essential timed actions is rather hard to figure out, too.   In the second half of the map, after completing the dam, you get the Wings of Wrath and can fly around some big spaces battling a big mass of creatures, which might be the most fun part of the map, but it's not enough to really redeem it and soon enough you're on to some dark, confined catacombs where the timed door gimmick comes back in force.   Finally you break free into some larger and better lit arenas where you fight a couple of class bosses and their minions.  After that you get a message that you won the map, but that you can still explore if you want to; at this point you have wings and a loopback is open, so I did so, found and killed a couple of optional sort-of-hidden bosses (with not much reward for doing so beyond beating them for its own sake), but ultimately couldn't find the last four monsters.  So I issued the console "kill monsters" command to see if any final scripted thing would happen if you wiped everything, but nothing apparent did; the "you win" script line is all the ending you get, with no formal exit.   There are also some missing texture errors; they reference flats from the Hexen beta version so if you load a texture pack that includes them, it'll fix the issue, but it's puzzling why they weren't included with the WAD.  There's some other weird texturing that almost feels like some walls were missed in the process of changing texture choices, and the way the ZDoom skybox feature was used is a bit weird and ugly.   I've seen worse by a lot but I would not recommend this one.
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