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lilith.pk3

   (33 reviews)

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About This File

i like to keep my doom 2 installation floppies attached to my computer with magnets so i don't lose them

some can experience seizures when exposed to flashing lights or other visual stimuli. even if you've never been diagnosed, please be stop playing this wad if you encounter disorientation, lightheadedness, altered vision, involuntary twitching/jerking movements, or momentary loss of awareness/consciousness. i tried very hard to avoid anything that would cause physical discomfort but everyone is different

this wad does not work with qz/gz/zandronum as it relies on the old zdoom software renderer and other quirks specific to zdoom (or zdoomLE). you need 2.8.1 or newer


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Wily

   1 of 1 member found this review helpful 1 / 1 member

i like this because this is what doom on drugz looks like

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Grain of Salt

   0 of 1 member found this review helpful 0 / 1 member

Sorry lilith haters, the war over avant-garde art was fought several decades before you were born, and your side lost. Womp womp.

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TheStupidestBeing

  

An intresting concept, shows how not all wads have to tell a story, or be a complete festival of blood and carnage, but instead, an artistic work.

Lilith.pk3 is a mod that drastically changes the graphics and sounds to the point where source ports with high graphical capabilities can't run it.

It's great to have a original wad like this, but it changes everything so much to the point of being unplayable: Walls in the void, enemies that aren't really there and confusing textures.

Not only the main feature of the mod makes it unplayable, but the mapset that comes with it is weird, with questionable architecture, etc.

I recommend this mod only if you enjoy this type of stuff or if you are curious.

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nelguy

·

  

hmm I think you're correct

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Xyzzy01

  

Cartridge-tilted Doom best Doom.

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antares031

  

This is something I would imagine with Doom, if someone dumps my PC into a giant Caco-Cola tank, marinates it for a whole day, and seasons the PC with monosodium glutamate. This is a good stuff.

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Edward850

  

An interesting concept that works well if you read the readme file. Not naming any names *cough* @NuMetalManiak *cough*.

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NuMetalManiak

· Edited by NuMetalManiak

  

so I cheated with this one due to not figuring out exactly how to start it laziness by playing each wad individually with the resource pack...

 

this is definitely abstract art in a way that would seem as if Pablo Picasso was a Doom modder. distortion is key for what it offers, every single thing from the menu screen to the level design to the sprite replacements to the apparent game crashes on MAP03, everything is made in an elitist fashion, preventing the use of more common source ports and limiting it to a specific ZDoom software rendering port.

 

while the glitches are the main name of the game and the artistry is there, the gameplay is not, which prevents this from being a truly good Doom mod as a whole. sure, there's bound to be some good combat every now and then, but only in a few areas, MAP07 and MAP08 having the best gameplay overall. but the rest is kinda lame gameplay-wise. it has just enough levels to show the glitch gallery, but from a gameplay standpoint many often are over quick (at least in my gameplay style, I'll run through areas as fast as possible). the scripting only makes things weirder.

 

gameplay matters more than artistry in my opinion. great wads have both. this mostly has artistry and elitism.

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Marcaek

  

One of the few truly bold and adventurous concepts for a levelset, breaks the rules and does it well.

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Li'l devil

  

True art is incomprehensible!!!!

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mrthejoshmon

· Edited by mrthejoshmon

  

Lilith as an idea is interesting and appealing as an outside viewer, it mirrors the glitched horror of a creepypasta game (more successfully than most) and is quite the spectacle, so eerie is it with the distorted world and the odd game behaviour, it's something worth watching a play through of at least.

 

However, actually playing it is different, playing Lilith is easily summed up in one word: insufferable. Lilith plays awful, it's an interesting piece but good lord is it deeply unenjoyable. You know when you see someone struggling to deal a glitchy mess just to show off how fucky it gets? You can live that life with Lilith, not that you'd want to (unless you are masochistic, or pretentious), not only that but it drags on for much much longer than it should.

 

Great art piece, bad mod.

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Doomkid

·

  

I like glitchy stuff. I used to mess with Game Genie codes on NES to achieve visual/gameplay distortion. It’s nice to have something like that for Doom.

 

In my opinion, something has to be a little ugly to be truly beautiful.

 

On top of everything else, it causes controversy despite having no inherently controversial substance to it. Seeing people have such visceral reactions - hate, love, and everything in between - that’s just awesome. I’d be stoked if something I made received such a wide array of reactions.

 

The content itself is enjoyable and the fervor surrounding it is interesting. 4 stars from me, a good score that is well earned.

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Volerm

· Edited by Volerm

  

It's like the Doom equivelant of vaporwave, but instead of sounding somewhat pleasing it's just a fucking eyesore and I have to take xanax afterwards.

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Asking4Id

  

Even worse than monochrome wads (some design choices are wrong).

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ReaperAA

· Edited by ReaperAA

  

Interesting for its Avant Garde nature. But is an unplayable mess otherwise.

 

"The Sky May Be" is much much better than this. Shame that The Sky May Be is regarded as one of the worst wads while this is a cacoward winner. It should be the other way around.

 

EDIT: Ok grandma a.k.a "Grain of Salt". I have nothing to do with the "so-called" war, just stating my opinion. Enjoy your "victory".

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DRMman

  

So quirky that it made graf zhal go reeeeeeeeeeeeeeeee.

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dominykas progamer

·

  

all play freedoomI tried in gzdoom

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Noiser

· Edited by Noiser

  

I love when glitch art is used to evoke fear. That sense of insecurity when everything is prone to fall apart and you can't rely on logic or usual conventions to stay alive. This is awesome!

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Koutana

  

This wad hurts in the best way possible.

I've always loved glitchy stuff. That sense where something mangled beyond recognition is faintly - and terrifyingly - familiar. Things you recognize being ruined, merged with the technological moshpit of garbage data.

Lilith hits that spot perfectly. This wad is a horror wad - a proper horror wad. No scares, just an unknown familiarity and an amazing sense of unease that I haven't felt in years.

This wad feels as if it was born out of something unnatural. While playing, any notion or thought that this was made by a human goes straight out the window. There's a sense of true randomness accompanied by an eerie sense of order and control.

 

This wad also brings up an opinion that I've had for a while: more experimental wads. In my entire life, I have never seen something as experimental and unique as this, even beating out The Sky May Be as one of the oddest, most interesting things I've played. Most wads nowadays are the same browns, reds, and blues in boring patterns that bring nothing new to the table. This brings something new to the table and irradiates the area surrounding it.

 

The wad itself runs well, and creates some incredibly unique effects. Only one problem, however: the GZ/QZ/Zandro lockout. While I do agree that warning people that it won't work in newer engines is necessary, I feel like it might be a bit too harsh as-is. Maybe something like a few thousand warnings and some sort of prompt would have sufficed.

 

Either way, I love this wad, and I would kill to se m';;;re li!::ke it0x00000?0-

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Player Lin

· Edited by Player Lin

  

Copy 'n Paste my post on ZDooM forum.

https://forum.zdoom.org/viewtopic.php?p=1031309#p1031309

 

Quote

While I already said on the Doomworld's cacoward topic about I silly ruined the fun myself and this is not my cup of tea, I decide to give a other chance as in fact I actually like this kind of idea(especifically glitched TAS/gameplay videos), and after played all levels...
(except Map08, I HATE that spinning-glitched-overlaying-walls trap, after have enough about the meh gameplay, I just burn out, sorry)

...well, I didn't changed much about my mind, but I still like the whole idea, and something in this mapset, like wall/floor/sky textures/actor sprites goes apeshit & funny, abuse enging bugs and make levels looks so glitched and broken with some aesthetics, random sounds playing when Doomguy get killed, and his XDEATH state may spawn a revenant and fight other monsters, I love this one!

And the nice designs about glitched visuals and monsters, I would give it 4 or 5 but only on joke/mockwad reasons, but the gameplay just made me want to give up after Map03, even though I still try to complete the mapset, until Map08. I guess it may because the nature of designs for glitched mess, sometimes shit just hardly to see...keep got murdered because the glitched monster just get me as I think it was dead, and get lost on some mazes due to glitched textures and decorations.

Well, I still not say this is bad or even some worse wording but just can't have too much fun with it for me. And glad this mapset got a cacoward, congratulations! But it should be Mockaward!

 

Yes, I give it 3 here even I said I would give 4 or 5 but, no, gameplay part is this mapset just meh so I think 3(or 3.5?) is enough.

 

But I still like such idea, I hope it won't be taken as negative and started flaming drama decreasing interests to make this kind of things. Really, dramas in DooM communities just sucks ass and it will affects everyone, even whose not in it. :P

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Obsidian

·

  

Ah, this little lovely point of contention...

 

I'll freely admit that when Lilith first hit store shelves the forums I didn't really "get" it: the idea seemed neat but at the time the concept wasn't one I could immerse myself into. Recently though I've given it a play through to the end and I'm definitely a bit more positive towards it. What I like is that the concept plays on the preconceived notions people have of Doom: it adheres to the core principles of the game but absolutely screws with everything else in order to generate an atmosphere that I can only describe as....well, uncomfortable.

 

And "uncomfortable" really is the word: there's a profound sense of unease as you play through the maps, which is only increased by the unconventional architecture and occasional DECORATE addition that pops up and then pops right back down again before you can get used to them. It even stretches to the sound effects and music: to be honest the music feels kinda Silent Hill-esque, which I dig a lot.

 

It also helps that the Silent Hill soundtrack literally used dental drills as an instrument, but I digress.

 

If I were to level criticism it'd be at a few things: the gameplay can be a bit of a hodgepodge at times, with some ideas being barely explored (such as the DECORATE additions mentioned earlier) while others can drag on a bit overlong. The architecture, while somewhat fitting for the theme, does feel like the effort of someone not completely comfortable with mapping (which the mapper has admitted is the case, to be fair). I'd be interested in seeing what a steadier hand with the mapping tools could accomplish: after all, you can only really break all the rules once you know them.

 

The last is somewhat subjective: personally I wouldn't have had the glitch aesthetic be present in the entirety of the wad. It'd be present in most of it, sure, but I would've had snatches of sanity in all the chaos to create a sense of juxtaposition and increase the feeling of unease that the experience is built around. The worst way to steal the mystique out of an experience is to make it routine and while Lilith doesn't quite manage that it does border close, at least for me. Then again, this is just my take: it's possible that I wouldn't have been able to dream up an idea of this magnitude in the first place. :P

 

At the end of the glitch-riddled day, Lilith is an imaginative piece of work with ambitions that I think it met. It's weird, sure, but I honestly don't view that as a bad thing.

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Ajora

· Edited by Ajora

  

For some people, this is a technically masterful work of unbridled genius. For others, it's an aggravating test of endurance. I belong in the latter category. 

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Pavera

  

This wad perfectly matches the intensity and surreality of the dreams I used to have about Doom as a kid. A beautiful slice of an artist's personal vision of hell. 5

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Juza

  

Boring, repetitive, even if deliberately ugly... It's just hard to look at it for more than 5, maybe 10 minutes. Gameplay is slow primarily because you don't know where to go as everything is just a mess, and every area looks the same as the previous area.

But it sure is refreshing to see something look so bad after playing so many visually pleasing wads, I was getting bored of them - 10/10 Definitely worth a Cacoward

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EmotionalFelineinaMadstate

  

When a Doom mod causes controversy, mixed feelings, and making a dev of a certain port angry, you'll bet i'll give it a good score.

 

Not saying because it caused controversy, it has a good score.

It was a weird trip to go through, and is a really neat idea, but of course, a star had to be removed, due to my headaches and immeasurable pain this thing gave me.

 

Love and hate you, anotak.

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  • File Reviews

    • By Walter confetti · Posted
      A map with a interesting layout, is a good castle map with some stuff typical of the early years of mapping, even if this map is from 1996... however, is a good map to play, take a shot.
    • By Argenteo · Posted
      A relaxing episode 1 replacement. Solid in it's simplicity.
    • By Dr.Ferret · Posted
      I love it but For multiplayer do the gloves on the sprites appear black? If not can you make them appear black so the sprites can match the first person perspective?
    • By Walter confetti · Posted
      A really boring "slaughtermap" sort of map with a not very good layout and broken teleports. Played it on vanilla doom and doom+ exes on dosbox, it plays fine. Also, is E2M2 have an exit? I didn't want to know because i've get bored while playing at it, sorry.
    • By Phobus · Posted
      Despite working alongside Billy for a few years now, and being a big fan of what he does, I hadn't gotten around to checking this out. Turns out I was doing myself a disservice! This is a lot of fun to explore, with many twists and turns, and some pretty intricate secrets. A very strong start for him, but I can see where he's grown since. In particular, the progression and distribution of weapons can lead first-time players to be quite underpowered for a long time, depending on where they go first, and my initial playing experience suffered as a result. Likewise, the way secrets are woven through the map and partially limited based on progression makes for a great story telling device, but does rather impede your chance to experience everything if you don't know when things are available and what will stop them being so.   Saying all of that, the game play is generally solid, the additional textures, artwork and music choices are all on point and the level looks very nice, so I'm more knocking a star off because of the open-ended progression not working out perfectly for me on my play through, than anything else. Well, that and I know he's gone on to bigger and better things, of course! Great stuff, highly recommended.
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