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lilith.pk3

   (66 reviews)

About This File

i like to keep my doom 2 installation floppies attached to my computer with magnets so i don't lose them

some can experience seizures when exposed to flashing lights or other visual stimuli. even if you've never been diagnosed, please be stop playing this wad if you encounter disorientation, lightheadedness, altered vision, involuntary twitching/jerking movements, or momentary loss of awareness/consciousness. i tried very hard to avoid anything that would cause physical discomfort but everyone is different

this wad does not work with qz/gz/zandronum as it relies on the old zdoom software renderer and other quirks specific to zdoom (or zdoomLE). you need 2.8.1 or newer


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xX_Lol6_Xx

  

Too glitchy for me. Stop posting about how this pissed off Graf Zahl, it's old news. 

How did this get a cacoward?

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roadworx

· Edited by roadworx

  

genuinely a great piece of surrealist art of the digital age. the less you know about it, the better it is.

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sponge

  

One of the coolest experiences I had with a Doom mod.

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1Destro3456

  

Impossible to look at, only reason it got a Cacoward is to piss Graf Zahl 

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URROVA

  

basically in what turns a wad when i try to fix a bug on it.

 

11/5

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bimbo

  

i love it. makes my brain feel good.

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Rei is now real

   1 of 1 member found this review helpful 1 / 1 member

i like this because this is what doom on drugz looks like

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WowozuelaSpammer

  

An intresting concept, shows how not all wads have to tell a story, or be a complete festival of blood and carnage, but instead, an artistic work.

Lilith.pk3 is a mod that drastically changes the graphics and sounds to the point where source ports with high graphical capabilities can't run it.

It's great to have a original wad like this, but it changes everything so much to the point of being unplayable: Walls in the void, enemies that aren't really there and confusing textures.

Not only the main feature of the mod makes it unplayable, but the mapset that comes with it is weird, with questionable architecture, etc.

I recommend this mod only if you enjoy this type of stuff or if you are curious.

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nelguy

·

  

hmm I think you're correct

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Xyzzу

  

Cartridge-tilted Doom best Doom.

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antares031

  

This is something I would imagine with Doom, if someone dumps my PC into a giant Caco-Cola tank, marinates it for a whole day, and seasons the PC with monosodium glutamate. This is a good stuff.

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Edward850

  

An interesting concept that works well if you read the readme file. Not naming any names *cough* @NuMetalManiak *cough*.

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NuMetalManiak

· Edited by NuMetalManiak

  

so I cheated with this one due to not figuring out exactly how to start it laziness by playing each wad individually with the resource pack...

 

this is definitely abstract art in a way that would seem as if Pablo Picasso was a Doom modder. distortion is key for what it offers, every single thing from the menu screen to the level design to the sprite replacements to the apparent game crashes on MAP03, everything is made in an elitist fashion, preventing the use of more common source ports and limiting it to a specific ZDoom software rendering port.

 

while the glitches are the main name of the game and the artistry is there, the gameplay is not, which prevents this from being a truly good Doom mod as a whole. sure, there's bound to be some good combat every now and then, but only in a few areas, MAP07 and MAP08 having the best gameplay overall. but the rest is kinda lame gameplay-wise. it has just enough levels to show the glitch gallery, but from a gameplay standpoint many often are over quick (at least in my gameplay style, I'll run through areas as fast as possible). the scripting only makes things weirder.

 

gameplay matters more than artistry in my opinion. great wads have both. this mostly has artistry and elitism.

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Marcaek

  

One of the few truly bold and adventurous concepts for a levelset, breaks the rules and does it well.

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Li'l devil

  

True art is incomprehensible!!!!

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mrthejoshmon

· Edited by mrthejoshmon

  

Lilith as an idea is interesting and appealing as an outside viewer, it mirrors the glitched horror of a creepypasta game (more successfully than most) and is quite the spectacle, so eerie is it with the distorted world and the odd game behaviour, it's something worth watching a play through of at least.

 

However, actually playing it is different, playing Lilith is easily summed up in one word: insufferable. Lilith plays awful, it's an interesting piece but good lord is it deeply unenjoyable. You know when you see someone struggling to deal a glitchy mess just to show off how fucky it gets? You can live that life with Lilith, not that you'd want to (unless you are masochistic, or pretentious), not only that but it drags on for much much longer than it should.

 

Great art piece, bad mod.

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Grain of Salt

   0 of 1 member found this review helpful 0 / 1 member

Sorry lilith haters, the war over avant-garde art was fought several decades before you were born, and your side lost. Womp womp.

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Doomkid

· Edited by Doomkid

  

I like glitchy stuff. I used to mess with Game Genie codes on NES to achieve visual/gameplay distortion. It’s nice to have something like that for Doom.

 

In my opinion, something has to be a little ugly to be truly beautiful.

 

On top of everything else, it causes controversy despite having no inherently controversial substance to it. Seeing people have such visceral reactions - hate, love, and everything in between - that’s just awesome. I’d be stoked if something I made received such a wide array of reactions.

 

The content itself is enjoyable and the fervor surrounding it is interesting. 4 stars from me, a good score that is well earned.

 

EDIT: Stop spreading the lie that this won an award to piss off Graf. It won for its interesting and avant garde approach.. I guess people just go with whatever is the most sensationalist.

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Volerm

· Edited by Volerm

  

It's like the Doom equivelant of vaporwave, but instead of sounding somewhat pleasing it's just a fucking eyesore and I have to take xanax afterwards.

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Asking4Id

  

Even worse than monochrome wads (some design choices are wrong).

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ReaperAA

· Edited by ReaperAA

  

Interesting for its Avant Garde nature, but not my cup of tea

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DRM-MAN

  

So quirky that it made graf zhal go reeeeeeeeeeeeeeeee.

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Freedoomguy

·

  

all play freedoomI tried in gzdoom

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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