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Witness Of Time

   (3 reviews)
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After some time far from the doomworld I return with this episode, it is like favillesco alpha regarding to visuals mixed with mano laikas gameplay with its doom2 bestiary and rocket launcher induced combat, I'm kind of addicted to those alpha textures so I made 9 more maps with them and also allowed myself to make some theme variation like the tunnels of map03 or the tech neighbourhood of map07. Next time I'll make something completely different, I hope it won't take much time.


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Zalewa

·

  

If you know Erkattane or Road to Gamzatti, you will know what to expect. Architecture that drags and snakes around like intestines on cramps, monster placement that sends death at you like shooting squad with you put up against the wall, traps that are metaphorical middle fingers, pop music as MIDI with vocals replaced by flutes and lots of running around searching for keys. This is a severe upgrade from Erkattane, but a downgrade from Gamzatti. This is also the last WAD by Nicolas Monti that I will ever play. I just don't dig that style.

 

The metro tunnels on one of the early maps were pretty rad, though.

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NuMetalManiak

  

the description of this wad pretty much says what to expect, especially true if you have played his other maps. fun for those who like his maps.

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Deadwing

· Edited by Deadwing

  

Another awesome episodic wad from nicolas monti! His maps is alreadly known by the community, so if you enjoyed them, you'll certainly appreciate this too! For this one, expect for a spiritual sequel of Mano Laikas, but with new textures which creates some more moody landscapes than usual. Difficulty-wise is also a bit harder than is previous works, normally finding +1 boss in each level.

If you're not familiarized with his work, expect some 20 min-long levels which are normally non-linear and have quite peculiar room-shapes (which are easy recognizable from his work). The monster placement here is very strategic, maximizing damage while keeping very low monster count (never above 200) and low amount of health. There's also lots of secrets, normally dealing with timed or hidden switches. It feels a lot like classic doom but with some abstraction added in, especially due to his architectural choices. They are normally based on alfa-Doom or 90' wads: Very few to almost no texture alignments.

It's definetly recommended for those looking for interesting gameplay with lots of exploration and very well designed encounters. However, if you're more into standard detailed landscapes, or linear/easy-to-navigate maps, this might not be for you.

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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