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The Courtyard

   (1 review)
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A medium sized level that plays around a guarded courtyard.


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Zalewa

  

A standard tech-base map. You will be running around with just the shotgun and chaingun, and other weapons seem to be provided as you will collect ammo for them but they're probably hidden in some secrets I didn't find. You won't need them though, as the map doesn't throw high-HP enemies at you and there are only about 150 monsters in total.

 

At the beginning you unfold a spiral of lifts and moving floors, which allows you to arrive at a U-shaped span of outdoors where monster invasion happens. Once you defeat that, you must visit some peripheral areas to collect the keys and find your way to the exit. A commendable feature is that areas are being reused and the courtyard seems to be the central part of the map, albeit serving as a form of crossroads rather than the center around which the action revolves. Visuals are decent and exactly what you would expect from a map with this theme.

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  • File Reviews

    • By printz · Posted
      Neat labyrinth level full of traps and very atmospheric.
    • By TheMagicMushroomMan · Posted
      5.5/10   The problem with DTWID is that the same concept has been carried out by countless WADS already - they just didn't draw any direct comparison to the original DOOM. So what you get here is a set of competent-but-generic maps that follows the same beat-to-death techbase>hell progression of DOOM. Just like 10,000 other vanilla style megaWADs. In the end, that's all this is - a WAD that attempts to mimic (not always successfully, as there are some questionable maps here and there) OG DOOM. Without the awe that comes with experiencing the original game for the first time, you're left with a bunch of generic maps. The inspiration that ended up leading to the creation of this project causes the WAD itself to feel uninspiring. It lacks memorability and soul.
    • By printz · Posted
      A pretty tough level with an unusual design. There's no exit; your goal is to defeat all monsters. Good luck.
    • By printz · Posted
      Mostly a flat maze level full of illusionary effects. It's not a very complex structure overall, but pretty challenging. The exit is randomly hidden somewhere.
    • By Lol 6 · Posted
      For a wad made in 1995 it's a pretty convincing church, I like how detailed it is, as well as the graveyard, too bad it is quite short because it's fun (Although I understand that, as a deathmatch level, making it too large can make it unfun to play). The exit gates are an awesome detail too. Definitely check it out 5/5 stars   - xX_Lol6_Xx
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