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Some sorta hydro pump station or something

   (2 reviews)
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About This File

I do think title does a nice job of describing contents of this map. Basically, i got inspired by sum topic on Doomworld called "Map settings/themes you can't get enough of" where LeoDoom posted that there is not that much of a water/tech maps. So i made one.


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Zalewa

  

So, this is a jokewad with pure visuals and little of anything else. Revenants speak Skeletor lines from He-Man, there's an arachnoteddybear, Commandeer Keen's helmet and a strange red coin that's supposed to be a reference or something.

 

Gameplay is straight-forward, with some ZDoomisms like deep water, scripted invasion in an enclosed and cramped arena, a boss fight, some underwater crushers and a switch that should probably give you access to the red keycard but either I missed something or it broke in Zandronum. The level is padded with some copypasta.

 

Play this only to admire visuals.

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Myst.Haruko

  

Map is nicely done, with some scripts and other gzdoom effects. Gameplay is stronger than in previous maps, but I wasn't fan of those random moments and custom sounds in some places. Also, I recommend merge texture pack with main wad, because not everyone will search required texture pack. 

Anyway, I recommend try this map and form opinions for themselves. It's worth time.

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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