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Dimensions

   (5 reviews)
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About This File

5 maps designed for PrBoom+ complevel 9. Play on HNTR or HMP. I spent the vast majority of time working on HNTR and HMP for maps 01-03. UV is an extra special difficulty that most likely only I will find fun.

Maps31 and 32: These two maps are special bonus maps. Only UV is implemented for Map31. Map32 has HNTR, HMP, and UV implemented but I recommend almost everyone play HNTR on Map32.

Difficulty descriptions: HNTR: I dont really play slaughter/I rarely play slaughter

HMP: I like slaughter maps but it definitely isnt my primary focus.

UV: I love going up against overwhelming odds, fighting tens (sometimes hundreds) of cybs/viles at a time, pain elemental swarms, Reality category of speedrunning.

Due to the nature of these maps I recommend playing with infinite height off in ZDoom based ports due to the flying monster behavior mixed with high ceilings. These maps were designed for PrBoom+ cl9 which has vanilla flying monster behavior.

Because of my mapping preferences play in software mode for best visual results!


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mArt1And00m3r11339

  

Maps are too difficult. They require use of cheats (such as TAS) to win.

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Nine Inch Heels

·

  

A most entertaining set of maps that should have something in the bag for everybody who wants either freewheeling slaughter or tight challenge encounters.

 

If you're well versed in "doomy things", HMP might be a good place to start, if you desire a considerable challenge without getting totally steamrolled by the opposition right away.

 

If you want something more laid back yet still entertaining, HNTR is the place to be.

 

UV is for the most strong willed doomers out there who wish to push themselves. Paradise and Purgatory await, if you live to see it.

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NuMetalManiak

  

map by map reviews are fun...

 

MAP01: yes easy map, but also rather tedious to max due to the infighting that you pretty much have to rely on once the arch-viles are gone. also a BFG-only map, which despite there not being basically any other weapons you really can't kill everything with anything else.

 

MAP02: I fucking hate platforming of this kind, especially with the ceiling bits making it even more so. when the combat is there it's pretty good. the trap room was very devious and nasty too. otherwise a forboding map.

 

MAP03: no real tedium thankfully and nice Ribbiks-like setpieces. only problem is the reliance of voodoo triggers when I pretty much clear out most battles quickly. best level of the set.

 

MAP31: the revenant wall is fun.

 

MAP32: this and the previous maps were treated as bonus maps. I had to god-mode this one entirely and even then it's tedious. why didn't half of those revenants teleport #OCDtrigger

 

one of the reasons I really don't like the slaughtermaps of this kind is just since I always aim to kill everything and get everything as quickly as humanely humanely humanely possible, I'm spending minutes killing cyberdemons on the floors of the maps and it takes up way too much time. and if that isn't much of a problem, in that I can take out the setpiece quickly enough, having to wait for the lock-in to finish lowering or something like that bores me to death. again, spending minutes waiting is a problem. maybe my mindset shouldn't be to rush through everything, but I like that kind of playstyle. it's just all that waiting, man. and the potential tedium of having to face big monsters in a scenario that takes much longer than it already is. now feel free to ignore this, or me.

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Benjogami

  

Killer5 aka MrZzul has one of best understandings of difficult Doom gameplay that exists today, and Dimensions is a delicious realization of that ability. I encourage you to start on Hey Not Too Rough because it is a treat for everyone, and then when you're hungry for more, Hurt Me Plenty awaits. And then Ultra-Violence after that.

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bemused

  

5/5. Either take a leisurely relaxing stroll through some pretty sexy looking maps on lower difficulties or get mercilessly abused by those same maps on UV. The choice is yours. Also platforming map = instant 5 stars :P

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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