Dimensions

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Author

Killer5

About This File

5 maps designed for PrBoom+ complevel 9. Play on HNTR or HMP. I spent the vast majority of time working on HNTR and HMP for maps 01-03. UV is an extra special difficulty that most likely only I will find fun.

Maps31 and 32: These two maps are special bonus maps. Only UV is implemented for Map31. Map32 has HNTR, HMP, and UV implemented but I recommend almost everyone play HNTR on Map32.

Difficulty descriptions: HNTR: I dont really play slaughter/I rarely play slaughter

HMP: I like slaughter maps but it definitely isnt my primary focus.

UV: I love going up against overwhelming odds, fighting tens (sometimes hundreds) of cybs/viles at a time, pain elemental swarms, Reality category of speedrunning.

Due to the nature of these maps I recommend playing with infinite height off in ZDoom based ports due to the flying monster behavior mixed with high ceilings. These maps were designed for PrBoom+ cl9 which has vanilla flying monster behavior.

Because of my mapping preferences play in software mode for best visual results!

Credits

none

Base

New from scratch

Build Time

Few months on and off

Editors Used

GZDB, Slade3, Doom Writer, MS Paint

Bugs

none


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Benjogami

  • 5
   3 of 3 members found this review helpful 3 / 3 members

Killer5 aka MrZzul has one of best understandings of difficult Doom gameplay that exists today, and Dimensions is a delicious realization of that ability. I encourage you to start on Hey Not Too Rough because it is a treat for everyone, and then when you're hungry for more, Hurt Me Plenty awaits. And then Ultra-Violence after that.

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bemused

  • 5
   2 of 2 members found this review helpful 2 / 2 members

5/5. Either take a leisurely relaxing stroll through some pretty sexy looking maps on lower difficulties or get mercilessly abused by those same maps on UV. The choice is yours. Also platforming map = instant 5 stars :P

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NuMetalManiak

  • 5
   1 of 1 member found this review helpful 1 / 1 member

map by map reviews are fun...

 

MAP01: yes easy map, but also rather tedious to max due to the infighting that you pretty much have to rely on once the arch-viles are gone. also a BFG-only map, which despite there not being basically any other weapons you really can't kill everything with anything else.

 

MAP02: I fucking hate platforming of this kind, especially with the ceiling bits making it even more so. when the combat is there it's pretty good. the trap room was very devious and nasty too. otherwise a forboding map.

 

MAP03: no real tedium thankfully and nice Ribbiks-like setpieces. only problem is the reliance of voodoo triggers when I pretty much clear out most battles quickly. best level of the set.

 

MAP31: the revenant wall is fun.

 

MAP32: this and the previous maps were treated as bonus maps. I had to god-mode this one entirely and even then it's tedious. why didn't half of those revenants teleport #OCDtrigger

 

one of the reasons I really don't like the slaughtermaps of this kind is just since I always aim to kill everything and get everything as quickly as humanely humanely humanely possible, I'm spending minutes killing cyberdemons on the floors of the maps and it takes up way too much time. and if that isn't much of a problem, in that I can take out the setpiece quickly enough, having to wait for the lock-in to finish lowering or something like that bores me to death. again, spending minutes waiting is a problem. maybe my mindset shouldn't be to rush through everything, but I like that kind of playstyle. it's just all that waiting, man. and the potential tedium of having to face big monsters in a scenario that takes much longer than it already is. now feel free to ignore this, or me.

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