About This File
5 maps designed for PrBoom+ complevel 9. Play on HNTR or HMP. I spent the vast majority of time working on HNTR and HMP for maps 01-03. UV is an extra special difficulty that most likely only I will find fun.
Maps31 and 32: These two maps are special bonus maps. Only UV is implemented for Map31. Map32 has HNTR, HMP, and UV implemented but I recommend almost everyone play HNTR on Map32.
Difficulty descriptions: HNTR: I dont really play slaughter/I rarely play slaughter
HMP: I like slaughter maps but it definitely isnt my primary focus.
UV: I love going up against overwhelming odds, fighting tens (sometimes hundreds) of cybs/viles at a time, pain elemental swarms, Reality category of speedrunning.
Due to the nature of these maps I recommend playing with infinite height off in ZDoom based ports due to the flying monster behavior mixed with high ceilings. These maps were designed for PrBoom+ cl9 which has vanilla flying monster behavior.
Because of my mapping preferences play in software mode for best visual results!
New from scratch
Few months on and off
GZDB, Slade3, Doom Writer, MS Paint